NVIDIA GeForce GT 240M LE
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 240M LE Specifications
GeForce GT 240M LE GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 240M LE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 240M LE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 240M LE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 240M LE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 240M LE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 240M LE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 240M LE by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 240M LE, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 240M LE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 240M LE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 240M LE is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 240M LE will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 240M LE Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 240M LE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 240M LE to maintain boost clocks without throttling.
GeForce GT 240M LE by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 240M LE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 240M LE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 240M LE Product Information
Release and pricing details
The NVIDIA GeForce GT 240M LE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 240M LE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 240M LE Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 240M LE
The NVIDIA GeForce GT 240M LE is a mobile graphics processor from the GeForce 200M generation, built on the Tesla architecture with the G96C chip. Fabricated by TSMC on a 55 nm process, the die contains 314 million transistors within a 121 mm² area, yielding a transistor density of 2.6M / mm². The part is positioned at the 50th percentile of all GPUs in the database, though its average benchmark score is recorded as 0, and no specific benchmark entries exist. This creates an interesting tension: the percentile suggests a median historical standing, yet the absence of recorded scores means the percentile likely reflects theoretical capabilities rather than measured workloads. The GPU operates with 32 shading units, 16 texture mapping units, and 8 ROPs, paired with a 512 MB GDDR3 memory pool on a 128-bit interface.
Benchmark Performance
The fact pack lists no direct benchmark scores for the GT 240M LE, with an average benchmark score of 0 and an empty nearestRivals array. However, the theoretical performance metrics provide a quantitative baseline. The GPU delivers 96.00 GFLOPS of single-precision compute, a figure that anchors its position at the 50th percentile across all GPUs in the database. This percentile indicates that, within the historical distribution of parts, the GT 240M LE sits exactly at the median — neither a standout performer nor a bottom-tier entry. The pixel rate of 4.800 GPixel/s and texture rate of 9.600 GTexel/s further define its fill-rate capabilities, which are modest by modern standards but consistent with a mobile part from its era.
The lack of recorded benchmark scores means that the 50th percentile is the only comparative data point available. Without rival scores or deltaPct values, the analysis must rely on the theoretical rates. The FP32 throughput of 96.00 GFLOPS suggests that the GPU is suited for light computational tasks, while the pixel and texture rates indicate a fill-rate ceiling that would constrain performance in geometry-heavy or texture-dense scenes. The data implies that the GT 240M LE would deliver playable frame rates only in older or less demanding titles, but the absence of measured scores prevents a definitive verdict. The 50th percentile is a neutral placement, suggesting that the part is neither obsolete nor competitive with high-end mobile GPUs of its time.
Memory Subsystem
The memory subsystem is defined by a 512 MB GDDR3 pool, a 128-bit bus width, and a bandwidth of 25.60 GB/s. The memory clock runs at 800 MHz, translating to 1600 Mbps effective data rate. This configuration yields a bandwidth that is a critical bottleneck for high-resolution workloads. At 25.60 GB/s, the available memory throughput is sufficient for 720p-class gaming or older titles, but it would struggle with the larger textures and higher pixel counts associated with 1080p or beyond. The 512 MB capacity is another limiting factor; modern games with high-resolution texture packs would quickly exhaust this pool, causing texture streaming or stuttering.
The 128-bit bus width is a moderate interface, but the GDDR3 type and the effective 1600 Mbps rate cap the bandwidth at a level that cannot be expanded without a wider bus or faster memory. For high resolutions, the data indicates that the memory subsystem would be the primary constraint, as the compute and fill rates are higher relative to the bandwidth. The 25.60 GB/s figure is roughly a quarter of what contemporary high-end mobile GPUs offered, reinforcing the part's entry-level positioning. In practical terms, the memory subsystem supports light to moderate gaming at reduced detail settings, but the bandwidth and capacity together make high-resolution, high-texture workloads impractical.
Who Should Consider It
Based on the theoretical scores and the memory configuration, the GT 240M LE is suited for users on portable devices who play legacy or low-demand titles. The 32 shading units and 8 ROPs, combined with the 4.800 GPixel/s pixel rate, suggest that the GPU can handle older games at modest resolutions and detail levels. The 512 MB GDDR3 memory is adequate for textures from the late-2000s era, but not for modern releases. The 50th percentile placement indicates that it is a median performer, meaning it would not satisfy users seeking high frame rates or high-detail settings in contemporary games.
