GEFORCE

NVIDIA GeForce GT 520 OEM

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
29W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 48
Bus Width 64-bit
TDP 29W
Memory Type DDR3
Architecture Fermi 2.0
nm
Process 40 nm
Released Aug 2012

NVIDIA GeForce GT 520 OEM Specifications

GeForce GT 520 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 520 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
8
ROPs
4
SM Count
2

GT 520 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 520 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 520 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
589 MHz
Memory Clock
500 MHz 1000 Mbps effective
Shader Clock
1402 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 520 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 520 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
8.000 GB/s

GeForce GT 520 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 520 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
128 KB

GT 520 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 520 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
134.6 GFLOPS
FP64 (Double)
11.22 GFLOPS (1:12)
Pixel Rate
2.356 GPixel/s
Texture Rate
4.712 GTexel/s

Fermi 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 520 OEM is built on NVIDIA's Fermi 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 520 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi 2.0
GPU Name
GF119S
Process Node
40 nm
Foundry
TSMC
Transistors
292 million
Die Size
79 mm²
Density
3.7M / mm²

NVIDIA's GeForce GT 520 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 520 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 520 OEM to maintain boost clocks without throttling.

TDP
29 W
TDP
29W
Power Connectors
None
Suggested PSU
200 W

GeForce GT 520 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 520 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
145 mm 5.7 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI 1.3a1x VGA
Display Outputs
1x DVI1x HDMI 1.3a1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 520 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GT 520 OEM Product Information

Release and pricing details

The NVIDIA GeForce GT 520 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 520 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2012
Production
End-of-life
Predecessor
GeForce 400
Successor
GeForce 600

GeForce GT 520 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GT 520 OEM

The NVIDIA GeForce GT 520 OEM is a 40 nm Fermi 2.0 GPU built on the GF119S chip at TSMC. The listed specifications include a die with 292 million transistors and a 79 mm² area, giving a transistor density of 3.7M / mm². The card is single-slot, 145 mm (5.7 inches) long, with a TDP of 29 W and no power connectors, and it lists a 200 W suggested PSU. The release date is 2012-08-19, and production status is end-of-life. No benchmark scores are present in the data, and no nearest rivals are listed; therefore, the following assessment draws on the specified theoretical rates, memory subsystem, and feature set.

Benchmark Performance

The listed average benchmark score is 0, and the benchmarks list is empty. The percentile versus all GPUs is given as 50, but without collected results this percentile cannot be treated as a measured rank. The performance envelope is defined by an FP32 rate of 134.6 GFLOPS, a pixel rate of 2.356 GPixel/s, and a texture rate of 4.712 GTexel/s. These are supported by 48 shading units, 8 texture mapping units, and 4 ROPs. The pixel rate is the most constrained of the three rates due to the low ROP count, marking pixel-bound workloads as the likely first bottleneck. The texture rate exceeds the pixel rate, and the shading unit count is high relative to the ROP count, suggesting a workload orientation toward texturing and shading rather than frame-buffer writes. The FP32 figure is modest, so heavy 32-bit floating point compute is limited. The listed rates are instantaneous maxima; sustained workloads rarely reach them, so real-world performance will be lower. The memory clock is 500 MHz with an effective data rate of 1000 Mbps; no core clock is listed, so core-clock-dependent analysis is not possible. Since no nearest-rival data is included, no percentage deltas can be computed. The 4 ROPs and 2.356 GPixel/s pixel rate together establish the frame-buffer throughput ceiling, while the 8 TMUs and 4.712 GTexel/s set the texture-sampling ceiling. The absence of measured results places the emphasis on theoretical maxima, and application fit depends on how well a workload matches these fixed resources.

Memory Subsystem

The memory configuration is 1024 MB of DDR3 on a 64-bit bus, with a peak bandwidth of 8.000 GB/s. The memory clock is 500 MHz, and the effective data rate is 1000 Mbps. A 64-bit path is narrow, and the bandwidth figure is a ceiling that must be shared by texture fetches, geometry data, and frame-buffer traffic. At high resolutions, the frame buffer must store more pixels, increasing the data that passes through the 8.000 GB/s connection. Texture sampling demands also grow as screen coverage increases, adding to the same limited path. The 1024 MB capacity puts a cap on the size of textures and buffers that can be held on the GPU; data that does not fit must cross the bus again, further consuming bandwidth. The effective data rate of 1000 Mbps is the per-pin figure; with a 64-bit interface, the total remains 8.000 GB/s. This means that any workload that saturates the bus will starve other memory requests. Color writes from the 4 ROPs, texture reads from the 8 TMUs, and vertex data crossing the PCIe 2.0 x16 link all funnel into the same bandwidth limit. At lower display resolutions, the bus bandwidth will be less likely to saturate, but the 1024 MB capacity still limits the working set for large scenes. The memory subsystem is therefore the component most likely to limit high-resolution performance.

