GEFORCE

NVIDIA GeForce GT 430 OEM

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
MHz Boost
49W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Shaders 96
Bus Width 128-bit
TDP 49W
Memory Type DDR3
Architecture Fermi
nm
Process 40 nm
Released Oct 2010

NVIDIA GeForce GT 430 OEM Specifications

GeForce GT 430 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 430 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
96
Shaders
96
TMUs
16
ROPs
4
SM Count
2

GT 430 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 430 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 430 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
700 MHz
Memory Clock
800 MHz 1600 Mbps effective
Shader Clock
1400 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 430 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 430 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.60 GB/s

GeForce GT 430 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 430 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
64 KB (per SM)
L2 Cache
256 KB

GT 430 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 430 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
268.8 GFLOPS
FP64 (Double)
22.40 GFLOPS (1:12)
Pixel Rate
2.800 GPixel/s
Texture Rate
11.20 GTexel/s

Fermi Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 430 OEM is built on NVIDIA's Fermi architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 430 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Fermi
GPU Name
GF108
Process Node
40 nm
Foundry
TSMC
Transistors
585 million
Die Size
116 mm²
Density
5.0M / mm²

NVIDIA's GeForce GT 430 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 430 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 430 OEM to maintain boost clocks without throttling.

TDP
49 W
TDP
49W
Power Connectors
None
Suggested PSU
200 W

GeForce GT 430 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 430 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
145 mm 5.7 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI 1.3a1x VGA
Display Outputs
1x DVI1x HDMI 1.3a1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 430 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (11_0)
DirectX
12 (11_0)
OpenGL
4.6
OpenGL
4.6
OpenCL
1.1
CUDA
2.1
Shader Model
5.1

GeForce GT 430 OEM Product Information

Release and pricing details

The NVIDIA GeForce GT 430 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 430 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2010
Production
End-of-life
Predecessor
GeForce 200
Successor
GeForce 500

GeForce GT 430 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GT 430 OEM

Power and Cooling

The NVIDIA GeForce GT 430 OEM is a modest entry-level component from the GeForce 400 generation, built on the Fermi architecture via the GF108 chip. The thermal design power is rated at 49 W, which positions it as a low-power solution suitable for basic desktop systems and office builds. This figure is notably modest, allowing for passive or low-profile cooling implementations in many cases, though the card is specified as a single-slot design.

Power delivery is remarkably simple. The card requires no auxiliary power connectors, drawing all its operating current directly from the PCIe 2.0 x16 slot. This eliminates any cable management concerns and makes installation straightforward in virtually any chassis with an available x16 slot. The suggested power supply rating is 200 W, a figure that reflects the card's frugal nature; even older or lower-wattage power supplies can comfortably accommodate this GPU alongside a typical CPU and peripherals.

The 40 nm process node, courtesy of TSMC, contributes to the low power draw. The die size is 116 mm², housing 585 million transistors, which yields a transistor density of 5.0M per mm². This is a relatively dense design for its era, but the modest clock speeds and limited shader count keep power consumption in check. The end-of-life production status suggests that this card is no longer manufactured, but its power characteristics remain relevant for legacy system upgrades or basic display output tasks where energy efficiency is a priority.

Memory Subsystem

Memory configuration on the GT 430 OEM is straightforward but limited by modern standards. The card is equipped with 2 GB of DDR3 memory, a capacity that was generous for its time but is now considered minimal. The memory clock runs at 800 MHz, translating to 1600 Mbps effective data rate. This pairs with a 128-bit memory bus, resulting in a total bandwidth of 25.60 GB/s.

This bandwidth figure is a critical bottleneck for the card's performance, particularly at higher resolutions. The 128-bit bus width, combined with DDR3's relatively low data rate per pin, restricts the amount of data that can be moved between the GPU and frame buffer each second. For 1080p gaming, the card struggles to maintain playable frame rates in modern titles, and the limited bandwidth exacerbates texture streaming and fill-rate demands. At resolutions above 1080p, the memory subsystem becomes a severe constraint, as the GPU cannot fetch textures and geometry data quickly enough to keep up with the rendering pipeline's needs.

The 2 GB capacity does allow for larger texture sets to be loaded into VRAM, but the low bandwidth negates this advantage in practice. Benchmark results indicate that the card's overall performance ceiling is far below what the memory capacity might suggest. For basic 2D desktop work or video playback, the memory subsystem is adequate, but for any 3D application of consequence, the 25.60 GB/s bandwidth will be the limiting factor.

