NVIDIA GeForce GT 230M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 230M Specifications
GeForce GT 230M GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 230M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 230M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 230M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 230M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 230M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 230M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 230M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 230M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 230M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 230M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 230M is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 230M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 230M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 230M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 230M to maintain boost clocks without throttling.
GeForce GT 230M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 230M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 230M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 230M Product Information
Release and pricing details
The NVIDIA GeForce GT 230M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 230M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 230M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 230M
The NVIDIA GeForce GT 230M is an end-of-life part from the GeForce 200M generation, built on the Tesla 2.0 architecture with the GT216 chip. TSMC produced it on a 40 nm process with 486 million transistors on a 100 mm² die, for a transistor density of 4.9M / mm². It uses a PCIe 2.0 x16 bus interface, and its display outputs are portable-device dependent. The database contains no benchmark samples and no nearest-rival entries; the average benchmark score is 0 and the percentile vs all GPUs is 50.
Benchmark Performance
Benchmark results are not stored for this part. Because the nearestRivals array is empty, there are no percentage deltas to report against competitors. The only global placement metric is the 50th percentile vs all GPUs, with an average benchmark score of 0. These two fields should be read together: the score reflects an empty result array rather than a measured performance result.
No base, boost, or game clock is listed for the GPU. The only recorded clock is the memory clock at 790 MHz, or 1580 Mbps effective. That leaves the fixed-function rates as the closest quantitative performance context. The GT 230M has 48 shading units, 16 texture mapping units, and 8 ROPs. Its FP32 output is 105.6 GFLOPS, its texture fill rate is 8.000 GTexel/s, and its pixel fill rate is 4.000 GPixel/s. These are the peak ceilings in the database.
The 486 million transistor count and 100 mm² die size yield a transistor density of 4.9M / mm², which situates the chip on the 40 nm process node. The memory bus provides 25.28 GB/s of bandwidth. Without rival scores, the data cannot express where these rates place the GPU relative to named alternatives. The 50th percentile is the only ranking field, and it is paired with an average score of 0, so no measured delta can be inferred.
Who Should Consider It
The GT 230M is best considered for systems where display output is portable-device dependent, since no fixed display connector set is recorded. Its 4.000 GPixel/s pixel rate and 8.000 GTexel/s texture rate place strict limits on fill-heavy rendering settings. The 25.28 GB/s memory bandwidth similarly limits how much texture and color data can be moved during high-resolution work.
The 48 shading units and 8 ROPs define a small execution envelope. For low-resolution, low-settings workloads, those resources are the relevant ceiling. For high-resolution rendering, the 25.28 GB/s bandwidth and 4.000 GPixel/s pixel rate are the most likely constraints. No benchmark scores are present to validate settings in specific application titles, so any settings recommendation derived from the database must rely on these recorded peak rates.
Ray Tracing and Feature Set
The GT 230M has no recorded RT cores and no recorded tensor cores. The API list consists of DirectX 11.1 (10_1), OpenGL 3.3, and a null Vulkan entry. That means hardware-accelerated ray tracing paths are not represented in the database, and Vulkan support cannot be confirmed from the record.
The feature set is otherwise defined by the Tesla 2.0 architecture and the GeForce 200M generation. The GPU includes 48 shading units, 16 TMUs, and 8 ROPs. The DirectX entry is listed as 11.1 with a 10_1 feature level, and the OpenGL version is 3.3. No tensor core count exists in the data, so no tensor-based capabilities can be attributed to this part.
Power and Cooling
The GT 230M has a TDP of 23 W. Its slot width is listed as IGP, and its power connectors are listed as none. No suggested PSU is recorded in the database, and no add-in board dimensions are listed. As an IGP-class part, the cooling envelope is determined by the portable device rather than by a separate expansion-card cooler.
The absence of power connectors means no external auxiliary power connection is documented. The PCIe 2.0 x16 bus interface is the recorded data connection. With a 23 W TDP, the thermal load is low, but the database does not provide any specific cooler requirements beyond the IGP slot classification.
FAQ
Q: What architecture and process does the GT 230M use?
A: It uses the Tesla 2.0 architecture with the GT216 chip, manufactured by TSMC on a 40 nm process. It has 486 million transistors on a 100 mm² die, giving a transistor density of 4.9M / mm².
Q: What memory configuration is recorded?
A: The memory is 1024 MB of GDDR3 on a 128-bit bus, with 25.28 GB/s of bandwidth. The memory clock is 790 MHz, and the effective data rate is 1580 Mbps.
Q: Does the GT 230M support ray tracing or tensor operations?
A: No RT cores and no tensor cores are listed in the database. The API support is DirectX 11.1 (10_1) and OpenGL 3.3; Vulkan is listed as null.
Q: What is the power requirement?
A: The TDP is 23 W. The slot width is IGP, the power connectors are none, and no suggested PSU is recorded.
Q: What is the production status and release date?
A: The production status is end-of-life. The release date is 2009-06-14, and the listed predecessor and successor are GeForce 100M and GeForce 300M respectively.
Q: What is the bus interface?
A: The bus interface is PCIe 2.0 x16. Display outputs are portable-device dependent.
Memory Subsystem
The memory subsystem is 1024 MB of GDDR3 on a 128-bit bus. Bandwidth is 25.28 GB/s, fed by a 790 MHz memory clock and a 1580 Mbps effective data rate. The 128-bit bus is the physical path, but the 25.28 GB/s figure is the aggregate throughput ceiling available to the rest of the GPU.
For high-resolution work, the relevant limit is that bandwidth value. The 48 shading units and 8 ROPs can generate pixel and texture work at rates of 4.000 GPixel/s and 8.000 GTexel/s respectively, and all of that work must flow through the same memory subsystem. The database does not include measured resolution-specific results, so the only quantitative relationship available is between the 25.28 GB/s bandwidth and the recorded fill rates.
How It Compares
The nearestRivals field is empty, so there are no rival names, scores, or deltaPct values to report. The only position indicators in the database are the 50th percentile vs all GPUs and the average benchmark score of 0. Because no rival entries exist, no percentage delta can be calculated for any competitor.
The predecessor GeForce 100M and successor GeForce 300M are listed, but no comparative benchmark data connects those generations. That leaves the GT 230M positioned only by its own specification set: the 40 nm Tesla 2.0 chip, 486 million transistors, 100 mm² die, 1024 MB GDDR3 memory, 25.28 GB/s bandwidth, 105.6 GFLOPS FP32, 8.000 GTexel/s texture rate, and 4.000 GPixel/s pixel rate. Without nearest-rival data, any claim that it beats or loses to a named GPU would exceed the record.
The AMD Equivalent of GeForce GT 230M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce GT 230M Comparisons
See how the GeForce GT 230M stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce GT 230M with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs