NVIDIA GeForce GT 240M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 240M Specifications
GeForce GT 240M GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 240M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 240M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 240M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 240M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 240M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 240M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 240M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 240M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 240M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 240M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 240M is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 240M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 240M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 240M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 240M to maintain boost clocks without throttling.
GeForce GT 240M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 240M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 240M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 240M Product Information
Release and pricing details
The NVIDIA GeForce GT 240M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 240M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 240M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 240M
The NVIDIA GeForce GT 240M is a mobile graphics processor built on the Tesla 2.0 architecture, fabricated by TSMC on a 40 nm process. With 486 million transistors on a 100 mm² die, it packs 48 shading units, 16 texture mapping units, and 8 ROPs. The card is rated for a 23 W TDP, uses a PCIe 2.0 x16 bus interface, and is designed as an MXM module, meaning it is intended for laptop integration. Its production status is end-of-life, and it was released in June 2009, sitting between the GeForce 100M and GeForce 300M in NVIDIA's mobile lineup. The following analysis draws exclusively from the provided specification sheet, which contains no benchmark scores or nearest-rival data.
Benchmark Performance
The FACT PACK does not include any benchmark scores, average scores, or nearest rival entries. The `avgBenchmarkScore` field is listed as 0, and the `nearestRivals` array is empty. Consequently, no direct performance comparisons against other GPUs can be made from this data. However, the theoretical performance figures offer a quantitative baseline. The FP32 compute throughput is 116.2 GFLOPS, the pixel fill rate is 4.400 GPixel/s, and the texture fill rate is 8.800 GTexel/s. These numbers are derived from the 48 shading units, 16 TMUs, and 8 ROPs operating at the given clock rates (the memory clock is 790 MHz, or 1580 Mbps effective). The `percentileVsAllGpus` field is 50, which suggests that, within the database's overall GPU distribution, this card sits at the median. Yet without actual benchmark data, this percentile is ambiguous — it could reflect a sparse set of entries or a balanced placement relative to unknown competitors. In practical terms, the compute and fill rates indicate a very low-end GPU by modern standards, but they are consistent with the card's 2009 mobile orientation and its 23 W power envelope.
Who Should Consider It
Given the GT 240M's specifications, this is a GPU for lightweight, portable computing. The 1024 MB of GDDR3 memory, 128-bit bus, and 25.28 GB/s bandwidth are sufficient for basic 2D workloads, video playback, and older or less demanding 3D applications. The card has no dedicated power connectors and a TDP of only 23 W, so it is designed for laptops where thermal and power budgets are tight. The display outputs are "Portable Device Dependent," meaning the actual connectors depend on the laptop design. Users who need a dedicated GPU for casual gaming at modest resolutions — perhaps 720p or lower — or for hardware acceleration of legacy DirectX 10-era titles might find this card adequate. However, the lack of benchmark data means no specific resolution or settings recommendations can be grounded in measured performance. The memory bandwidth of 25.28 GB/s is modest; high-resolution textures or modern game engines would quickly saturate it. The card's DirectX 11.1 (10_1) support is also a limiting factor, as it only implements the 10_1 feature set, not the full DirectX 11 feature level. Thus, the GT 240M is best suited for users who prioritize low power consumption and basic graphical output over high-fidelity gaming.
Ray Tracing and Feature Set
The GT 240M does not include any ray tracing cores or tensor cores — both fields are null in the FACT PACK. Therefore, hardware-accelerated ray tracing and AI-based features like DLSS are entirely absent. The API support is as follows: DirectX 11.1 (10_1), OpenGL 3.3, and no Vulkan. The DirectX version is listed as "11.1 (10_1)", which means the card can run DirectX 11.1 applications but only with the feature set of DirectX 10.1. This is a significant limitation: many modern games require at least DirectX 11 feature level 11_0, and the lack of Vulkan support further restricts compatibility with contemporary APIs. The absence of tensor and RT cores is expected for a 2009-era GPU, but it means the card cannot accelerate any modern rendering techniques. The shading units (48) and TMUs (16) are the only compute resources, and the FP32 throughput of 116.2 GFLOPS is the ceiling for general-purpose compute. The card's feature set is firmly rooted in the DirectX 10 generation, with a partial nod to DirectX 11.1 only in name.