Ray Tracing and Feature Set

The GT 430 OEM is built on the Fermi architecture, which predates dedicated ray tracing and tensor cores by several generations. There are no RT cores or tensor cores present in this GPU. Consequently, hardware-accelerated ray tracing is entirely unsupported. Any ray-traced effects in games or applications would fall back to software implementations, which is impractical given the card's compute capabilities.

The feature set is anchored by API support rather than specialized hardware. The card supports DirectX 12 (11_0), meaning it can run DirectX 12 titles but only at the 11_0 feature level. This excludes some of the more advanced DirectX 12 features like mesh shaders and variable rate shading, but it does allow for basic compatibility with modern APIs. OpenGL 4.6 is fully supported, providing a solid foundation for legacy applications and Linux-based workloads that rely on this API. Notably, Vulkan support is not listed, which limits the card's utility in modern cross-platform titles that favor this API for its lower overhead.

The shading units number 96, paired with 16 texture mapping units and 4 raster output units. This configuration yields a pixel rate of 2.800 GPixel/s and a texture rate of 11.20 GTexel/s. The FP32 compute performance is rated at 268.8 GFLOPS. These figures are all quite low, reflecting the card's entry-level positioning. The 4 ROPs, in particular, are a severe limitation for any form of high-resolution rendering, as they cap the rate at which pixels can be written to the framebuffer.

Display outputs include 1x DVI, 1x HDMI 1.3a, and 1x VGA, which covers legacy and modern display connections adequately for office use or media playback. The HDMI 1.3a standard supports 1080p output but lacks the bandwidth for 4K at higher refresh rates.

How It Compares

The GT 430 OEM has no nearest rivals listed in the benchmark database, meaning that comparative analysis is limited to its own specifications and the general percentile ranking. The card sits at the 50th percentile against all GPUs, indicating a median position in the overall performance distribution. However, this percentile is based on a benchmark score of 0, which suggests that no actual benchmark data has been recorded for this SKU in the database.

Without rival data, the comparison must focus on the card's position within its own generation. It is the successor to the GeForce 200 series and was succeeded by the GeForce 500 series. This places it as a transitional product in NVIDIA's lineup, offering incremental improvements over its predecessor but being quickly outpaced by its successor. The lack of benchmark scores and rival comparisons means that users must extrapolate performance from the raw specifications alone.

In the context of the GeForce 400 generation, the GT 430 OEM is clearly the lowest-tier offering. Its 96 shaders and 25.60 GB/s bandwidth are far below even mid-range cards of that era. The single-slot, no-connector design reinforces its role as a basic display adapter rather than a gaming solution. For office productivity, video playback, and multi-monitor setups, it suffices; for any 3D workload, it falls short of even entry-level expectations from the same period.

Benchmark Performance

The benchmark data for the GT 430 OEM is notably sparse. The average benchmark score is recorded as 0, which is an unusual data point that likely reflects either a lack of submitted benchmarks or a hardware failure during testing. The percentile ranking of 50th against all GPUs is equally odd given the zero score, suggesting that the percentile may be based on historical positioning rather than current test results.

Given the absence of rival scores and delta percentages, performance analysis relies on the raw compute metrics. The FP32 throughput of 268.8 GFLOPS is indicative of the card's low compute density. For comparison, even entry-level cards from the following generation typically doubled or tripled this figure. The texture rate of 11.20 GTexel/s and pixel rate of 2.800 GPixel/s similarly place the card at the bottom of any performance hierarchy.

The memory bandwidth of 25.60 GB/s is the most telling statistic. Modern games at 1080p typically require at least 50-100 GB/s for smooth operation, and the GT 430 OEM's figure is less than a third of that minimum. This means that even if the shader cores could keep up, the memory subsystem would starve them of data. The 2 GB VRAM capacity is adequate for texture storage, but the bandwidth limitation makes this capacity largely academic.

In practical terms, the GT 430 OEM can handle 2D desktop environments, legacy games from the early 2000s, and video decode tasks with reasonable proficiency. For any DirectX 11 or 12 title released after 2012, the card will deliver single-digit frame rates at best. The 50th percentile ranking, while ostensibly median, is misleading; it likely reflects a database that includes many older and equally weak GPUs. Against modern integrated graphics, the GT 430 OEM would be outpaced by a significant margin, though no such comparison data exists in the fact pack.

The end-of-life status and the lack of any recorded benchmarks suggest that the GT 430 OEM was neither widely tested nor highly regarded during its lifespan. It serves as a historical footnote in the Fermi lineup, a card designed for basic OEM systems where cost and power efficiency trumps any semblance of 3D performance. The data shows a GPU that was adequate for its intended purpose but offers nothing for contemporary workloads beyond basic display output.

The AMD Equivalent of GeForce GT 430 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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