GEFORCE

NVIDIA GeForce GT 320 OEM

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
43W
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 72
Bus Width 128-bit
TDP 43W
Memory Type GDDR3
Architecture Tesla 2.0
nm
Process 40 nm
Released Feb 2010

NVIDIA GeForce GT 320 OEM Specifications

GeForce GT 320 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 320 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
72
Shaders
72
TMUs
24
ROPs
8
SM Count
9

GT 320 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 320 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 320 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
540 MHz
Memory Clock
790 MHz 1580 Mbps effective
Shader Clock
1302 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 320 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 320 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
25.28 GB/s

GeForce GT 320 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 320 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
64 KB

GT 320 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 320 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
187.5 GFLOPS
Pixel Rate
4.320 GPixel/s
Texture Rate
12.96 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 320 OEM is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 320 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT215
Process Node
40 nm
Foundry
TSMC
Transistors
727 million
Die Size
144 mm²
Density
5.0M / mm²

NVIDIA's GeForce GT 320 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 320 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 320 OEM to maintain boost clocks without throttling.

TDP
43 W
TDP
43W
Power Connectors
None
Suggested PSU
200 W

GeForce GT 320 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 320 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
175 mm 6.9 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x HDMI1x VGA
Display Outputs
1x DVI1x HDMI1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 320 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1

GeForce GT 320 OEM Product Information

Release and pricing details

The NVIDIA GeForce GT 320 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 320 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2010
Production
End-of-life
Predecessor
GeForce 200
Successor
GeForce 400

GeForce GT 320 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GT 320 OEM

The NVIDIA GeForce GT 320 OEM is a legacy entry-level graphics card built on the Tesla 2.0 architecture, using the GT215 chip fabricated on TSMC's 40 nm process. It was released in early 2010 as part of the GeForce 300 generation, positioned between the GeForce 200 and GeForce 400 series. The card is now end-of-life, and its benchmark data shows no average score or percentile ranking relative to all GPUs, indicating that it does not register in modern performance databases. The analysis below relies strictly on the provided specifications to describe its capabilities and positioning.

How It Compares

The fact pack lists no nearest rivals for the GeForce GT 320 OEM, and its benchmark array is empty. Consequently, there are no direct comparison scores, deltaPct values, or percentile rankings to reference. The card's overall percentile versus all GPUs is 50, which is a neutral midpoint, but with an average benchmark score of zero, this percentile should be interpreted cautiously — it likely reflects the absence of meaningful test data rather than actual performance parity. Without rival data, the GT 320 OEM cannot be positioned against contemporaries like the GeForce 200 series or early GeForce 400 parts.

Given the lack of rivals, the only quantitative context available is the card's internal specifications. The GT 320 OEM offers 72 shading units, 24 texture mapping units, and 8 ROPs. Its pixel rate is 4.320 GPixel/s, and its texture rate is 12.96 GTexel/s. The FP32 compute throughput is 187.5 GFLOPS. These figures suggest a very low-end part, but without rival scores, any performance claim must be limited to these raw numbers. The card's 50th percentile ranking implies it sits in the middle of the distribution of all GPUs ever benchmarked, yet the zero average score contradicts that, indicating the percentile likely comes from a sparse or non-representative dataset.

Ray Tracing and Feature Set

The GeForce GT 320 OEM has no dedicated ray tracing cores and no tensor cores, as those fields are null in the specifications. This is consistent with the Tesla 2.0 architecture, which predates hardware-accelerated ray tracing and AI-accelerated tensor operations by several generations. The card's API support includes DirectX 11.1 (with a feature level of 10_1) and OpenGL 3.3. Notably, Vulkan support is absent, meaning the card cannot run modern Vulkan-based titles or applications. The DirectX feature level of 10_1 is lower than the full DirectX 11 feature set, so the card will not support certain rendering features like tessellation or compute shaders in the same manner as fully compliant DirectX 11 parts.

In terms of display output, the GT 320 OEM provides one DVI port, one HDMI port, and one VGA port. This trio of outputs covers legacy analog displays via VGA, digital monitors via DVI, and HDTVs via HDMI, but it lacks DisplayPort support. The card is single-slot in design, which is expected for a low-power OEM product. The absence of RT and tensor cores means that any modern workload requiring ray-traced lighting, DLSS, or other tensor-based features is entirely unsupported. The card's feature set is firmly rooted in its 2010-era architecture, and its API support caps it at older game titles and applications that do not require Vulkan or higher DirectX feature levels.

