NVIDIA GeForce GT 340 OEM
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 340 OEM Specifications
GeForce GT 340 OEM GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 340 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 340 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 340 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 340 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 340 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 340 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 340 OEM by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 340 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 340 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 340 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 340 OEM is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 340 OEM will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 340 OEM Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 340 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 340 OEM to maintain boost clocks without throttling.
GeForce GT 340 OEM by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 340 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 340 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 340 OEM Product Information
Release and pricing details
The NVIDIA GeForce GT 340 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 340 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 340 OEM Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 340 OEM
The NVIDIA GeForce GT 340 OEM is a GeForce 300-generation GPU built around the GT215 chip and Tesla 2.0 architecture. It was listed with a release date of 2010-02-01 and a production status of end-of-life. The card uses a 40 nm process at TSMC, with 727 million transistors on a 144 mm² die. Memory is 1024 MB of GDDR3 on a 128-bit bus, and the database entry records no nearest-rival entries and an average benchmark score of 0. The GT 340 OEM is placed between the GeForce 200 predecessor and GeForce 400 successor in the data.
Memory Subsystem
The memory subsystem is built around 1024 MB of GDDR3 with a 128-bit bus. Memory clocks are listed at 850 MHz, or 1700 Mbps effective. The resulting memory bandwidth is 27.20 GB/s. That bandwidth figure is the rate at which the GPU can move data to and from video memory, and it directly bounds how much texture and geometry data can be supplied per second. For high-resolution workloads, the 1024 MB capacity is the first constraint: larger framebuffers and larger texture sets consume the buffer quickly. The 27.20 GB/s figure is the second constraint, because even if a scene fits in memory, the 128-bit interface limits the transfer rate to that figure. The combination of a 128-bit bus and GDDR3 memory type is a modest configuration, and the fact pack lists no alternative memory layout. This makes the memory subsystem the most likely limit for high-resolution use, independent of the compute rates on the GPU itself.
Ray Tracing and Feature Set
Ray tracing and tensor-heavy features are not represented in the fact pack. The rtCores and tensorCores fields are both null, meaning no hardware ray tracing core counts and no tensor core counts are recorded. The listed API support is DirectX 11.1 (10_1) and OpenGL 3.3, with Vulkan marked null. The DirectX entry carries a feature level qualifier of 10_1, which means the card exposes DirectX 11.1 APIs but only up to the 10_1 feature level. The Tesla 2.0 architecture provides 96 shading units, 32 texture mapping units, and 8 raster operation units. These are the core building blocks for the visual feature set. Without ray tracing cores or tensor cores, the feature set is limited to the traditional raster pipeline represented by those units. The absence of a Vulkan listing further narrows the software interface available to applications.
Power and Cooling
The power and cooling profile is low. The TDP is 69 W, and the suggested PSU is 250 W. No power connectors are listed for the card. The card occupies a single slot and has a length of 168 mm / 6.6 inches. It is built on TSMC's 40 nm process with 727 million transistors and a die size of 144 mm², yielding a transistor density of 5.0M / mm². The combination of a 69 W TDP and no listed power connector keeps installation simple in systems with modest power supplies. The bus interface is PCIe 2.0 x16. No external power connector requirement is present in the data, and the three display outputs are 1x DVI, 1x HDMI, and 1x VGA.
How It Compares
The nearestRivals list for this GPU is empty. Therefore, there is no rival entry on which to base a per-rival comparison, and no deltaPct values are available. The only position metric in the fact pack is percentileVsAllGpus, set to 50. That places the GT 340 OEM at the midpoint of the all-GPU distribution represented in the database. However, the average benchmark score is 0, and the benchmarks array is empty, so the percentile cannot be cross-checked against measured scores. In product lineage, the entry lists GeForce 200 as the predecessor and GeForce 400 as the successor. The chip is GT215, the architecture is Tesla 2.0, and the generation is GeForce 300. The absence of rival data means any direct comparison to another specific GPU would not be grounded in the fact pack.
Benchmark Performance
The benchmarks field is empty. The average benchmark score is 0. Consequently, there are no measured scores to compare against any other GPU, and no exact percentage deltas can be computed. The performance-relevant numbers that do exist are the fixed-function throughput rates: pixel rate 4.400 GPixel/s, texture rate 17.60 GTexel/s, and FP32 compute at 257.3 GFLOPS. These figures are listed alongside the 96 shading units, 32 TMUs, and 8 ROPs in the fact pack. Pixel rate is the maximum rate at which rasterized pixels can be written, and the figure recorded is 4.400 GPixel/s. Texture rate is the maximum rate at which texture samples can be gathered, and the recorded value is 17.60 GTexel/s. FP32 throughput of 257.3 GFLOPS is the peak single-precision compute rate. The 27.20 GB/s memory bandwidth is the ceiling for data movement. Taken together, these numbers describe a design with modest fill and compute ceilings; exactly where it lands against other GPUs cannot be stated because no benchmark records are present.
Who Should Consider It
Without benchmark scores, the recommendation has to be based on the specification sheet. The GT 340 OEM is listed with 1024 MB of GDDR3 memory and a 27.20 GB/s bandwidth, so it should be considered for use cases that fit within that buffer and transfer rate. Scenes with high resolutions and large textures will be bounded by these memory figures. The 4.400 GPixel/s pixel rate and 17.60 GTexel/s texture rate indicate a raster pipeline suited to modest fill workloads. The 96 shading units and 32 TMUs provide limited shading and texturing resources. The API list is DirectX 11.1 (10_1) and OpenGL 3.3, with Vulkan marked null; software that expects newer APIs or hardware ray tracing is outside the supported feature set. The power envelope is small at 69 W, with a 250 W PSU suggestion and no power connectors required. Display outputs are 1x DVI, 1x HDMI, and 1x VGA. As an end-of-life product, it is a legacy part in the data. The 50th percentile all-GPU placement is the only ranking given, but with an average benchmark score of 0, no measured performance confidence can be attached to it.
The AMD Equivalent of GeForce GT 340 OEM
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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