NVIDIA GeForce GT 335M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 335M Specifications
GeForce GT 335M GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 335M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 335M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 335M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 335M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 335M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 335M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 335M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 335M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 335M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 335M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 335M is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 335M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 335M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 335M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 335M to maintain boost clocks without throttling.
GeForce GT 335M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 335M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 335M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 335M Product Information
Release and pricing details
The NVIDIA GeForce GT 335M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 335M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 335M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 335M
The NVIDIA GeForce GT 335M is a legacy mobile graphics processor built on the Tesla 2.0 architecture, utilizing the GT215 chip produced on TSMC's 40 nm process. With a transistor count of 727 million on a 144 mm² die, this part holds a percentile rank of 50 against all GPUs, placing it in the dead center of the performance distribution. The benchmark data shows a nominal average score of 0, with no direct rival comparisons available, meaning its standing is defined entirely by its raw specifications and architectural capabilities rather than competitive benchmarks.
Benchmark Performance
The GT 335M delivers compute performance anchored to its 72 shading units, achieving a peak FP32 throughput of 155.5 GFLOPS. This figure represents the core arithmetic capability of the chip, and when contextualized within the Tesla 2.0 architecture, it indicates a design optimized for moderate-resolution gaming and general-purpose 3D acceleration rather than high-end compute workloads. The texture fill rate of 10.80 GTexel/s, derived from 24 texture mapping units, suggests that the card can sustain reasonable texture-heavy scenes at lower resolutions, though it will struggle with modern titles that demand high texel throughput.
The pixel rendering capability is capped at 3.600 GPixel/s via 8 raster output units. This low pixel rate is a telling metric; it indicates that the GT 335M is not designed for high-refresh-rate or high-resolution output. Benchmark results imply that at 720p or lower, with reduced settings, the card can produce playable frame rates in older or less demanding titles. However, the data shows a clear ceiling: the 155.5 GFLOPS of FP32 compute and the 3.600 GPixel/s pixel rate are roughly an order of magnitude below what modern entry-level discrete GPUs offer, making the GT 335M a product of its 2010 era.
The memory clock of 790 MHz, translating to 1580 Mbps effective, feeds a 25.28 GB/s bandwidth through a 128-bit bus. This bandwidth is sufficient for the GPU's compute and pixel rates, suggesting balanced engineering for its time. The effective memory speed aligns with the card's target of 1366x768 or 1600x900 gaming, where texture streaming and frame buffer access do not overwhelm the 25.28 GB/s pipe. In synthetic benchmarks, the GT 335M would score within a narrow band around the 50th percentile, reflecting its mid-pack status among all GPUs ever released, but with no nearest rivals listed, the data cannot substantiate any specific percentage deltas against contemporaries.
How It Compares
The nearestRivals field in the data is empty, meaning there are no direct comparative scores or deltaPct values to reference. This absence of rival data is itself informative: the GT 335M's position is defined by its own metrics rather than head-to-head results. Based on its architectural specifications, the card sits below the performance tier of the GeForce 400M series, which succeeded it, and above the older GeForce 200M line it replaced. The 40 nm process node gives it a transistor density of 5.0M per mm², which is modest by modern standards but was competitive at its 2010 release.
Without rival scores, the analysis relies on the percentile field. A 50th percentile ranking against all GPUs indicates that the GT 335M outperforms roughly half of the GPUs in the database and underperforms the other half. This percentile is likely skewed by the inclusion of integrated and low-end parts, many of which lack dedicated VRAM or have fewer shading units. The GT 335M's 72 shading units and 24 TMUs place it ahead of typical integrated graphics of its generation, but its 8 ROPs are a bottleneck that prevents it from matching higher-tier discrete parts. The data shows no evidence of overclocking headroom or driver optimizations that would alter its relative standing.
Ray Tracing and Feature Set
The GT 335M does not include any ray tracing cores or tensor cores, as these were not part of the Tesla 2.0 architecture. The feature set is limited to the capabilities of the GT215 chip, which focuses on traditional rasterization pipelines. This means hardware-accelerated ray tracing is entirely absent, and any ray-traced effects would need to be computed on the 72 shading units via software, which is impractical given the 155.5 GFLOPS FP32 throughput. The card is not suitable for modern API features like DirectX Raytracing or Vulkan ray tracing, as both require dedicated hardware support.
In terms of API compatibility, the GT 335M supports DirectX 11.1 (with a feature level of 10_1) and OpenGL 3.3. The DirectX 11.1 support is partial, as the 10_1 feature level indicates that the hardware does not fully support all DirectX 11 features, such as tessellation or compute shaders. This is a significant limitation for modern games, many of which require DirectX 11 feature level 11_0 or higher. Vulkan is not supported, which further restricts compatibility with contemporary titles and emulators. The display outputs are marked as "Portable Device Dependent," meaning the card relies on the laptop's integrated display and does not have standardized output ports. The bus interface is PCIe 2.0 x16, which provides adequate bandwidth for the 25.28 GB/s memory throughput.
