GEFORCE

NVIDIA GeForce GT 520 PCI

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
29W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 48
Bus Width 64-bit
TDP 29W
Memory Type DDR3
Architecture Fermi 2.0
nm
Process 40 nm
Released Apr 2011

NVIDIA GeForce GT 520 PCI Specifications

GeForce GT 520 PCI GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 520 PCI GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
8
ROPs
4
SM Count
1

GT 520 PCI Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 520 PCI's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 520 PCI by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
810 MHz
Memory Clock
900 MHz 1800 Mbps effective
Shader Clock
1620 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 520 PCI Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 520 PCI's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
14.40 GB/s

GeForce GT 520 PCI by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 520 PCI, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
128 KB

GT 520 PCI Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 520 PCI against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
155.5 GFLOPS
FP64 (Double)
12.96 GFLOPS (1:12)
Pixel Rate
1.620 GPixel/s
Texture Rate
6.480 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 520 PCI is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 520 PCI will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF119S
Process Node
40 nm
Foundry
TSMC
Transistors
292 million
Die Size
79 mm²
Density
3.7M / mm²

NVIDIA's GeForce GT 520 PCI Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 520 PCI determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 520 PCI to maintain boost clocks without throttling.

TDP
29 W
TDP
29W
Power Connectors
None
Suggested PSU
200 W

GeForce GT 520 PCI by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 520 PCI are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCI
Display Outputs
1x DVI1x HDMI 1.3a1x VGA
Display Outputs
1x DVI1x HDMI 1.3a1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 520 PCI. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GT 520 PCI Product Information

Release and pricing details

The NVIDIA GeForce GT 520 PCI is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 520 PCI by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Apr 2011
Production
End-of-life
Predecessor
GeForce 400
Successor
GeForce 600

GeForce GT 520 PCI Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GT 520 PCI

The NVIDIA GeForce GT 520 PCI is a Fermi 2.0 architecture card built on TSMC's 40 nm process, packing 292 million transistors onto a 79 mm² die. It targets basic display output and legacy system upgrades rather than gaming, and its benchmark data reflects that positioning.

Benchmark Performance

The GT 520 PCI's benchmark results are defined by its absence of data: the card holds an average benchmark score of 0, with an empty benchmarks array and no nearest rivals listed. Its percentile ranking sits at 50, placing it in the exact middle of all GPUs tracked by this database — but that median position is misleading, as it is driven by the card's lack of measurable performance rather than competitive scores. With 48 shading units, 8 texture mapping units, and just 4 raster output pipelines, the compute throughput is minimal: FP32 performance is 155.5 GFLOPS, pixel fill rate is 1.620 GPixel/s, and texture fill rate is 6.480 GTexel/s. These figures indicate a card that cannot meaningfully execute modern 3D workloads; the 155.5 GFLOPS number is roughly an order of magnitude below what even entry-level gaming GPUs from its own generation delivered, and the 4 ROPs bottleneck any resolution above basic desktop use.

Because there are no rivals in the database, no percentage deltas can be calculated. The data shows a card designed for 2D acceleration, video playback, and multi-monitor office setups — not for frame rate comparisons. The 50th percentile rank against all GPUs should be read as a statistical artifact: with a benchmark score of zero, the GT 520 PCI is effectively untested in any performance metric that matters for gaming or content creation. In practical terms, this card will render Windows desktop environments and stream video, but any 3D application will run at slideshow-level frame rates, and even lightweight esports titles will struggle to reach playable performance at minimum settings.

Ray Tracing and Feature Set

The GT 520 PCI has no ray tracing cores and no tensor cores — these are null in the hardware specification, and the architecture predates both technologies by several years. Fermi 2.0 does include fixed-function hardware for basic geometry processing, but the card's feature set is limited to what the API support allows. The DirectX 12 support is listed as 12 (11_0), meaning the card is technically compatible with DirectX 12 but only at the 11_0 feature level; this excludes mesh shaders, variable rate shading, and other modern DX12 features. OpenGL 4.6 support is present, which is respectable for a 2011 card, but Vulkan support is null — the card cannot run Vulkan titles at all.

Display outputs include 1x DVI, 1x HDMI 1.3a, and 1x VGA, which covers legacy monitors and basic HTPC use. HDMI 1.3a limits output to 1080p without advanced audio formats. Ray tracing is completely absent — any game that requires DXR will fail to launch or fall back to software rendering, which is not viable. The tensor cores are likewise missing, so any AI-accelerated feature like DLSS or NVIDIA Broadcast is off the table. For a card of this class, the feature set is about compatibility, not capability: it will run older DirectX 9/10/11 titles at low resolutions, but modern APIs and effects are out of reach.

