NVIDIA GeForce GT 325M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 325M Specifications
GeForce GT 325M GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 325M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 325M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 325M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 325M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 325M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 325M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 325M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 325M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 325M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 325M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 325M is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 325M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 325M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 325M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 325M to maintain boost clocks without throttling.
GeForce GT 325M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 325M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 325M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 325M Product Information
Release and pricing details
The NVIDIA GeForce GT 325M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 325M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 325M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 325M
The NVIDIA GeForce GT 325M is a mobile graphics processor from the GeForce 300M generation, built on the Tesla 2.0 architecture using TSMC’s 40 nm process node. It targets the entry-level laptop segment, and its specifications reflect a design focused on basic 3D acceleration rather than high-end gaming. The following analysis draws exclusively from the provided data to examine its memory subsystem, competitive positioning, benchmark performance, and overall suitability.
Memory Subsystem
The GT 325M is equipped with 1024 MB of DDR3 memory, which was a standard capacity for entry-level mobile GPUs at its time. The memory operates at a 700 MHz clock, translating to 1400 Mbps effective data rate. This is paired with a 128-bit memory bus, a configuration that yields a total memory bandwidth of 22.40 GB/s.
This bandwidth figure is a critical constraint for the GPU’s overall performance. At high resolutions, the demand for texture data and framebuffer access increases substantially. With only 22.40 GB/s available, the GT 325M will likely become bandwidth-limited in scenarios requiring large data transfers, such as 1080p gaming or heavy texture filtering. The 128-bit bus width is moderate, but the relatively low effective memory speed keeps the throughput modest.
For the era of its release, 1024 MB was a reasonable amount of VRAM, but the bandwidth deficit means that higher resolution textures or multi-sample anti-aliasing could quickly saturate the memory pipeline. Benchmark results would show that the GPU is more suited to 720p or lower resolutions where the memory subsystem is less strained. The data suggests that while capacity is adequate, the speed of the VRAM is the limiting factor for visual fidelity settings.
How It Compares
The FACT PACK provides no `nearestRivals` data for this GPU, meaning there are no direct competitor scores or delta percentages available for comparison. The `percentileVsAllGpus` field indicates a value of 50, placing it at the median of all GPUs in the database. However, this is a percentile rank, not a direct comparison to a specific rival.
Without adjacent entries, the analysis is constrained to interpreting the GT 325M’s absolute specifications rather than its relative standing. The absence of rival data suggests that the GPU occupies a niche position, likely overshadowed by both higher-end mobile parts from the same generation and integrated graphics solutions that were becoming more capable. The `avgBenchmarkScore` is listed as 0, which further complicates direct performance comparisons, but the percentile rank of 50 implies it sits in the middle of the historical performance distribution.
The data indicates that the GT 325M is positioned as a low-power, entry-level solution, but without specific rival metrics, its competitive standing cannot be quantified. The lack of `nearestRivals` means that any claims about being faster or slower than a particular competitor would be speculative and are omitted here.
Benchmark Performance
The benchmark data for the GT 325M is conspicuously sparse. The `benchmarks` array is empty, and the `avgBenchmarkScore` is 0. This absence of empirical scores is notable, as it prevents any direct performance analysis based on measured results.
However, the compute specifications provide a theoretical baseline. The GPU features 48 shading units, 16 texture mapping units (TMUs), and 8 raster output units (ROPs). Its pixel rate is 3.600 GPixel/s, and its texture rate is 7.200 GTexel/s. The FP32 compute performance is 95.04 GFLOPS. These figures, while not benchmark scores, indicate a very low level of throughput.
When comparing these numbers to the memory bandwidth, a clear bottleneck emerges. The texture rate of 7.200 GTexel/s requires a constant stream of texture data, and the 22.40 GB/s bandwidth is just sufficient to feed it, but only at low resolutions. The FP32 performance of 95.04 GFLOPS is minuscule by modern standards, suggesting that any shader-heavy workload would cause significant slowdowns.
Given the `percentileVsAllGpus` of 50, the GPU theoretically sits at the median, but this is contradicted by the near-zero average score. The data implies that the GT 325M was never widely benchmarked, or that its results were so poor that they were excluded. In practical terms, the specifications point to a GPU that can handle older titles at low settings and resolutions, but it would struggle with any game released after its 2010 launch date.
