NVIDIA GeForce GT 230 OEM
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 230 OEM Specifications
GeForce GT 230 OEM GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 230 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 230 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 230 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 230 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 230 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 230 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 230 OEM by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 230 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 230 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 230 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 230 OEM is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 230 OEM will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 230 OEM Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 230 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 230 OEM to maintain boost clocks without throttling.
GeForce GT 230 OEM by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 230 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 230 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 230 OEM Product Information
Release and pricing details
The NVIDIA GeForce GT 230 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 230 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 230 OEM Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 230 OEM
The NVIDIA GeForce GT 230 OEM is an end-of-life product released on 2009-04-26, belonging to the GeForce 200 generation. It uses the G92B chip on TSMC’s 55 nm process, with 754 million transistors on a 260 mm² die and a transistor density of 2.9M / mm². The architecture is Tesla. The database record contains no benchmark entries, no nearest rivals, and an average benchmark score of 0, so the analysis below is based on the specification fields rather than on measured game or compute results.
Benchmark Performance
The two database fields that summarize placement are percentileVsAllGpus at 50 and avgBenchmarkScore at 0. Because the benchmarks array is empty, there are no recorded scores to compare against other GPUs. The nearestRivals array is also empty, so no deltaPct values and no rival names are available for percentage comparison. The conclusion is straightforward: the FACT PACK does not support a concrete “ahead by X%” or “behind by Y%” statement for any other product.
What the FACT PACK does provide is a specification-level throughput profile. The GT 230 OEM exposes 96 shading units, 48 texture mapping units, and 12 ROPs. Pixel fill rate is listed as 6.000 GPixel/s, texture fill rate as 24.00 GTexel/s, and FP32 compute as 240.0 GFLOPS. These are the raw data points that would feed a benchmark calculation, but without measured scores they remain throughput limits rather than observed results.
The memory system is also part of that profile. The card has 1536 MB of DDR2 on a 192-bit bus, with 24.00 GB/s of bandwidth. The memory clock is 500 MHz, or 1000 Mbps effective. That is a low-bandwidth configuration in absolute terms, and it constrains any workload that depends on streaming data. The 192-bit bus width is the notable structural feature here; the bandwidth figure of 24.00 GB/s is the product of that bus and the memory clock.
The percentile field should be interpreted carefully. A percentileVsAllGpus value of 50 would normally suggest a mid-pack position, but avgBenchmarkScore is 0. With no benchmark entries, the zero score likely indicates an empty sample rather than a measured result. Therefore, the percentile cannot be used as evidence of competitive performance. The only honest benchmark statement is that this GPU has no recorded comparative scores in the database.
Ray Tracing and Feature Set
The GT 230 OEM has no ray tracing hardware and no tensor core hardware: both rtCores and tensorCores fields are null. It cannot accelerate ray-traced rendering or tensor-core-style workloads. The API support is limited to DirectX 11.1 (10_0), OpenGL 3.3, and no Vulkan version is listed. That set of APIs defines the software boundary for this card.
The shading and fill-rate figures reinforce the feature-set picture. With 96 shading units, 48 TMUs, and 12 ROPs, the card belongs to the Tesla architectural generation. FP32 throughput is 240.0 GFLOPS. The FP16 field is not populated, so half-precision compute is not part of the recorded specification. Pixel rate is 6.000 GPixel/s and texture rate is 24.00 GTexel/s, values that were characteristic of the GeForce 200 era.
Another defining feature is the display connectivity section: the field reads “No outputs.” This means the OEM board as described has no display connectors. The card therefore cannot be treated as a normal video output device in this record. Combined with the absence of ray tracing and tensor cores, the feature set orients this product toward basic rendering or compute tasks rather than modern graphics workloads. The DirectX 11.1 (10_0) field indicates partial DirectX 11-era support, while OpenGL 3.3 is the highest OpenGL version listed.