Who Should Consider It

The GT 520 PCI is for users with a very specific problem: a desktop PC with only a PCI slot (not PCIe) that needs a basic display adapter. The card's 1024 MB DDR3 memory and 64-bit bus are sufficient for 2D desktop work, spreadsheet applications, and video playback at 1080p. Benchmark results indicate it is not a gaming card under any circumstances — the 155.5 GFLOPS FP32 throughput and 1.620 GPixel/s pixel rate cannot handle even 720p gaming at acceptable frame rates. A PC builder should consider this card only for: (1) diagnosing a dead GPU in a legacy system, (2) adding a second or third display output to an office machine that lacks integrated graphics, or (3) running a home server where a silent, low-power display output is needed. At 1080p resolution, the card will handle video streaming and browser content, but any 3D acceleration — even Windows Aero animations — will feel sluggish. For 4K output, it is not viable; the 14.40 GB/s bandwidth and 64-bit bus cannot feed a 4K framebuffer with acceptable responsiveness. Gamers should avoid this entirely, as should anyone using GPU-accelerated productivity software.

FAQ

Q: Does the GT 520 PCI support DirectX 12 Ultimate?

A: No. The card supports DirectX 12 (11_0) feature level, which is the baseline DX12 feature set from 2015, not the Ultimate tier that includes ray tracing, mesh shaders, and variable rate shading.

Q: Can this card run Vulkan games?

A: No. The Vulkan API support is listed as null in the specifications, meaning the card has no Vulkan driver support and cannot run any Vulkan-based game engine.

Q: What is the maximum resolution for video output?

A: The card has 1x DVI, 1x HDMI 1.3a, and 1x VGA outputs. HDMI 1.3a is limited to 1080p, DVI can handle 1920x1200, and VGA is analog — no 4K output is possible.

Q: Does this card have ray tracing or DLSS support?

A: No. Ray tracing cores and tensor cores are both null in the specifications. Hardware ray tracing and any AI-based upscaling are completely unsupported.

Q: How much VRAM does it have and is it enough?

A: It has 1024 MB of DDR3 memory on a 64-bit bus with 14.40 GB/s bandwidth. This is enough for 2D desktop use and 1080p video, but insufficient for any modern 3D game at playable settings.

Q: Is this card suitable for a home theater PC (HTPC)?

A: For 1080p video playback, yes — the card has HDMI 1.3a output and low power draw. However, it lacks hardware decoding for modern 4K codecs and cannot output 4K resolution, so it is limited to 1080p HTPC use.

Power and Cooling

The GT 520 PCI has a TDP of just 29 W, making it one of the lowest-power discrete GPUs ever produced. The suggested power supply is 200 W, which is a modest requirement that any standard desktop PSU can meet. The card requires no power connectors — it draws all its power from the PCI slot itself, which simplifies installation in legacy systems. Cooling is handled by a single-slot design, and the card's physical dimensions are 168 mm (6.6 inches) in length, which fits in almost any case. The 29 W thermal envelope means a passive cooler would be feasible, but the reference design uses a small fan that is typically quiet under load. The absence of power connectors is a strong indicator of the card's intended use case: it is a drop-in replacement for systems that lack a PCIe power cable or have a weak power supply. For a builder, the power requirements are effectively a non-issue — any working PSU from the last two decades will handle this card, and the single-slot design leaves plenty of airflow for other components. The 200 W PSU recommendation is conservative; the card itself will never draw more than 29 W under peak load.

Memory Subsystem

The GT 520 PCI is equipped with 1024 MB of DDR3 memory, running at a memory clock of 900 MHz with 1800 Mbps effective data rate. The memory bus is 64 bits wide, which yields a total bandwidth of 14.40 GB/s. This memory configuration is the card's most severe limitation: 14.40 GB/s is barely enough for 1080p framebuffer operations, and it will throttle any attempt at higher resolutions or anti-aliasing. The 64-bit bus means memory latency is higher and effective throughput is halved compared to a 128-bit design at the same clock speed. For 2D desktop work, 1024 MB is overkill — the card will never use more than a fraction of it. For 3D applications, the memory size is irrelevant because the bandwidth starves the GPU. At 1080p, a game that tries to load textures into VRAM will hit the 14.40 GB/s ceiling quickly, resulting in texture pop-in and stutter. At 720p, the situation improves marginally, but the pixel rate of 1.620 GPixel/s still limits fill-rate-heavy scenes. The DDR3 type is slow by modern standards, but it was appropriate for a 2011 entry-level card; the real issue is the 64-bit bus, which halves the potential bandwidth compared to a 128-bit bus at the same memory clock. In practice, this memory subsystem can handle a 1080p desktop with multiple windows, but it cannot sustain any 3D workload beyond trivial OpenGL 4.6 applications. The 14.40 GB/s number is the key spec to remember — it is roughly 1/50th of what a modern mid-range card offers, and it defines the GT 520 PCI as a purely functional, non-performance product.

The AMD Equivalent of GeForce GT 520 PCI

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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