Power and Cooling
The GT 240M has a TDP of 23 W, which is remarkably low for a dedicated GPU. This power draw is managed entirely through the MXM module's connector; the power connectors field is "None", and there is no suggested PSU rating, as the card is not meant for desktop use. The low TDP enables passive or very small active cooling solutions in laptops, contributing to thinner and lighter designs. The process node is 40 nm, and the transistor density is 4.9M / mm², which is modest by today's standards but was efficient for its time. The 23 W figure also implies that the card can run on a laptop's internal power delivery without requiring an external adapter. Since no length or height dimensions are provided, physical installation is defined by the MXM form factor, which is standard for mobile GPUs. The lack of a power connector simplifies integration, but it also means the card's performance is strictly capped by the thermal and power limits of the host laptop.
How It Compares
The FACT PACK lists no nearest rivals, so a direct comparison against specific competing GPUs is impossible from the given data. The `nearestRivals` array is empty, and no deltaPct values are available. The only contextual data are the predecessor and successor designations: the GT 240M succeeds the GeForce 100M and precedes the GeForce 300M. Without specification sheets for those products, we cannot quantify the generational leap. The `percentileVsAllGpus` of 50 places the card exactly at the median of all GPUs in the database, but this percentile is not tied to any named competitor. In the absence of rival data, the only conclusion is that the GT 240M occupies a middle position in the overall distribution — likely reflecting its low-power mobile nature relative to desktop GPUs of the same era. The average benchmark score of 0 further complicates any comparative analysis, as it suggests no measured performance entries exist. Therefore, this section must remain qualitative: the GT 240M is a low-end mobile GPU that sits between two generations in NVIDIA's product stack, but its exact standing against other specific models cannot be determined from the FACT PACK.
FAQ
Q: Does the GT 240M support ray tracing?
A: No. The FACT PACK lists no ray tracing cores (rtCores is null), so hardware ray tracing is not supported.
Q: What is the memory configuration of the GT 240M?
A: It has 1024 MB of GDDR3 memory on a 128-bit bus, with a bandwidth of 25.28 GB/s. The memory clock is 790 MHz (1580 Mbps effective).
Q: Which DirectX version does the GT 240M support?
A: It supports DirectX 11.1 (10_1), which means it implements the DirectX 10.1 feature set despite the 11.1 version number.
Q: Is the GT 240M a desktop or laptop GPU?
A: It is a mobile GPU. Its form factor is an MXM Module, and its display outputs are "Portable Device Dependent," indicating it is designed for laptops.
Q: What is the power consumption of the GT 240M?
A: The TDP is 23 W, and it requires no external power connectors. It draws power through the MXM slot.
Q: Does the GT 240M have tensor cores for AI workloads?
A: No. The tensorCores field is null, so the card lacks any tensor-core acceleration.
Memory Subsystem
The GT 240M is equipped with 1024 MB of GDDR3 memory, which was a common capacity for mid-range mobile GPUs in its era. The memory bus is 128 bits wide, and the effective memory clock is 1580 Mbps (790 MHz base). The resulting bandwidth is 25.28 GB/s. This bandwidth is a critical constraint for the card's performance. At 25.28 GB/s, the GPU can transfer roughly 25 gigabytes per second between the memory and the core. For comparison, modern mid-range GPUs offer bandwidth in the hundreds of GB/s, but the GT 240M's figure is consistent with its low-power design. The 128-bit bus is a balance between cost, power, and performance; a wider bus would increase bandwidth but also raise the pin count and power draw. The 1 GB capacity is adequate for the resolutions and texture sizes typical of 2009-era games, but it would be quickly exhausted by modern high-resolution textures. The memory type is GDDR3, which is older and slower than GDDR5 or GDDR6, but it matches the card's 2009 release. The combination of 1 GB VRAM, 128-bit bus, and 25.28 GB/s bandwidth means that the GT 240M is best suited for 720p or lower resolutions with moderate texture settings. At 1080p, the bandwidth would become a bottleneck, and the 48 shading units would struggle with complex pixel shaders. The memory subsystem is a clear indicator that this GPU is not designed for high-fidelity gaming; instead, it targets basic multimedia and light 3D tasks in a power-constrained mobile environment.
The AMD Equivalent of GeForce GT 240M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce GT 240M Comparisons
See how the GeForce GT 240M stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce GT 240M with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs