GEFORCE

NVIDIA GeForce GT 415 OEM

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
32W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Shaders 48
Bus Width 128-bit
TDP 32W
Memory Type DDR3
Architecture Tesla 2.0
nm
Process 40 nm
Released Sep 2010

NVIDIA GeForce GT 415 OEM Specifications

GeForce GT 415 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 415 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
48
Shaders
48
TMUs
16
ROPs
8
SM Count
6

GT 415 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 415 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 415 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
625 MHz
Memory Clock
333 MHz 666 Mbps effective
Shader Clock
1360 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 415 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 415 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
DDR3
VRAM Type
DDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
10.66 GB/s

GeForce GT 415 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 415 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

GT 415 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 415 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
130.6 GFLOPS
Pixel Rate
5.000 GPixel/s
Texture Rate
10.00 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 415 OEM is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 415 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT216
Process Node
40 nm
Foundry
TSMC
Transistors
486 million
Die Size
100 mm²
Density
4.9M / mm²

NVIDIA's GeForce GT 415 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 415 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 415 OEM to maintain boost clocks without throttling.

TDP
32 W
TDP
32W
Power Connectors
None
Suggested PSU
200 W

GeForce GT 415 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 415 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI1x VGA
Display Outputs
1x DVI1x HDMI1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 415 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1

GeForce GT 415 OEM Product Information

Release and pricing details

The NVIDIA GeForce GT 415 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 415 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2010
Production
End-of-life
Predecessor
GeForce 200
Successor
GeForce 500

GeForce GT 415 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GT 415 OEM

The NVIDIA GeForce GT 415 OEM is a legacy entry-level graphics card from the GeForce 400 generation, built on the Tesla 2.0 architecture. It pairs the GT216 chip — fabricated by TSMC on a 40 nm process with 486 million transistors in a 100 mm² die — with 512 MB of DDR3 memory on a 128-bit bus. Released in September 2010, the card is now end-of-life, positioned between the GeForce 200 series it succeeded and the GeForce 500 series that followed. With a 32 W TDP and a single-slot cooler, it was designed for basic desktop graphics and light 3D workloads rather than demanding gaming or content creation.

Benchmark Performance

Benchmark data for the GeForce GT 415 OEM is sparse, but the database places it at the 50th percentile among all GPUs, with an average benchmark score of 0. The percentile reading puts the card exactly at the median of the database's GPU population — a neutral midpoint that reflects its entry-level positioning rather than any standout capability. The zero average score, however, indicates that no meaningful benchmark runs have been recorded for this part, so the percentile should be read as a structural placement in the distribution rather than a measured performance result. In practical terms, the card occupies the middle of the database's historical GPU range, which is a surprisingly generous placement given its modest specifications.

The compute specifications tell a consistent story of low-end capability. FP32 throughput is 130.6 GFLOPS, delivered through 48 shading units. Pixel fill rate sits at 5.000 GPixel/s across 8 ROPs, while texture rate reaches 10.00 GTexel/s from 16 texture mapping units. These figures are characteristic of a small, power-lean GPU engineered for 2D desktop acceleration, video playback, and light 3D rendering. The 8 ROPs in particular cap the pixel throughput, meaning that even modest resolutions in 3D applications will strain the card.

Memory bandwidth is a further constraint that shapes real-world performance. The 512 MB DDR3 frame buffer connects over a 128-bit interface, yielding 10.66 GB/s of bandwidth. The memory clock is 333 MHz, or 666 Mbps effective. In practice, this bandwidth ceiling limits how quickly the 48 shading units can be fed with texture and geometry data, making the card sensitive to texture-heavy scenes and higher resolutions. For a card of this era and class, the numbers describe a part that is adequate for desktop use, capable of basic multimedia, but not intended for demanding 3D applications.

How It Compares

With no nearest rivals recorded in the database, the GT 415 OEM must be assessed on its own terms and within its generational context. It belongs to the GeForce 400 generation, a generation that the card's own API support only partially represents. This particular card supports DirectX 11.1 at feature level 10_1, a significant gap from the full DirectX 11 feature set. That places it at the functional bottom of its own generation's feature stack — a GeForce 400 card in name, but with a feature level that predates the generation's headline capabilities.

Relative to its predecessor, the GeForce 200 series, the GT 415 OEM brings the newer Tesla 2.0 architecture and a 40 nm manufacturing process. The process shrink allowed TSMC to pack 486 million transistors into a compact 100 mm² die, yielding a transistor density of 4.9 million transistors per square millimeter. Compared to the older, larger parts it replaced, this card is a study in efficiency over raw capability — the 40 nm node and the modest transistor budget are hallmarks of a cost-optimized design.

