NVIDIA GeForce GT 445M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 445M Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 445M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 445M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 445M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 445M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 445M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 445M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 445M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 445M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 445M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 445M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 445M is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 445M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 445M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 445M to maintain boost clocks without throttling.
GeForce GT 445M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 445M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 445M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 445M Product Information
Release and pricing details
The NVIDIA GeForce GT 445M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 445M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce GT 445M
NVIDIA’s GeForce GT 445M is a 40 nm Fermi-based mobile GPU aimed at the entry-level segment of the GeForce 400M generation. With a 50th percentile ranking among all GPUs, it sits squarely in the middle of the performance distribution, though its benchmark data is limited. The GT 445M offers 144 shading units, 24 texture mapping units, and 16 ROPs, paired with 1024 MB of GDDR5 memory on a 128-bit bus, delivering 40.00 GB/s of bandwidth. Its 35 W TDP and IGP slot width indicate a design focused on thin-and-light notebooks rather than high-performance gaming rigs. The data shows a GPU that was modest even at launch, and its end-of-life production status confirms it has been superseded by the GeForce 500M series.
How It Compares
The FACT PACK lists no nearest rivals for the GeForce GT 445M, meaning direct comparative data against specific competing GPUs is unavailable. However, its 50th percentile ranking across all GPUs provides a general reference point: half of all GPUs in the database perform better, and half perform worse. This percentile places the GT 445M in the exact middle of the performance spectrum, which is consistent with its specification profile — a 40 nm chip with 1,170 million transistors on a 238 mm² die, producing 328.3 GFLOPS of FP32 compute. Without rival names or deltaPct values, the analysis must rely on these absolute metrics.
Given the absence of nearestRivals data, the GT 445M’s position is best understood through its generational context. It succeeded the GeForce 300M series and was followed by the GeForce 500M series, both of which are named in the FACT PACK but lack performance figures. The 50th percentile suggests the GT 445M was neither a standout nor a laggard in its era — it occupied a mainstream niche. Its 16 ROPs and 3.420 GPixel/s pixel rate indicate it could handle basic 3D acceleration but would struggle with demanding titles even at lower resolutions.
The lack of benchmark scores (avgBenchmarkScore is 0) means no quantitative comparison to any specific card is possible. What the data does show is a GPU designed for portable devices, with display outputs described as "Portable Device Dependent" and no power connectors required. This positions it as an integrated-style solution for laptops, where the 35 W TDP was a key constraint. The 40 nm TSMC process, shared with the broader Fermi family, was not current-generation even at the time, and the 4.9M transistors per mm² density reflects that mature node.
Who Should Consider It
Based on the GT 445M’s specifications, this GPU is suited for users with modest graphical demands, primarily in legacy applications or light productivity workloads. The 1024 MB GDDR5 memory and 40.00 GB/s bandwidth are sufficient for 720p gaming at low-to-medium settings in older titles, but the 328.3 GFLOPS FP32 throughput and 13.68 GTexel/s texture rate limit its capability in modern software. The 3.420 GPixel/s fill rate further constrains performance at higher resolutions, making 1080p gaming impractical for anything beyond esports or very old games.
The 50th percentile ranking suggests the GT 445M could handle mainstream tasks from its 2010 release era, such as basic photo editing, video playback, and casual gaming. Users running Windows applications with DirectX 12 (11_0) support — the API list indicates partial DirectX 12 compatibility — might find it functional, but OpenGL 4.6 support is the more relevant API for legacy software. The lack of Vulkan support in the FACT PACK means modern cross-platform titles are out of reach. For anyone considering this GPU today, the data indicates it is best reserved for retro gaming or as a display output solution in a laptop, not for contemporary workloads.
Resolution-wise, the GT 445M’s 40.00 GB/s bandwidth and 128-bit bus width are the primary bottlenecks. At 1366x768 (common for notebooks of its era), the GPU might deliver playable frame rates in titles from 2010-2012, but the 16 ROPs will cap fill-rate-bound scenes. At 1600x900 or higher, the pixel rate of 3.420 GPixel/s becomes a hard limit, and the 328.3 GFLOPS compute is insufficient for modern shader-heavy effects. The data does not support recommending this GPU for any current AAA gaming, even at minimum settings.
Benchmark Performance
The FACT PACK provides no benchmark scores for the GT 445M (avgBenchmarkScore is 0), and the nearestRivals array is empty. Consequently, there are no deltaPct values to cite, and any percentage comparison against specific rivals is impossible. The only quantitative performance indicators are the raw specification-derived rates: FP32 at 328.3 GFLOPS, texture rate at 13.68 GTexel/s, and pixel rate at 3.420 GPixel/s. These figures, when compared to the GPU’s 50th percentile standing, suggest it delivered roughly average performance for its time — but without rivals, the percentile cannot be translated into concrete deltas.
The 144 shading units at a memory clock of 625 MHz (2.5 Gbps effective) suggest the GPU’s compute is balanced for its memory subsystem. The 40.00 GB/s bandwidth is modest, and the 128-bit bus width limits data throughput. In practice, the texture rate of 13.68 GTexel/s would be the limiting factor in texture-heavy scenes, while the pixel rate of 3.420 GPixel/s caps resolution scaling. The transistor count of 1,170 million on a 238 mm² die gives a density of 4.9M per mm², which is low by modern standards but typical for 40 nm Fermi.
