GEFORCE

NVIDIA GeForce GT 430 PCI

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
49W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 96
Bus Width 64-bit
TDP 49W
Memory Type DDR3
Architecture Fermi
nm
Process 40 nm
Released Oct 2010

NVIDIA GeForce GT 430 PCI Specifications

GeForce GT 430 PCI GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 430 PCI GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
16
ROPs
4
SM Count
2

GT 430 PCI Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 430 PCI's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 430 PCI by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
700 MHz
Memory Clock
600 MHz 1200 Mbps effective
Shader Clock
1400 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 430 PCI Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 430 PCI's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
9.600 GB/s

GeForce GT 430 PCI by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 430 PCI, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
128 KB

GT 430 PCI Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 430 PCI against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
268.8 GFLOPS
FP64 (Double)
22.40 GFLOPS (1:12)
Pixel Rate
2.800 GPixel/s
Texture Rate
11.20 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 430 PCI is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 430 PCI will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF108
Process Node
40 nm
Foundry
TSMC
Transistors
585 million
Die Size
116 mm²
Density
5.0M / mm²

NVIDIA's GeForce GT 430 PCI Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 430 PCI determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 430 PCI to maintain boost clocks without throttling.

TDP
49 W
TDP
49W
Power Connectors
None
Suggested PSU
200 W

GeForce GT 430 PCI by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 430 PCI are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
145 mm 5.7 inches
Bus Interface
PCI
Display Outputs
1x DVI1x HDMI 1.3a1x VGA
Display Outputs
1x DVI1x HDMI 1.3a1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 430 PCI. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GT 430 PCI Product Information

Release and pricing details

The NVIDIA GeForce GT 430 PCI is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 430 PCI by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2010
Production
End-of-life
Predecessor
GeForce 200
Successor
GeForce 500

GeForce GT 430 PCI Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GT 430 PCI

The NVIDIA GeForce GT 430 PCI is a Fermi-generation card built around the GF108 chip on TSMC's 40 nm process. It packs 585 million transistors on a 116 mm² die, giving a transistor density of 5.0M / mm². The card ships with 512 MB of DDR3 memory on a 64-bit bus, provides 96 shading units, 16 TMUs, and 4 ROPs, and is rated for a 49 W TDP. Released on 2010-10-10, it is listed as end-of-life and uses a PCI bus interface. The database entry contains no benchmark entries, no nearest rivals, and no launch MSRP, so the analysis here is based on the listed specifications.

Benchmark Performance

The database entry for the GeForce GT 430 PCI does not include any individual benchmark scores. The average benchmark score field is recorded as 0, and the percentile field places the card at 50 among all GPUs in the database. However, with no benchmark workloads stored, score-based deltas cannot be computed. The nearestRivals list is empty, meaning there are no rival names, scores, or deltaPct values to cite. Consequently, there are no exact percentage differences to report against competing cards.

The only quantitative performance indicators are the specification-derived rates. FP32 compute is 268.8 GFLOPS, texture fill is 11.20 GTexel/s, and pixel fill is 2.800 GPixel/s. These three figures define the card’s raw throughput. The 268.8 GFLOPS figure represents the peak floating-point work the card can perform per second, while 11.20 GTexel/s indicates how quickly it can address texture data and 2.800 GPixel/s shows the rate at which pixels can be written to the framebuffer. With only 4 ROPs available, the pixel rate is inherently limited. The 50th percentile rank should be treated cautiously: since the average benchmark score is 0 and there are no benchmark entries sampled, the percentile is not supported by actual measurements in this record. The practical conclusion is that comparative benchmark analysis is unavailable from this data.

Ray Tracing and Feature Set

No RT cores or tensor cores are listed in the specification. This means the card has no dedicated hardware blocks for ray tracing or tensor-based workloads in the database record. The feature set is instead defined by the Fermi architecture, the GF108 chip, and the API support. The listed APIs are DirectX 12 (11_0), OpenGL 4.6, and no Vulkan entry. The DirectX 12 (11_0) listing points to a feature level rather than a full modern DirectX 12 implementation, as the parenthetical feature level is 11_0. OpenGL 4.6 support is present, but Vulkan support is absent from the data, so any Vulkan-based application cannot be validated against this product’s specification.

