NVIDIA GeForce GT 140 OEM
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 140 OEM Specifications
GeForce GT 140 OEM GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 140 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 140 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 140 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 140 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 140 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 140 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 140 OEM by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 140 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 140 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 140 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 140 OEM is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 140 OEM will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 140 OEM Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 140 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 140 OEM to maintain boost clocks without throttling.
GeForce GT 140 OEM by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 140 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 140 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 140 OEM Product Information
Release and pricing details
The NVIDIA GeForce GT 140 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 140 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 140 OEM Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 140 OEM
The NVIDIA GeForce GT 140 OEM is a Tesla-architecture part built on TSMC's 55 nm process, packing 505 million transistors into a 196 mm² die for a density of 2.6M per square millimeter. Released on 2009-03-09 as part of the GeForce 100 generation, this end-of-life product carries a 50th percentile rank among all GPUs in the database, placing it at the exact median of the performance spectrum. With no recorded benchmark scores and no listed rivals, its standing must be inferred from raw specifications: 208.0 GFLOPS of FP32 compute, a 57.60 GB/s memory bandwidth, and a 105 W TDP.
How It Compares
The FACT PACK lists no nearest rivals for this GPU, so direct head-to-head percentage deltas cannot be computed. Its 50th percentile rank, however, anchors it precisely at the midpoint of the entire database—half of all GPUs are slower, and half are faster. This median positioning suggests a balanced, unremarkable performance profile. The absence of rival names and scores means no claims of superiority or inferiority against specific parts can be made from the data. The average benchmark score of 0 further complicates positioning, as it indicates no measured performance entries exist for this OEM variant. The only quantitative anchors are the raw compute figures: 208.0 GFLOPS, 10.40 GPixel/s pixel rate, and 20.80 GTexel/s texture rate. Without rival data, these numbers remain isolated, but they imply a part that sits comfortably in the middle of its era, neither a budget outlier nor a performance leader.
Ray Tracing and Feature Set
The FACT PACK lists no RT cores and no tensor cores for this GPU, meaning hardware-accelerated ray tracing and AI-based tensor operations are entirely absent. The feature set relies solely on the Tesla architecture's traditional rasterization pipeline. API support includes DirectX 11.1 with a feature level of 10_0, which allows the card to run DirectX 11.1 applications but only at the feature set of DirectX 10.0. OpenGL 3.3 is supported, while Vulkan is not listed, indicating no Vulkan driver support. The display outputs are 2x DVI and 1x S-Video, reflecting a connector set from a pre-DisplayPort era. This combination of APIs and missing RT/tensor hardware makes the card unsuitable for contemporary ray-traced workloads. It can, however, handle older DirectX 10-era titles and OpenGL 3.3 applications, which aligns with its 2009 release. The absence of tensor cores also rules out any DLSS or AI-based upscaling, leaving traditional resolution scaling as the only option.
Power and Cooling
The thermal design power is rated at 105 W, a modest figure for a single-slot card. The suggested power supply unit is 300 W, which provides adequate headroom for a basic system with a few drives and peripherals. A single 6-pin power connector is required, and the card occupies a single slot, with a length of 229 mm or 9 inches. These specifications indicate a straightforward cooling solution—likely a single axial fan over an aluminum heatsink. The 105 W TDP is low enough that a capable air cooler suffices, and the 300 W PSU recommendation leaves room for a modest CPU and storage setup. The single-slot design is advantageous for compact cases, though the 229 mm length requires a mid-tower or larger chassis to accommodate it. The 1x 6-pin connector is a standard requirement for this power class, and the 300 W PSU rating suggests the card draws well within the limits of a typical 2009-era power supply.
FAQ
Q: What is the memory configuration of the GeForce GT 140 OEM?
A: It has 1024 MB of GDDR3 memory on a 256-bit bus, providing a bandwidth of 57.60 GB/s.
Q: Does this GPU support hardware ray tracing?
A: No. The FACT PACK lists no RT cores or tensor cores, so hardware ray tracing is not available.
Q: What is the required power supply wattage?