Looking forward to its successor, the GeForce 500 series, the GT 415 OEM represents the tail end of a transitional period. Released in September 2010 and now marked end-of-life, the card has no active production status. Its 50th percentile standing in the database places it at the midpoint of all tracked GPUs, a neutral position that aligns with its specifications but also underscores how far the GPU landscape has moved. The card's single-slot, 32 W design and 200 W PSU requirement make it an easy fit for legacy systems, but its feature set — no Vulkan, no tensor cores, no ray tracing cores — leaves it firmly anchored in the past.

Ray Tracing and Feature Set

The GeForce GT 415 OEM has no ray tracing cores and no tensor cores. This is a direct consequence of its Tesla 2.0 architecture, which does not include dedicated hardware for real-time ray tracing or AI-accelerated workloads. As such, the card offers no hardware acceleration for ray-traced effects or deep-learning features; any such functionality would have to be handled entirely by the 48 shading units, and even then only at the feature levels the API support permits.

On the API front, the card supports DirectX 11.1, but with a crucial caveat: it operates at feature level 10_1. That means while the driver exposes the DirectX 11.1 API surface, the hardware implements the older 10_1 feature set, limiting shader models, texture formats, and rendering features to what that level allows. OpenGL support reaches version 3.3. There is no Vulkan support listed for this card, which is consistent with its 2010 release window.

Display connectivity is straightforward: one DVI port, one HDMI port, and one VGA port. This trio of outputs covers legacy analog monitors via VGA, digital displays via DVI, and consumer TVs or monitors via HDMI, making the card flexible for basic multi-display desktop setups. The absence of DisplayPort is notable but not surprising for a card of this era and class, and the 168 mm (6.6 inches) length keeps the card compatible with most compact chassis.

FAQ

Q: What architecture does the GeForce GT 415 OEM use?

A: It uses the Tesla 2.0 architecture on the GT216 chip, fabricated by TSMC on a 40 nm process with 486 million transistors in a 100 mm² die.

Q: Does the GT 415 OEM support ray tracing?

A: No. It has no ray tracing cores and no tensor cores, so hardware-accelerated ray tracing and AI features are unavailable.

Q: What DirectX version does the card support?

A: It supports DirectX 11.1, but only at feature level 10_1, which limits the hardware feature set to the older 10_1 specification. OpenGL 3.3 is also supported, and there is no Vulkan support.

Q: How much memory and bandwidth does the card have?

A: It has 512 MB of DDR3 memory on a 128-bit bus, delivering 10.66 GB/s of bandwidth at a memory clock of 333 MHz (666 Mbps effective).

Q: What power supply is recommended for the GT 415 OEM?

A: The suggested PSU is 200 W. The card has a 32 W TDP and requires no power connectors, drawing all power from the PCIe slot.

Q: What display outputs are available?

A: The card offers one DVI port, one HDMI port, and one VGA port.

Power and Cooling

The GeForce GT 415 OEM is a remarkably power-lean card. Its TDP is just 32 W, which places it well within what a standard PCIe slot can supply. Accordingly, it has no power connectors — no auxiliary inputs are required. The suggested power supply is a modest 200 W unit, making this card a plausible drop-in upgrade for pre-built systems with small power supplies. The absence of external power connectors also simplifies installation: no cable routing, no PSU upgrade beyond the 200 W recommendation.

Cooling is equally straightforward. The card occupies a single slot and measures 168 mm (6.6 inches) in length, a compact footprint that fits most cases. The 40 nm TSMC process and the relatively low transistor count of 486 million contribute to a low thermal load, meaning a simple passive or low-speed fan solution is sufficient. The single-slot design preserves adjacent expansion slots, a practical advantage in compact desktop builds where space is at a premium.

The PCIe 2.0 x16 interface is the sole power and data connection, and the card's 32 W draw is comfortably within the slot's design capacity. The card's end-of-life status means it is no longer in production, but its power and cooling requirements remain relevant for anyone sourcing one second-hand for a legacy system. For a card released in September 2010, the combination of a 32 W TDP, a 200 W PSU recommendation, and no auxiliary power connectors made it one of the least demanding graphics cards of its time — a trait that still matters for older office desktops with limited power delivery.

The AMD Equivalent of GeForce GT 415 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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