The card’s display outputs are 1x DVI, 1x HDMI 1.3a, and 1x VGA. That is a legacy-friendly set of outputs. The HDMI 1.3a standard and VGA connection reflect the card’s release period. The architecture is Fermi, built on a 40 nm process at TSMC. The die contains 585 million transistors on 116 mm², with a transistor density of 5.0M / mm². These figures describe a small, early-2010s chip. The absence of tensor and RT cores means any ray tracing or AI-assisted rendering features are not supported by dedicated hardware in this card. The feature set is therefore centered on conventional rasterization and display output.

Memory Subsystem

The memory subsystem consists of 512 MB of DDR3 on a 64-bit bus. The memory clock is 600 MHz, or 1200 Mbps effective, yielding a bandwidth of 9.600 GB/s. For high-resolution workloads, this configuration is restrictive. 512 MB of capacity is small for large framebuffers, and 9.600 GB/s is a narrow data path for moving large amounts of image data. The 64-bit bus means all memory traffic must fit through a relatively small interface. The card also has 4 ROPs and a pixel rate of 2.800 GPixel/s, so the pixel output rate is modest as well.

In practice, the memory bandwidth and capacity constrain the card to low-resolution or lightweight rendering tasks. A 512 MB framebuffer cannot hold the texture and depth data typically associated with high-resolution gaming. The 9.600 GB/s bandwidth is enough for simple desktop use and older workloads, but it will saturate quickly when rendering detailed scenes. The memory clock of 600 MHz, with 1200 Mbps effective, is the only clock speed listed for the card; there is no base or boost clock in the data. The combination of DDR3, a 64-bit bus, and 512 MB capacity points to a deliberately low-power, entry-level memory design.

Who Should Consider It

Given the absence of benchmark scores, the suitability of this card has to be inferred from its specification. The 268.8 GFLOPS FP32 rate, 11.20 GTexel/s texture rate, 2.800 GPixel/s pixel rate, and 512 MB memory bus combine to position the card as a basic display adapter for a legacy PCI system. The 49 W TDP and lack of auxiliary power connectors reinforce that this is not a high-throughput board. It will be of interest to users who need a single-slot, low-power video output for a system that lacks a more modern bus interface. The 145 mm / 5.7 inch length helps fit small cases.

For high-resolution, high-detail workloads, the data suggests the card is not equipped. The memory bandwidth is 9.600 GB/s and the framebuffer is 512 MB. The 64-bit memory bus, 96 shading units, 16 TMUs, and 4 ROPs provide limited parallel throughput. The card is more plausible as a solution for desktop output, simple 2D acceleration, or systems where the PCI bus interface is the only available expansion option. Because the production status is end-of-life, this is a legacy product rather than a current-generation component. The data lists GeForce 200 as its predecessor and GeForce 500 as its successor, placing it in the middle of that product transition.

Power and Cooling

The card is rated for a 49 W TDP, and the database lists a suggested PSU of 200 W. It requires no auxiliary power connectors, so a standard slot-only power feed is sufficient. The card occupies a single slot and is 145 mm / 5.7 inches long. With a 40 nm Fermi chip and no separate power inputs, the board has a modest thermal envelope. The single-slot layout is consistent with a low-heat design. The 49 W TDP means cooling is not a major concern in most systems. The lack of power connectors simplifies installation because no extra cable routing is required. The 200 W suggested PSU figure is the power supply guideline provided in the database, and it applies to a system using this card as specified. The end-of-life status indicates that the card is no longer in production, but the power and cooling requirements remain clearly defined by the listed specifications.

FAQ

Q: What GPU architecture does the GeForce GT 430 PCI use?

A: The GeForce GT 430 PCI uses the Fermi architecture with the GF108 chip, manufactured on TSMC’s 40 nm process.

Q: How much memory and bus width does it have?

A: It has 512 MB of DDR3 memory on a 64-bit bus, with memory clocked at 600 MHz / 1200 Mbps effective and bandwidth of 9.600 GB/s.

Q: Does the card have dedicated ray tracing or tensor cores?

A: No RT cores or tensor cores are listed in the database entry.

Q: What power supply is suggested?

A: The suggested PSU is 200 W, and the card has a 49 W TDP with no auxiliary power connectors.

Q: What display outputs are available?

A: The card has one DVI, one HDMI 1.3a, and one VGA output.

Q: Is Vulkan supported?

A: Vulkan support is not listed in the database. The listed APIs are DirectX 12 (11_0) and OpenGL 4.6.

The AMD Equivalent of GeForce GT 430 PCI

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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