Who Should Consider It
Because there are no benchmark scores, no resolution or settings recommendation can be derived from measured performance. The FACT PACK does not contain game benchmarks, so any claim like “playable at 1080p” would be unsupported. What the specification data can do is show the card’s limits.
The combination of 240.0 GFLOPS, 24.00 GB/s memory bandwidth, 96 shading units, and 12 ROPs describes a low-throughput part by the standards of the database. The memory type is DDR2, and the memory clock is 500 MHz, or 1000 Mbps effective. A user would expect light, legacy workloads rather than high-resolution, high-settings gaming. The API list of DirectX 11.1 (10_0), OpenGL 3.3, and no Vulkan further narrows software compatibility.
The “No outputs” field is decisive for system builders: this card cannot provide a monitor connection by itself. The product is also marked End-of-life, so it is not presented as a current retail option. Its one favorable installation trait is a modest power profile: TDP is 75 W, no power connectors are required, and the suggested PSU is 250 W. For someone maintaining an OEM system from the GeForce 200 era, these characteristics make installation straightforward, but the lack of display outputs and lack of measured performance make it difficult to recommend for general use.
FAQ
Q: What GPU die does the GeForce GT 230 OEM use?
A: It uses the G92B chip on TSMC’s 55 nm process, with 754 million transistors on a 260 mm² die and a transistor density of 2.9M / mm². The architecture is Tesla.
Q: How much memory does the card have?
A: It has 1536 MB of DDR2 on a 192-bit bus, with 24.00 GB/s of bandwidth. The memory clock is 500 MHz, or 1000 Mbps effective.
Q: Does it support ray tracing or tensor cores?
A: No. The rtCores and tensorCores fields are both null, so no ray tracing or tensor core support is listed.
Q: What APIs are supported?
A: The card lists DirectX 11.1 (10_0), OpenGL 3.3, and no Vulkan version. FP16 is also not populated in the specification.
Q: What power supply and connectors are needed?
A: The TDP is 75 W, no power connectors are required, and the suggested PSU is 250 W. The card is single-slot.
Q: Does it have display outputs?
A: No. The display outputs field is “No outputs,” so the card has no listed video connectors.
How It Compares
The nearestRivals array is empty, so there are no direct comparison cards in the FACT PACK. No rival names, scores, or deltaPct values are present. Consequently, no percentage-based comparison to any specific GPU is possible from this record. The only cross-GPU positioning field is percentileVsAllGpus at 50, but the avgBenchmarkScore of 0 means there is no measured result behind that percentile.
The record does include a product family position. The predecessor is listed as GeForce 9 and the successor as GeForce 400. These are not listed as nearest rivals, and no performance scores are supplied for either. They simply place the GT 230 OEM between two generations in the database lineage. The GeForce 9 entry shows what came before, and the GeForce 400 entry shows what follows, but neither can be used to compute a lead or deficit.
In the absence of nearest rivals, the specification fields are the only comparative material. The 192-bit bus width, 24.00 GB/s bandwidth, 96 shading units, and 240.0 GFLOPS FP32 throughput define the card’s class. Still, without an actual rival list, any statement about being faster or slower than a named product would rely on data outside the FACT PACK.
Power and Cooling
The power requirements are modest. The TDP is 75 W, the board is single-slot, and the power connector field is None. The suggested PSU is 250 W. There are no auxiliary power connectors, so power is presumably supplied through the PCIe 2.0 x16 bus interface. The bus interface is the only connectivity listed for installation. The slot width of Single-slot also makes physical placement simple.
The cooling data in the FACT PACK is limited. There are no dimensions and no cooler specification, so the only thermal guidance is the 75 W TDP and the single-slot width. A 75 W card with no supplementary power connector generally requires no special wiring, but the record does not state what cooler is used. The “No outputs” field means the bracket cannot include standard display connections. For a system planner, the important numbers are simple: 75 W TDP, 250 W suggested PSU, no power connectors, and PCIe 2.0 x16 interface.
The AMD Equivalent of GeForce GT 230 OEM
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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