The data points to a part that is best deployed in scenarios where power efficiency and basic 3D acceleration are priorities over raw performance. The 23 W TDP and IGP slot width indicate it is designed for thin-and-light laptops or integrated graphics packages. Users who primarily perform office work, watch videos, or play older titles at lower resolutions would find the GT 240M LE adequate. However, anyone expecting to run recent AAA games or use GPU-accelerated applications at high resolutions would need to look elsewhere, as the memory bandwidth and capacity would choke such workloads.
How It Compares
The nearestRivals field in the fact pack is empty, meaning the database records no direct rival comparisons for the GT 240M LE. Consequently, there are no deltaPct values or rival scores to analyze. This absence is notable; it suggests that the part may be a low-volume or OEM-specific variant that did not receive standardized benchmarking. The 50th percentile vs. all GPUs is the sole comparative metric, but it lacks the granularity of a head-to-head rival analysis. Without rivals, the positional context is limited to the aggregate database distribution.
The fact pack does list a predecessor and successor: the GeForce 100M and GeForce 300M. The GT 240M LE sits between these generations, implying it inherits the Tesla architecture from the 100M line and passes it to the 300M series. The data shows that the GT 240M LE is an evolutionary step within NVIDIA's mobile lineup, but the lack of rival scores prevents a quantitative comparison against either its predecessor or successor. The empty nearestRivals array is a data gap that limits the comparative narrative, leaving the percentile as the only positional anchor.
Ray Tracing and Feature Set
The fact pack lists rtCores and tensorCores as null, confirming that the GT 240M LE has no dedicated ray tracing or tensor processing hardware. This is consistent with the Tesla architecture, which predates the introduction of RT and tensor cores by several generations. The API support includes DirectX 11.1 (with a feature level of 10_0) and OpenGL 3.3, while Vulkan is listed as null, meaning no Vulkan support is available. The DirectX 11.1 designation with the 10_0 feature level indicates that the hardware supports DirectX 10-level features, with the 11.1 API as a compatibility layer.
The absence of Vulkan support is a notable limitation, as modern games increasingly rely on Vulkan for cross-platform performance. The feature set is thus anchored to the DirectX 10 era, which aligns with the 55 nm process and the 2010 release date. The lack of tensor cores means no AI-accelerated features such as DLSS, and the lack of RT cores means no hardware-accelerated ray tracing. The GPU's feature set is purely rasterization-based, relying on the 32 shading units and 16 TMUs to process graphics. For users interested in modern rendering techniques, the data clearly indicates that this part is not equipped.
FAQ
Q: What is the memory capacity and type of the GT 240M LE?
A: The GPU features 512 MB of GDDR3 memory.
Q: What is the memory bus width and bandwidth?
A: It uses a 128-bit bus interface, providing a bandwidth of 25.60 GB/s.
Q: What is the TDP and power connector requirement?
A: The TDP is 23 W, and the power connector requirement is listed as "None."
Q: Which APIs are supported by this GPU?
A: It supports DirectX 11.1 (with a 10_0 feature level) and OpenGL 3.3, but Vulkan is not supported.
Q: Does the GT 240M LE have ray tracing or tensor cores?
A: No, the fact pack lists rtCores and tensorCores as null, indicating no such hardware is present.
Q: What is the production status and release date?
A: The production status is "End-of-life," and it was released on 2010-01-14.
Power and Cooling
The GT 240M LE has a TDP of 23 W, which is a low power draw typical of mobile or integrated-class parts. The slot width is listed as "IGP," indicating it is designed for integrated graphics packages or low-profile mobile implementations. The power connectors field is "None," meaning the GPU draws power directly from the motherboard or system board without additional PCIe power cables. The suggested PSU field is null, so no power supply recommendation is provided in the data.
The low TDP of 23 W implies that cooling requirements are modest. Since it is an IGP-class part, thermal management is likely handled by the laptop's existing cooling solution, such as a shared heat pipe or passive heatsink. The absence of power connectors further simplifies installation, as no external power source is needed. The data suggests that the GT 240M LE is a power-efficient component, suitable for systems where thermal and power budgets are tight. The 23 W figure is a key selling point for portable devices, as it minimizes battery drain and heat generation, but it also caps performance, reinforcing the part's entry-level positioning.
The AMD Equivalent of GeForce GT 240M LE
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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