NVIDIA GeForce GT 440 Mac Edition
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 440 Mac Edition Specifications
GeForce GT 440 Mac Edition GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 440 Mac Edition GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 440 Mac Edition Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 440 Mac Edition's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 440 Mac Edition by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 440 Mac Edition Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 440 Mac Edition's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 440 Mac Edition by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 440 Mac Edition, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 440 Mac Edition Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 440 Mac Edition against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Fermi Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 440 Mac Edition is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 440 Mac Edition will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 440 Mac Edition Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 440 Mac Edition determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 440 Mac Edition to maintain boost clocks without throttling.
GeForce GT 440 Mac Edition by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 440 Mac Edition are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 440 Mac Edition. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 440 Mac Edition Product Information
Release and pricing details
The NVIDIA GeForce GT 440 Mac Edition is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 440 Mac Edition by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 440 Mac Edition Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 440 Mac Edition
The NVIDIA GeForce GT 440 Mac Edition is a Fermi-architecture graphics card built on a 40 nm process at TSMC. The GF108 chip contains 585 million transistors on a 116 mm² die, yielding a transistor density of 5.0M per mm². It belongs to the GeForce 400 generation, positioned between the GeForce 200 and GeForce 500 series. Released on 2011-02-08, this card is now end-of-life. It offers 96 shading units, 16 texture mapping units, and 4 ROPs, with a pixel rate of 3.240 GPixel/s and a texture rate of 12.96 GTexel/s. The card's FP32 compute throughput is rated at 311.0 GFLOPS. It is a single-slot design measuring 145 mm (5.7 inches) in length, with a TDP of 65 W and no power connectors. The suggested PSU is 250 W. The card provides 1x DVI, 1x HDMI 1.3a, and 1x VGA display outputs.
How It Compares
The FACT PACK for this product contains no nearestRivals entries. Consequently, a direct comparative analysis against specific named competitors is not possible from the provided data. The card's position is instead defined by its 50th percentile rank among all GPUs in the database, indicating a placement exactly at the median of the performance distribution. This percentile suggests that half of the GPUs in the database score higher and half score lower, though the exact scores of those rivals are not listed. The card sits within the GeForce 400 generation, succeeding the GeForce 200 series and preceding the GeForce 500 series. This generational context places it as a mid-tier offering within its own product family, but without rival names or deltaPct values, the analysis cannot quantify its lead or deficit relative to other specific cards.
Ray Tracing and Feature Set
The GT 440 Mac Edition is built on the Fermi architecture, which predates dedicated ray tracing hardware. The data shows no RT cores and no tensor cores are present on this chip. As a result, the card relies entirely on traditional rasterization and compute shaders for rendering tasks. The API support includes DirectX 12, but only at the 11_0 feature level, which is a partial implementation of the full DirectX 12 feature set. OpenGL 4.6 is fully supported, while Vulkan is not listed. The card has 96 shading units, 16 TMUs, and 4 ROPs, which are the fundamental building blocks for pixel and texture processing. The pixel rate of 3.240 GPixel/s and texture rate of 12.96 GTexel/s reflect the throughput of these units. The FP32 compute of 311.0 GFLOPS indicates the raw mathematical throughput available for general-purpose calculations. Without RT or tensor cores, the card cannot accelerate ray-traced effects or AI-based features, limiting its modern feature set to the rasterization pipeline.
Benchmark Performance
The average benchmark score for this card is 0, and it holds a 50th percentile position among all GPUs in the database. Since no nearest rivals are provided, there are no exact percentage deltas to report. The raw compute metrics offer context for its performance class: 311.0 GFLOPS of FP32 throughput, 3.240 GPixel/s pixel fill rate, and 12.96 GTexel/s texture fill rate. These numbers indicate a card designed for entry-level 3D rendering and basic desktop acceleration rather than high-end gaming or compute workloads. The 50th percentile placement suggests that the card is not a performance outlier; it sits squarely in the middle of the database's GPU performance spectrum. The absence of benchmark scores and rival data means the card's relative performance can only be inferred from its absolute specifications and percentile rank.
Power and Cooling
The card has a TDP of 65 W, a modest power draw that aligns with its entry-level positioning. It is a single-slot design, requiring no additional power connectors. The suggested PSU is 250 W, indicating that the card can be powered by a standard entry-level power supply. The physical dimensions are 145 mm (5.7 inches) in length, which is a compact size suitable for small form factor systems. The single-slot cooler is a simple solution, though the exact cooler type is not specified. The absence of power connectors means the card draws all its power from the PCIe slot, which is typical for low-power cards. The 65 W TDP and 250 W PSU recommendation suggest that the card is not intended for systems with high-power components, but rather for basic office or home use.
FAQ
Q: What is the memory size and type of the GT 440 Mac Edition?
A: The card has 1024 MB of DDR3 memory.
Q: What is the bus interface for this card?
A: It uses a PCIe 1.0 x16 interface.
Q: Does the card support DirectX 12?
A: Yes, but only at the 11_0 feature level, not the full DirectX 12 feature set.
Q: What is the TDP and power connector requirement?
A: The TDP is 65 W, and it requires no power connectors; a 250 W PSU is suggested.
Q: What display outputs are available?
A: It has 1x DVI, 1x HDMI 1.3a, and 1x VGA.
Q: What is the memory bandwidth of the card?
A: The memory bandwidth is 21.34 GB/s.
Memory Subsystem
The memory subsystem consists of 1024 MB of DDR3 memory on a 128-bit bus. The memory clock is 667 MHz, which translates to 1334 Mbps effective. This configuration yields a total bandwidth of 21.34 GB/s. For high resolutions, this bandwidth is a significant limiting factor. The 128-bit bus width and DDR3 memory type are typical for entry-level cards of its generation, but they constrain the amount of data that can be transferred between the GPU and memory. At 1024 MB, the VRAM capacity is sufficient for basic desktop use and older games, but it will quickly become saturated with large textures or high-resolution framebuffers. The 21.34 GB/s bandwidth is a fraction of what modern cards offer, meaning memory-intensive tasks will experience bottlenecks. For high-resolution gaming or compute workloads, the card's memory subsystem is not adequate, as the bandwidth and capacity are both below the thresholds required for smooth performance at 1440p or 4K.
The AMD Equivalent of GeForce GT 440 Mac Edition
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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