Who Should Consider It

The GT 520 OEM is a candidate for systems with strict power and space constraints. The 29 W TDP and absence of power connectors mean it can run without a supplemental power cable, and the 200 W suggested PSU is a low requirement. The single-slot profile and 145 mm (5.7 inches) length fit compact chassis. The output set is 1x DVI, 1x HDMI 1.3a, and 1x VGA, allowing connection to displays across a mix of digital and analog interfaces. For users with modest rendering demands, the specification data provides a clear picture of what the card can do. The 2.356 GPixel/s pixel rate and 4.712 GTexel/s texture rate bound scene complexity. With 1024 MB of VRAM and 8.000 GB/s bandwidth, high-resolution, high-detail scenes are likely to exceed the memory subsystem's reach. Therefore, the card is suitable for systems whose workloads include desktop compositing, basic 2D/3D acceleration, and output to multiple displays at lower graphical loads. Software compatibility is supported by DirectX 12 (11_0) and OpenGL 4.6, but the hardware limits are fixed by the 4 ROPs and 48 shading units. The absence of a core clock in the data means that the card's real-world responsiveness cannot be inferred from clock speed; instead, the fixed rates (134.6 GFLOPS, 2.356 GPixel/s, 4.712 GTexel/s) are the only performance anchors. The PCIe 2.0 x16 interface provides the system connection, while the 29 W TDP defines the thermal class. In short, it addresses the role of a low-power display adapter more than a high-performance rendering device.

How It Compares

The product data lists no nearest rivals, so no rival names, scores, or percentage deltas can be reported. The only lineage context is the predecessor (GeForce 400), successor (GeForce 600), and the GeForce 500 generation to which it belongs. The GT 520 OEM uses the Fermi 2.0 architecture and the GF119S chip. The 40 nm process and TSMC foundry are the manufacturing context. The transition from GeForce 400 to GeForce 600 in the data labels this as a middle product in its line, but no performance values are attached to those labels. Without external measurements, comparison must stay within the GPU's own design. Its 8 texture mapping units outnumber its 4 ROPs, and its texture rate (4.712 GTexel/s) is higher than its pixel rate (2.356 GPixel/s). This indicates a resource balance tilted toward texture work. The FP32 rate of 134.6 GFLOPS stands as the only compute figure, providing a ceiling for shader-heavy tasks but no basis for ranking against other products. The listed memory bandwidth of 8.000 GB/s and memory capacity of 1024 MB likewise describe the GPU's own limits rather than a comparative stance. The data cannot support a positional statement beyond this.

Ray Tracing and Feature Set

The data lists no RT cores and no tensor cores, so hardware-accelerated ray tracing and tensor-based AI acceleration are not part of this GPU. The 48 shading units are the sole compute resource. API support is DirectX 12 (11_0) and OpenGL 4.6; no Vulkan entry is present. The DirectX 12 designation with feature level 11_0 means the software interface is DirectX 12, but the hardware feature set is capped at 11_0. OpenGL 4.6 provides a modern API surface for applications that use it. Without RT or tensor hardware, ray tracing would have to be implemented on the shading units. The FP32 rate of 134.6 GFLOPS bounds any such compute effort, and the lack of dedicated acceleration means any ray tracing work would consume resources also needed for standard rendering. The lack of tensor cores means any neural-network or AI workload, if attempted, would run entirely on the shading units. The display output is 1x DVI, 1x HDMI 1.3a, and 1x VGA, which defines the possible display connections. The PCIe 2.0 x16 interface is the system interconnect. The absence of power connectors and the 29 W TDP complete the power and physical profile. Overall, the feature set is oriented toward conventional rasterization and broad API compatibility, with no evidence of ray tracing or tensor core support in the data.

The AMD Equivalent of GeForce GT 520 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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