NVIDIA GeForce GT 440 OEM
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 440 OEM Specifications
GeForce GT 440 OEM GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 440 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 440 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 440 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 440 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 440 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 440 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 440 OEM by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 440 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 440 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 440 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 440 OEM is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 440 OEM will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 440 OEM Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 440 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 440 OEM to maintain boost clocks without throttling.
GeForce GT 440 OEM by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 440 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 440 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 440 OEM Product Information
Release and pricing details
The NVIDIA GeForce GT 440 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 440 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 440 OEM Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 440 OEM
The NVIDIA GeForce GT 440 OEM is an entry-level graphics card from the Fermi generation, built on TSMC’s 40 nm process node with 1,170 million transistors on a 238 mm² die. It targets basic desktop workloads and light gaming, with a benchmark percentile of 50 among all GPUs, indicating it sits exactly in the middle of the database’s performance distribution. The card carries no average benchmark score, meaning the following analysis relies on its architectural specifications and position relative to its generation.
Benchmark Performance
The GeForce GT 440 OEM delivers a FP32 compute throughput of 466.6 GFLOPS, a figure that places it firmly in the entry-level segment of its 2010 release era. Its pixel rate stands at 4.860 GPixel/s, while texture rate reaches 19.44 GTexel/s, both derived from 24 ROPs and 24 TMUs respectively. These numbers translate into practical performance that is adequate for older titles at low resolutions, but the data shows no direct benchmark scores to compare against rivals — the nearestRivals list is empty in the fact pack.
Given the absence of measured scores, the card’s relative standing must be inferred from its hardware configuration. With 144 shading units and a 40 nm Fermi architecture, the GT 440 OEM operates at a memory clock of 900 MHz, yielding 1800 Mbps effective data rate. This is paired with 1536 MB of DDR3 memory across a 192-bit bus, producing a bandwidth of 43.20 GB/s. In synthetic workloads, such bandwidth typically limits performance at resolutions above 1080p, but the card’s compute ceiling is the more binding constraint in most modern scenarios.
The percentile rank of 50 is telling — half of all GPUs in the database outperform it, and half underperform it. That places the GT 440 OEM at the midpoint of historical graphics hardware, which is consistent with its role as an OEM-focused product rather than a retail enthusiast card. The 65 W TDP and lack of power connectors further confirm its low-power design, and the suggested PSU of 250 W underscores its modest appetite. Benchmark results, if they existed, would likely show the card trailing every discrete GPU from the subsequent GeForce 500 series, but without numeric scores, the analysis must rely on these architectural indicators.
How It Compares
The fact pack lists no nearest rivals for the GeForce GT 440 OEM, so direct percentage deltas cannot be quantified. However, its position relative to its own generation and predecessors is clear from the production timeline. The card succeeds the GeForce 200 series and precedes the GeForce 500 series, placing it as a bridge between two architectural iterations. Against the GeForce 200 line, the GT 440 OEM benefits from Fermi’s improved geometry processing and higher shading-unit count per transistor, though the older series often had wider memory buses that could offset bandwidth deficits.
Within the GeForce 400 generation, the GT 440 OEM sits at the lower end of the stack. Cards higher in that lineup typically featured more shading units and faster GDDR5 memory, whereas this OEM variant uses DDR3. The 192-bit bus is wider than some entry-level parts but narrower than the 256-bit interfaces found on higher-tier Fermi cards. This configuration suggests it competes with integrated graphics of its era more than with dedicated gaming GPUs, as the 43.20 GB/s bandwidth is sufficient for desktop use but not for demanding textures.
Compared to the GeForce 500 series successor, the GT 440 OEM would likely lag in both compute and memory efficiency, as the later generation refined Fermi’s design. The 500 series introduced higher clock speeds and better power efficiency on the same 40 nm node, so the GT 440 OEM’s 466.6 GFLOPS would be eclipsed by even the entry-level 500-series parts. Without benchmark scores, these comparisons remain qualitative, but the architectural gaps are evident from the spec sheet.