Who Should Consider It
Based on the available data, the GT 325M is not suitable for modern gaming. The combination of 95.04 GFLOPS FP32 performance, 22.40 GB/s bandwidth, and 3.600 GPixel/s pixel rate suggests that it is only viable for very light 3D workloads or legacy applications. The GPU would be acceptable for 2D desktop use, video playback, and perhaps very old games (pre-2005) at 1024x768 or lower with reduced detail settings.
At high resolutions, such as 1080p, the memory bandwidth would be insufficient. Even at 720p, the pixel rate of 3.600 GPixel/s would limit fill-rate intensive effects like shadows or high-quality textures. The 1024 MB VRAM is adequate for low-resolution textures, but the bandwidth cannot keep up with any modern game engine’s demands.
The GPU is better suited for users who need basic graphics acceleration for office productivity, web browsing, or media consumption on a laptop. It is not a gamer’s GPU. The data does not support any recommendation for high-refresh-rate displays or immersive 3D environments. For those seeking to play titles from the late 2000s at low settings, it might suffice, but even that would be a stretch given the compute limitations.
Ray Tracing and Feature Set
The GT 325M has no dedicated ray tracing cores or tensor cores, as indicated by the null values in the FACT PACK. This means it lacks any hardware acceleration for ray-traced effects or AI-based features like DLSS. The architecture, Tesla 2.0, predates the introduction of such technologies.
The API support is limited. It supports DirectX 11.1, but only with a feature level of 10_1. This is a critical distinction: while it can run DirectX 11 applications, it does so with the reduced feature set of the earlier DirectX 10.1 specification. This means many modern DirectX 11 effects, such as tessellation or advanced shader models, are not fully supported or will run poorly.
OpenGL support is 3.3, which is also dated. The GPU does not support Vulkan, as the `vulkan` field is null. This lack of modern API support further limits its compatibility with contemporary games and applications. The display outputs are listed as "Portable Device Dependent," indicating that the GPU’s output capabilities vary by laptop model, but the underlying rendering capabilities are fixed and quite old.
The lack of tensor and RT cores, combined with the limited API feature set, makes the GT 325M unsuitable for any modern graphics workload that relies on hardware-accelerated features. It is a pure rasterization GPU from a bygone era.
Power and Cooling
The GT 325M has a thermal design power (TDP) of 23 W, which is very low by today’s standards. This low power draw makes it suitable for thin and light laptops, as it does not require extensive cooling solutions. The slot width is listed as "IGP," which stands for Integrated Graphics Processor, indicating that the GPU is often integrated onto the motherboard or a low-profile module, rather than being a discrete card with a large heatsink.
The power connectors are listed as "None," meaning it draws all its power from the motherboard or the PCIe slot. There is no `suggestedPsu` data, which is typical for a mobile GPU that does not require an external power supply. The bus interface is PCIe 2.0 x16, which provides sufficient bandwidth for the GPU’s data transfer needs.
Given the 23 W TDP, cooling requirements are minimal. A simple heat pipe or small fan is adequate to dissipate the heat generated. This low power consumption is a benefit for laptop battery life, but it comes at the cost of performance. The GPU does not need a dedicated power connector, simplifying laptop design. The end-of-life production status confirms that this is an older part, and its power characteristics are consistent with its 2010 release date.
FAQ
Q: Does the NVIDIA GeForce GT 325M support DirectX 11?
A: The GPU lists DirectX 11.1 support, but only with a feature level of 10_1. This means it can run DirectX 11 applications, but with a reduced feature set equivalent to DirectX 10.1.
Q: What is the memory bandwidth of the GT 325M?
A: The memory bandwidth is 22.40 GB/s, derived from a 128-bit bus and DDR3 memory running at 700 MHz (1400 Mbps effective).
Q: Does the GT 325M have ray tracing cores?
A: No. The data shows null values for `rtCores` and `tensorCores`, indicating no hardware support for ray tracing or tensor-based AI features.
Q: What is the thermal design power (TDP) of this GPU?
A: The TDP is 23 W, which is low and suited for integrated or low-profile mobile designs without external power connectors.
Q: Can the GT 325M be used for modern gaming?
A: Based on its specifications, it is not recommended. Its FP32 performance is 95.04 GFLOPS and bandwidth is 22.40 GB/s, which are insufficient for modern games at standard resolutions.
Q: What is the production status of the GT 325M?
A: The production status is "End-of-life," indicating it is no longer manufactured. It was released on 2010-01-09 and has been succeeded by the GeForce 400M series.
The AMD Equivalent of GeForce GT 325M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce GT 325M Comparisons
See how the GeForce GT 325M stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce GT 325M with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs