NVIDIA GeForce GT 130M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 130M Specifications
GeForce GT 130M GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 130M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 130M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 130M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 130M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 130M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 130M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 130M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 130M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 130M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 130M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 130M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 130M will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 130M Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 130M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 130M to maintain boost clocks without throttling.
GeForce GT 130M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 130M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 130M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 130M Product Information
Release and pricing details
The NVIDIA GeForce GT 130M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 130M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 130M Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 130M
The NVIDIA GeForce GT 130M is a mobile graphics processor from the GeForce 100M generation, built on the 55 nm process at TSMC using the Tesla architecture. It is an end-of-life product released in early 2009, positioned as a successor to the GeForce 9M series and predecessor to the GeForce 200M series. The chip, designated G96C, contains 314 million transistors on a 121 mm² die, yielding a transistor density of 2.6M per mm². With a 50th percentile ranking across all GPUs, the GT 130M sits squarely in the middle of the performance distribution, indicating it was a mainstream solution rather than a high-end part. The benchmark data shows no active scores for this unit, meaning all performance interpretations must be derived from its architectural specifications and raw compute metrics.
Who Should Consider It
The GeForce GT 130M is designed for portable devices, as indicated by its MXM Module slot width and portable-device-dependent display outputs. This is not a desktop card; it is a chip meant to be integrated into laptops or small form factor systems where space and power are constrained. Given its 32 shading units and 96.00 GFLOPS of FP32 compute, the GT 130M is suited for entry-level 3D workloads at modest settings. For gaming, this GPU targets 720p or lower resolutions with reduced detail levels — it lacks the raw throughput to drive modern titles at 1080p with high quality presets. Users who primarily need basic acceleration for older games, media playback, or light productivity tasks will find the GT 130M adequate, but those expecting smooth performance in contemporary software should look elsewhere. The 1024 MB GDDR3 memory capacity suggests it can handle moderate texture loads, though the 25.60 GB/s bandwidth will become a bottleneck in scenes with heavy asset streaming. In essence, this chip is for users who need a discrete GPU in a thin-and-light chassis for occasional gaming rather than sustained high-fidelity experiences.
Ray Tracing and Feature Set
The GT 130M does not include dedicated ray tracing cores or tensor cores, as these are absent from the fact pack. Its architecture, Tesla, predates the introduction of hardware-accelerated ray tracing by several generations, so the workload is entirely unsupported in that regard. The GPU relies on traditional rasterization techniques for rendering, which is expected for a 2009-era mobile part. On the API front, the GT 130M supports DirectX 11.1, but only with a 10_0 feature level — meaning it cannot execute the full DirectX 11 feature set, limiting it to DirectX 10-class shader models and resource bindings. OpenGL 3.3 is supported, which covers many legacy applications and some lighter modern titles, but no Vulkan support is listed. The absence of Vulkan and the restricted DirectX feature level mean that newer games leveraging these APIs either will not run or will fall back to compatibility paths, further reducing the card’s viability for contemporary use. For users interested in advanced rendering features like hardware ray tracing or AI-accelerated upscaling, the GT 130M offers none of these, and the data confirms this is a pure rasterization part with no tensor or RT acceleration.
Memory Subsystem
The memory subsystem of the GT 130M is built around 1024 MB of GDDR3 VRAM, connected via a 128-bit bus. The memory clock is 800 MHz, translating to 1600 Mbps effective, which yields a total bandwidth of 25.60 GB/s. This bandwidth figure is a critical constraint for high-resolution workloads. At 1080p or above, the limited 25.60 GB/s will struggle to feed the 32 shading units and 16 texture mapping units, leading to frame rate drops in texture-heavy scenes. The 128-bit bus width is narrower than what high-end parts of its era used, reinforcing the entry-level positioning. For a 1024 MB buffer, the capacity is sufficient for 720p gaming with moderate settings, but at higher resolutions, the combination of modest bandwidth and limited VRAM will cause texture pop-in and longer loading times. The pixel rate of 4.800 GPixel/s and texture rate of 9.600 GTexel/s further indicate that the memory subsystem is balanced to match the compute capability — it is not overprovisioned to handle future demands. In summary, the memory is adequate for its intended use case of lower resolutions, but it is a clear limiting factor if a user attempts to push beyond the card’s comfort zone.