Power and Cooling

The GeForce GT 320 OEM has a thermal design power (TDP) of 43 W, which is modest by any standard. The card requires no external power connectors, drawing all its power from the PCIe 2.0 x16 slot. The suggested power supply rating is 200 W, which is a low bar that most desktop systems from the era would easily meet. The card's single-slot design and lack of power connectors indicate that it was intended for basic OEM desktops where minimal power draw and physical footprint were priorities.

Cooling is not explicitly specified beyond the single-slot form factor, but the low TDP suggests that a simple passive or low-profile active cooler would suffice. The card's length is 175 mm (6.9 inches), which is compact and should fit in most standard cases. The combination of a 43 W TDP, no auxiliary power, and a 200 W PSU recommendation makes this an exceptionally easy card to install in pre-built systems without upgrading the power supply. The memory clock is 790 MHz, with an effective data rate of 1580 Mbps, which is low by today's standards but consistent with the card's entry-level positioning. There are no power connector requirements, and the card's overall power envelope is one of its few unambiguous strengths — it is a low-consumption part that imposes minimal strain on a system's power delivery.

FAQ

Q: Does the GeForce GT 320 OEM support ray tracing or DLSS?

A: No. The card has no ray tracing cores and no tensor cores, as specified in its architecture. It is based on Tesla 2.0, which predates these features.

Q: What is the maximum DirectX version supported?

A: The card supports DirectX 11.1, but with a feature level of 10_1. This means it cannot fully utilize the DirectX 11 feature set, such as tessellation or advanced compute shaders.

Q: How much video memory does the card have, and what type is it?

A: The card has 1024 MB of GDDR3 memory on a 128-bit bus, providing a bandwidth of 25.28 GB/s.

Q: Does the card require an external power connector?

A: No. The card has no power connectors and draws power solely from the PCIe 2.0 x16 slot. The suggested PSU rating is 200 W.

Q: What is the card's production status?

A: The GeForce GT 320 OEM is end-of-life. It was released in February 2010 and has since been succeeded by the GeForce 400 series.

Q: Does the card support Vulkan?

A: No. Vulkan support is not listed in the specifications. The card only supports DirectX 11.1 (feature level 10_1) and OpenGL 3.3.

Who Should Consider It

Given the absence of benchmark scores and rival comparisons, any recommendation must be based on the card's raw specifications. The GT 320 OEM delivers 187.5 GFLOPS of FP32 performance, 4.320 GPixel/s pixel fill rate, and 12.96 GTexel/s texture fill rate. These figures are extremely low by modern standards, and the card is only suitable for basic 2D desktop tasks, legacy software, or very old games from the early 2010s. The 1024 MB GDDR3 memory with 25.28 GB/s bandwidth will limit texture loading and resolution scaling, making even 1080p gaming with modern titles unrealistic. The card's DirectX feature level of 10_1 further restricts it to games that do not require DirectX 11 features.

At low resolutions like 1024x768 or 1366x768, and with older titles that match its API support, the GT 320 OEM might provide playable frame rates, but the data does not indicate any specific performance level. The 50th percentile ranking suggests it sits at the median of all GPUs, but this is likely an artifact of the empty benchmark set. For users with no gaming aspirations and a need for basic video output, the card's single-slot design, low 43 W TDP, and no power connector requirement make it a functional but unremarkable choice. Modern integrated graphics from the last decade would likely outperform it, but that comparison is outside the fact pack's scope.

Memory Subsystem

The GeForce GT 320 OEM is equipped with 1024 MB of GDDR3 memory, which was a standard capacity for entry-level cards in its era. The memory interface is 128 bits wide, and the memory clock is 790 MHz, yielding an effective data rate of 1580 Mbps. This configuration produces a memory bandwidth of 25.28 GB/s. For context, this bandwidth is sufficient for the card's low compute throughput, but it will become a bottleneck in any workload that requires large texture sets or high-resolution framebuffers. At 1080p or higher, the 25.28 GB/s bandwidth will limit fill-rate-bound scenarios, and the 1024 MB capacity may be exhausted by modern game assets.

The 128-bit bus width is typical for a card of this class, but the low memory clock keeps the bandwidth modest. The pixel rate of 4.320 GPixel/s and texture rate of 12.96 GTexel/s suggest that the memory subsystem is balanced with the GPU's processing capabilities, but neither is competitive with even low-end cards from a few years later. The GDDR3 type is older and slower than the GDDR5 used in many contemporaries, but the card's target use case — OEM desktops for basic computing — does not demand high memory throughput. For users attempting to run games from the card's release era, the memory subsystem will cope with moderate settings at low resolutions, but it is not a component that will age gracefully.

The AMD Equivalent of GeForce GT 320 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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