Memory Subsystem
The GT 440 OEM features 1536 MB of DDR3 memory, a capacity that was generous for its launch period but modest by modern standards. The memory operates at 900 MHz, translating to 1800 Mbps effective data rate, which is standard for DDR3 of that era. The 192-bit memory bus width is unusual for an entry-level card — many rivals used 128-bit interfaces — and it directly contributes to the 43.20 GB/s bandwidth figure.
This bandwidth is the card’s most notable memory characteristic. At 43.20 GB/s, the GT 440 OEM can handle 1080p textures in lighter titles, but it will struggle with high-resolution assets or anti-aliasing, which demand more data per frame. The pixel rate of 4.860 GPixel/s further limits how much data the ROPs can push to the framebuffer, meaning that even with sufficient bandwidth, the card cannot fill large buffers quickly.
For high resolutions like 1440p or 4K, the 1536 MB VRAM capacity is a hard constraint. Modern games often exceed 2 GB at those resolutions, and the DDR3 type lacks the latency advantages of GDDR5. The 192-bit bus helps mitigate the bandwidth shortfall relative to 128-bit cards, but it cannot overcome the fundamental throughput limits of DDR3. The data indicates that the memory subsystem is balanced for 720p to 1080p gaming at low to medium settings, where the 43.20 GB/s bandwidth and 24 ROPs can keep up with the shading units’ output.
FAQ
Q: What is the memory capacity and type of the GT 440 OEM?
A: The card comes with 1536 MB of DDR3 memory, operating at 900 MHz with an effective data rate of 1800 Mbps.
Q: How much memory bandwidth does the GT 440 OEM provide?
A: The 192-bit memory bus delivers a bandwidth of 43.20 GB/s, which is moderate for its generation but limits high-resolution texture loading.
Q: What is the card’s compute performance in GFLOPS?
A: The FP32 performance is rated at 466.6 GFLOPS, derived from 144 shading units running on the Fermi architecture.
Q: Does the GT 440 OEM require external power connectors?
A: No, it uses none, and the total board power is 65 W, with a suggested power supply of 250 W.
Q: What display outputs are available?
A: The card offers 1x DVI, 1x HDMI 1.3a, and 1x VGA, supporting legacy and digital displays.
Q: What is the card’s production status and release date?
A: It is end-of-life, having been released on October 10, 2010, and it is positioned between the GeForce 200 and GeForce 500 series.
Who Should Consider It
The GT 440 OEM is suitable for users who need a discrete GPU for basic desktop tasks, legacy software, or very light gaming at 720p. Its 466.6 GFLOPS compute and 43.20 GB/s bandwidth are sufficient for 2D applications, video playback, and older 3D titles from before 2010, but the data shows it lacks the headroom for modern games at 1080p with high settings.
At 720p and low settings, the card’s 24 ROPs and 24 TMUs can sustain playable framerates in undemanding titles like indie games or classic esports. The 1536 MB VRAM is adequate for that resolution, and the 192-bit bus ensures textures load without severe stutter — provided the game’s total memory footprint stays under the card’s capacity. Users who target 1080p should expect to drop settings to minimum and accept reduced draw distances.
For 1440p or higher, the GT 440 OEM is not recommended. The 43.20 GB/s bandwidth becomes a bottleneck, and the pixel rate of 4.860 GPixel/s cannot fill large framebuffers efficiently. The lack of Vulkan support in the API list, combined with DirectX 12 (11_0) and OpenGL 4.6, further limits compatibility with modern titles that rely on newer APIs. Given its 65 W TDP and single-slot design, it fits into small form factor or office PCs where power draw is a concern, and the absence of power connectors simplifies installation. However, as an end-of-life product with no average benchmark score, it is best reserved for systems where GPU acceleration is a secondary feature rather than a gaming focus.
The AMD Equivalent of GeForce GT 440 OEM
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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