Given the lack of benchmark data, the GT 445M’s performance must be inferred from its architecture. Fermi’s design, as seen in this chip, prioritized compute over efficiency, and the 35 W TDP reflects a heavily cut-down implementation. The 50th percentile ranking implies that in the database’s historical context, the GT 445M was not an outlier — it performed as expected for its class. Users should treat any performance expectation with caution, as the zero benchmark score means no validated results exist.
FAQ
Q: What is the memory configuration of the GeForce GT 445M?
A: It has 1024 MB of GDDR5 memory with a 128-bit bus width, providing 40.00 GB/s of bandwidth.
Q: Does the GT 445M support DirectX 12?
A: Yes, the API list includes DirectX 12 (11_0), meaning it supports the DirectX 12 feature set at the 11_0 level, along with OpenGL 4.6.
Q: What is the TDP of this GPU, and does it require external power?
A: The TDP is 35 W, and the power connectors field states "None," so it draws power solely from the motherboard or laptop socket.
Q: What manufacturing process is the GT 445M built on?
A: It uses a 40 nm process at TSMC, with 1,170 million transistors on a 238 mm² die.
Q: Is the GT 445M still in production?
A: No, its production status is "End-of-life," and it was succeeded by the GeForce 500M series.
Q: What is the pixel fill rate of the GT 445M?
A: The pixel rate is 3.420 GPixel/s, derived from its 16 ROPs and clock speeds.
Memory Subsystem
The GeForce GT 445M is equipped with 1024 MB of GDDR5 memory, a size that was standard for mid-range mobile GPUs at its release. The memory type is GDDR5, which offered higher bandwidth than DDR3 alternatives, but the 128-bit bus width is narrow, capping bandwidth at 40.00 GB/s. The memory clock is 625 MHz, with an effective data rate of 2.5 Gbps. This configuration yields a bandwidth figure that is adequate for 720p gaming but becomes a limiting factor at higher resolutions or with high-resolution textures.
For high-resolution workloads, the 40.00 GB/s bandwidth and 128-bit interface create a clear bottleneck. Modern games with large texture sets will exceed this bandwidth quickly, causing stuttering or reduced texture quality. The 1024 MB capacity is also low by today’s standards, though it was sufficient for 2010-era titles. The 3.420 GPixel/s pixel rate further constrains any attempt to push beyond 1600x900, as the ROPs cannot keep up with the fragment processing required. The memory subsystem is, therefore, best suited for 1366x768 or lower, where the 40.00 GB/s can be utilized more fully.
The GDDR5 type provides a slight advantage over DDR3 in latency-sensitive scenarios, but the narrow bus width negates much of that benefit. The 2.5 Gbps effective speed is modest, and the overall design prioritizes power efficiency over raw throughput. For users with legacy software that fits within 1024 MB of VRAM, the GT 445M can function, but the data does not support any claim of high-resolution capability.
Power and Cooling
The GeForce GT 445M has a TDP of 35 W, which is low for a discrete GPU, enabling its IGP (integrated graphics processor) slot width. This power envelope means the GPU can be cooled with a basic heatsink and fan, as no dedicated power connectors are required — the power connectors field is "None." The absence of a suggested PSU in the FACT PACK indicates that for laptops, the system’s existing power delivery is sufficient. For any desktop use (unlikely given the mobile design), a standard power supply would suffice, but no wattage recommendation is provided.
The 35 W TDP is a key design constraint, limiting clock speeds and core counts. The 144 shading units and 24 TMUs operate within this power budget, producing 328.3 GFLOPS of FP32 compute. The 40 nm process, while not efficient by modern standards, was acceptable for 2010 mobile GPUs. The low TDP also means less heat generation, which is critical for thin notebooks, but it caps performance under sustained load. The IGP slot width suggests the GPU is soldered to the motherboard, not replaceable, and cooling is passive or low-profile fan-based.
Given the 35 W TDP and no external power connectors, the GT 445M is not designed for overclocking or high-performance scenarios. The data indicates a thermally conservative design, prioritizing battery life and portability. Users should expect consistent, modest performance without thermal throttling in well-designed laptops, but there is no headroom for additional power draw.
Ray Tracing and Feature Set
The GT 445M is based on the Fermi architecture, which predates dedicated ray tracing hardware. The FACT PACK lists null values for both rtCores and tensorCores, confirming that this GPU has no hardware acceleration for ray tracing or AI-based features like DLSS. Ray tracing, if attempted, would run on the 144 shading units, but the 328.3 GFLOPS FP32 compute is far too low for real-time ray tracing in any practical sense. The GPU’s feature set is limited to conventional rasterization.
In terms of API support, the GT 445M supports DirectX 12 (11_0) and OpenGL 4.6. The DirectX 12 (11_0) designation means it supports the DirectX 11 feature level within the DirectX 12 API, not the full DirectX 12 Ultimate feature set. Vulkan support is listed as null, so the GPU cannot use that API. These API limitations restrict modern game compatibility, as many titles require Vulkan or full DirectX 12 features. The texture rate of 13.68 GTexel/s and pixel rate of 3.420 GPixel/s are the practical limits for any rendering workload.
The Fermi architecture introduced some compute capabilities but lacked the specialized cores found in later generations. The 24 TMUs and 16 ROPs are standard for the era, but the absence of tensor cores means no AI acceleration, and the lack of RT cores means no hardware ray tracing. For users interested in ray tracing, the data clearly shows this GPU is unsuitable. Its feature set is firmly rooted in 2010-era gaming, making it a candidate only for very old titles or basic 2D workloads.
Detailed benchmark scores and charts for the NVIDIA GeForce GT 445M are below.
Benchmark Scores
No benchmark data available for this GPU.
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