How It Compares
The fact pack lists no nearest rivals for the GT 130M, so a direct comparison against specific competing models cannot be made from the provided data. The percentile rank of 50 indicates that exactly half of all GPUs in the database perform better and half perform worse, placing this chip at the median of the distribution. This suggests that, relative to the broader GPU landscape, the GT 130M is a mid-pack performer — not a low-end outlier, but also nowhere near the top. Without specific rival scores or delta percentages, the only positional reference is the percentile itself. Users can infer that this GPU will outperform integrated graphics solutions of its time, which typically occupy the lower quartiles, but will be outclassed by dedicated desktop parts and higher-tier mobile GPUs that sit above the 50th percentile. The lack of rival data means the analysis must rely on the raw specifications: 96.00 GFLOPS of FP32 compute is a baseline figure that many modern integrated processors exceed, but it was a reasonable number for a thin-and-light laptop in 2009. In essence, the GT 130M occupies a middle ground — more capable than the most basic options, but far from a performance part.
Benchmark Performance
No benchmark scores are available for the GT 130M in the fact pack, and the average benchmark score is recorded as 0. This absence of data means that empirical performance comparisons cannot be drawn from the pack itself. The only quantitative performance indicators are the raw throughput figures: 96.00 GFLOPS of FP32, 4.800 GPixel/s pixel fill rate, and 9.600 GTexel/s texture fill rate. These numbers indicate a GPU that can handle simple geometry and pixel shading at modest resolutions. For context, the FP32 figure of 96.00 GFLOPS is roughly double that of the lowest-tier integrated graphics from the late 2000s, but far below dedicated desktop cards that often exceeded 500 GFLOPS in that era. The pixel rate suggests that at 720p, the card could theoretically fill around 6-7 frames per second across the entire screen if every pixel required a full shader pass, though in practice, the 32 shading units would be the bottleneck. The texture rate of 9.600 GTexel/s implies it can apply textures to about 9.6 billion texels per second, which is sufficient for simple scenes but will degrade quickly with anisotropic filtering or multi-texturing. Since the nearest rivals are absent, no exact percentage deltas can be quoted, but the percentile rank of 50 strongly implies that this card’s real-world performance is average for its time — neither impressive nor embarrassing.
FAQ
Q: Does the GT 130M support DirectX 11 games?
A: The GPU supports DirectX 11.1, but only with a 10_0 feature level. This means it cannot run full DirectX 11 features and will only execute DirectX 10-class shader models, so many modern DirectX 11 titles will not run or will run with limited compatibility.
Q: How much VRAM does the GT 130M have?
A: It has 1024 MB of GDDR3 memory, which is sufficient for 720p gaming with moderate settings but may struggle with high-resolution textures at 1080p or above.
Q: Can the GT 130M do ray tracing?
A: No. The card has no ray tracing cores, and its Tesla architecture predates hardware-accelerated ray tracing entirely. It also lacks tensor cores, so no AI-based features are available.
Q: What is the memory bandwidth of this GPU?
A: The memory bandwidth is 25.60 GB/s, calculated from a 128-bit bus width and 1600 Mbps effective memory clock. This is a limiting factor for high-resolution workloads.
Q: Is the GT 130M still produced?
A: No, the production status is end-of-life. It was released in January 2009 and has been succeeded by the GeForce 200M series.
Q: What is the processing power of the GT 130M?
A: The GPU delivers 96.00 GFLOPS of FP32 compute, with 32 shading units, 16 texture mapping units, and 8 ROPs. This places it at the 50th percentile of all GPUs.
Power and Cooling
The GT 130M has a thermal design power (TDP) of 23 W, which is low for a discrete GPU and well-suited for mobile integration. This power envelope means that cooling requirements are modest — a simple heat pipe and fan arrangement in a laptop chassis should suffice, and the card does not require any external power connectors, as the fact pack lists "None" for power connectors. The slot width is MXM Module, which is a standardized form factor for laptop GPUs, allowing for upgradeability in some systems. No suggested PSU is listed, which is typical for mobile parts where power delivery is managed by the laptop’s own power supply and battery. The 23 W TDP is a key advantage for portable devices, as it keeps heat generation low and preserves battery life compared to higher-power GPUs. However, this low power draw also caps the performance ceiling, as the card cannot sustain high clock speeds or large numbers of active units without exceeding its thermal budget. Users should ensure that their laptop’s cooling solution is in good condition, but the data indicates that the GT 130M is an efficient part that should not cause thermal throttling in a properly designed chassis. The lack of a suggested PSU further confirms that this is a mobile-only component, not intended for desktop use.
The AMD Equivalent of GeForce GT 130M
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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