FAQ
Q: Does the GT 335M support hardware ray tracing?
A: No. The data shows no RT cores, and the Tesla 2.0 architecture does not include ray tracing hardware. Software-based ray tracing would be impractical due to the 155.5 GFLOPS FP32 compute limit.
Q: What DirectX version is supported?
A: The card supports DirectX 11.1, but only at feature level 10_1. This partial support means many DirectX 11 features, such as tessellation, are not available, limiting compatibility with newer games.
Q: How much video memory does the GT 335M have?
A: It has 1024 MB of GDDR3 memory on a 128-bit bus, providing 25.28 GB/s of bandwidth. This capacity is sufficient for 720p gaming but will be a bottleneck at higher resolutions or with high-resolution textures.
Q: What is the pixel fill rate of this GPU?
A: The pixel rate is 3.600 GPixel/s, derived from 8 ROPs. This is a low figure that restricts the card to lower resolutions and moderate settings.
Q: Is the GT 335M suitable for modern games?
A: No. The 155.5 GFLOPS FP32 performance and DirectX 11.1 (10_1) support are below the requirements of most modern titles, which typically demand DirectX 11 feature level 11_0 or DirectX 12.
Q: What is the transistor count and die size?
A: The GT215 chip contains 727 million transistors on a 144 mm² die, manufactured on TSMC's 40 nm process. This yields a transistor density of 5.0M per mm².
Power and Cooling
The GT 335M has a thermal design power (TDP) of 28 W, which is modest for a mobile GPU. This low power draw allows for a slim cooling solution, though the slot width is listed as "IGP," indicating it is integrated into the motherboard rather than a discrete MXM module. The power connectors are listed as "None," meaning the card draws all its power from the motherboard's PCIe 2.0 x16 slot, which can supply up to 75 W. This is sufficient, as the 28 W TDP is well within the slot's power budget.
The data does not provide a suggested PSU recommendation, but given the 28 W TDP and the absence of power connectors, the GT 335M will not strain a laptop's power delivery system. The cooling requirements are minimal, likely using a small heatsink and fan. The production status is "End-of-life," indicating that NVIDIA no longer manufactures this chip, and support is limited to legacy drivers. For a laptop with this GPU, users should ensure adequate ventilation to prevent thermal throttling, but the low TDP mitigates this risk.
Who Should Consider It
The GT 335M is a candidate for users running legacy software or older games that predate 2010. Its 155.5 GFLOPS FP32 performance and 3.600 GPixel/s pixel rate are adequate for 720p gaming at low to medium settings in titles from its era, such as early DirectX 10 or DirectX 9 games. The 1024 MB VRAM is sufficient for these workloads, provided texture quality is kept moderate. The 50th percentile ranking suggests that it outperforms integrated graphics and older low-end discrete GPUs, but it will not satisfy users seeking to play modern titles.
For productivity tasks, the GT 335M can handle basic 2D acceleration and video playback, thanks to its 24 TMUs and 8 ROPs. However, the lack of Vulkan support and partial DirectX 11 compliance makes it unsuitable for modern web browsers that rely on GPU-accelerated graphics or for applications that require compute shaders. The card is best suited for retro gaming enthusiasts or as a secondary machine for legacy applications. Users with expectations of high-resolution gaming (above 1600x900) or high frame rates will find the 25.28 GB/s bandwidth and 3.600 GPixel/s pixel rate to be severe limitations.
Memory Subsystem
The memory subsystem comprises 1024 MB of GDDR3 memory, connected via a 128-bit bus. The memory clock is 790 MHz, which translates to 1580 Mbps effective data rate, yielding a bandwidth of 25.28 GB/s. This configuration is balanced for the GPU's compute capabilities: the 155.5 GFLOPS FP32 throughput can be fed adequately by 25.28 GB/s, preventing memory bandwidth from being the primary bottleneck in most workloads. However, at resolutions above 1080p, the 1024 MB capacity becomes a limiting factor, as modern games require 2 GB or more for high-resolution textures.
The 128-bit bus width is a key determinant of the memory's efficiency. With 8 ROPs, the card's pixel rate of 3.600 GPixel/s is not constrained by the memory bandwidth; the 25.28 GB/s provides sufficient bandwidth for the pixel and texture operations. The GDDR3 type is older and less power-efficient than newer GDDR5 or GDDR6, but it matches the 28 W TDP. For high-resolution workloads, the combination of 1024 MB capacity and 25.28 GB/s bandwidth will cause texture thrashing and reduced frame rates. The memory subsystem is adequate for 720p and 1366x768 gaming, where the 25.28 GB/s bandwidth and 1024 MB capacity are proportionate to the rendering demands.
The AMD Equivalent of GeForce GT 335M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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