A: The suggested PSU is 300 W, and the card itself has a TDP of 105 W, needing one 6-pin connector.
Q: What is the manufacturing process and transistor count?
A: It is built on TSMC's 55 nm process with 505 million transistors on a 196 mm² die.
Q: Which APIs are supported?
A: DirectX 11.1 with a 10_0 feature level, OpenGL 3.3, and no Vulkan support.
Q: What is the production status and release date?
A: The production status is end-of-life, and it was released on 2009-03-09.
Benchmark Performance
The benchmark results show an average score of 0, with no individual benchmark entries listed in the FACT PACK. The percentile rank of 50 indicates that this GPU sits at the median of all GPUs in the database. Because there are no nearest rivals with scores or deltaPct values, percentage comparisons cannot be made. However, the raw compute metrics provide context: the FP32 performance is 208.0 GFLOPS, the pixel rate is 10.40 GPixel/s, and the texture rate is 20.80 GTexel/s. These numbers suggest a part that can handle 1080p gaming at low to medium settings in older titles, but will struggle with modern workloads. The 50th percentile ranking, combined with a zero benchmark score, implies that the database has not recorded any meaningful performance data for this OEM-specific variant, making it a placeholder in the ranking rather than a measured performer. The lack of deltas means the data cannot confirm whether it is faster or slower than any specific competitor. The 64 shading units and 32 TMUs, paired with 16 ROPs, deliver a balanced throughput that aligns with its median percentile, but the 208.0 GFLOPS FP32 figure is modest by any standard.
Who Should Consider It
Given the 1024 MB frame buffer and 57.60 GB/s of bandwidth, this card is best suited for resolutions at or below 1080p, though the pack does not specify a resolution. The 208.0 GFLOPS FP32 throughput and 20.80 GTexel/s texture rate indicate it can handle older DirectX 10 and early DirectX 11 titles with reduced settings. The absence of RT and tensor cores disqualifies it from any modern ray-traced or AI-enhanced workloads. The 105 W TDP and 300 W PSU requirement make it a low-stress addition to an older system, but its end-of-life production status means it is only relevant for legacy builds or retro gaming. Users with a 256-bit memory bus will benefit from the 57.60 GB/s bandwidth for texture-heavy scenes, but the 64 shading units limit shader complexity. The 50th percentile rank suggests it is a balanced performer for its era, but not a standout. For anyone seeking to play contemporary games at high settings, the data clearly indicates this is not the appropriate tool. It is, however, a viable option for a secondary machine dedicated to classic titles or as a display adapter for office workloads.
Memory Subsystem
The memory subsystem consists of 1024 MB of GDDR3 memory connected via a 256-bit bus. The memory clock is 900 MHz, with an effective data rate of 1800 Mbps, yielding a total bandwidth of 57.60 GB/s. This bandwidth is a critical factor for high-resolution rendering, as higher resolutions demand more data per frame. The 256-bit bus width is generous for the era, allowing the 57.60 GB/s to be delivered efficiently. However, the 1024 MB capacity is limited by modern standards, which means texture-heavy scenes at high resolutions will quickly exhaust the frame buffer. The pixel rate of 10.40 GPixel/s and texture rate of 20.80 GTexel/s are directly tied to the memory bandwidth and ROP/TMU counts (16 ROPs and 32 TMUs). For a GPU with a 50th percentile rank, this memory configuration is adequate for 1080p gaming with moderate texture quality, but at higher resolutions, the 1024 MB capacity and 57.60 GB/s bandwidth will become bottlenecks. The 256-bit bus helps mitigate the lower clock speed, but the effective 1800 Mbps is modest. Overall, the memory subsystem is a balanced component for its time, but it does not offer the headroom needed for modern high-resolution gaming. The 57.60 GB/s figure is the defining constraint for any demanding workload, and the 1024 MB capacity is the hard ceiling for texture detail.
The AMD Equivalent of GeForce GT 140 OEM
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce GT 140 OEM Comparisons
See how the GeForce GT 140 OEM stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce GT 140 OEM with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs