NVIDIA GeForce GT 130 OEM
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 130 OEM Specifications
GeForce GT 130 OEM GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 130 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 130 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 130 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 130 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 130 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 130 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 130 OEM by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 130 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 130 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 130 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 130 OEM is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 130 OEM will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 130 OEM Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 130 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 130 OEM to maintain boost clocks without throttling.
GeForce GT 130 OEM by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 130 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 130 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 130 OEM Product Information
Release and pricing details
The NVIDIA GeForce GT 130 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 130 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 130 OEM Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 130 OEM
The NVIDIA GeForce GT 130 OEM is a 55nm Tesla-architecture GPU from the GeForce 100 generation, released on March 9, 2009. It is built on the G94B chip with 505 million transistors on a 196 mm² die, and its production status is end-of-life. Designed for pre-built systems rather than retail, this card occupies a low-end position in the historical GPU landscape, with the database recording a 50th percentile standing among all GPUs and no average benchmark score.
Benchmark Performance
Theoretical performance metrics provide the only quantitative measure for this card, as no benchmark scores are recorded. The GT 130 OEM delivers 120.0 GFLOPS of FP32 compute, a pixel rate of 6.000 GPixel/s, and a texture rate of 12.00 GTexel/s. These figures come from its 48 shading units, 24 texture mapping units, and 12 ROPs. The 50th percentile standing suggests that, among all GPUs in the database, it sits exactly in the middle of the distribution—but given the absence of actual scores, this percentile should be interpreted as a placeholder rather than a tested result.
The shader count and fill rates indicate a design aimed at basic 3D acceleration. At 120 GFLOPS, the card can handle legacy DirectX 10 titles at modest settings, but it will struggle with anything beyond 720p or with high detail levels. The pixel rate of 6 GPixel/s limits resolution scaling, while the texture rate of 12 GTexel/s restricts texture-heavy scenes. In practical terms, the data suggests this card is suitable for 2D desktop work, light productivity, and very old games—not for any modern workload. The lack of tensor and RT cores further confirms its role as a pure rasterization part with no compute acceleration for AI or ray tracing.
Memory Subsystem
The GT 130 OEM is equipped with 512 MB of DDR2 memory on a 192-bit bus, yielding a bandwidth of 24.00 GB/s. The memory clock is 500 MHz, with an effective data rate of 1000 Mbps. This configuration is a clear bottleneck for any high-resolution or high-texture workload. The 512 MB capacity is insufficient for modern games, which typically require 2 GB or more even at 1080p. The DDR2 type is also far slower than the GDDR5 or GDDR6 used in contemporary cards, and the 24 GB/s bandwidth is roughly an order of magnitude below what modern entry-level GPUs offer—though no such comparison is quantified in the data.
For high resolutions, the memory subsystem is the primary limiting factor. At 1080p, the card would need to constantly swap textures from system memory, causing stutter and low frame rates. At 720p or lower, the 24 GB/s bandwidth can sustain simpler scenes with reduced texture quality. The 192-bit bus width is unusual for a low-end card, but it does not compensate for the slow memory type. In essence, the GT 130 OEM is best paired with displays running at 1366x768 or lower, where the memory bandwidth can keep up with the limited pixel workload.
Ray Tracing and Feature Set
There are no ray tracing cores or tensor cores on this GPU. The card supports DirectX 11.1 with a 10_0 feature level, meaning it can run DirectX 10-class shaders but does not support the full DirectX 11 feature set. OpenGL 3.3 is supported, while Vulkan is not available. This API profile places the GT 130 OEM firmly in the pre-2010 era of graphics technology. Hardware ray tracing is entirely absent, and any ray-traced effects would have to be software-based, which is impractical given the low compute throughput.
The feature set is otherwise minimal: the card has no dedicated hardware for video encoding or decoding beyond what was standard in 2009. It offers 2x DVI and 1x S-Video outputs, which limits modern display connectivity. The lack of Vulkan support means it cannot run modern Vulkan-based games or applications. For any user expecting hardware-accelerated ray tracing or AI features, the data clearly shows this card is not equipped. Its capabilities are limited to traditional rasterization with fixed-function and shader-based rendering.
Who Should Consider It
Given its performance and feature set, the GT 130 OEM is appropriate only for specific, low-demand scenarios. It can serve as a basic display adapter for office PCs, point-of-sale systems, or legacy machines that need to output to older monitors via DVI or S-Video. For gaming, the card is only viable for titles released before 2008, and even then at low resolutions and detail settings. The 120 GFLOPS FP32 throughput and 24 GB/s bandwidth are sufficient for 2D applications, video playback of standard-definition content, and light web browsing.
Users with modern software requirements should not consider this card. It lacks the memory capacity and bandwidth for 1080p gaming, and its DirectX 10_0 feature level prevents it from running many modern games that require DirectX 11 or 12. The absence of Vulkan support further narrows its compatibility. In short, the GT 130 OEM is a relic for retro computing or as a temporary display output, not a viable solution for contemporary workloads.
How It Compares
The database does not include any nearest rivals for the GT 130 OEM, so direct percentage deltas cannot be provided. However, its position within the GeForce product stack is clear from the generation lineage. It succeeds the GeForce 9 series and precedes the GeForce 200 series, but no performance deltas between these generations are recorded. The G94B chip is shared with other GeForce 100 parts, but again, no comparative scores exist.
Given the lack of benchmark data, comparisons must rely on architectural context. The GT 130 OEM uses the Tesla architecture, which was also used in the GeForce 9 series. Its 48 shading units and 12 ROPs are typical of a low-end part from that era. Without rival scores, it is impossible to state whether it outperforms or lags behind specific competitors. The 50th percentile standing is the only quantitative reference, but it carries no relational meaning without a defined peer group. For readers, the takeaway is that this card is a low-end OEM product with no recorded competitive metrics.
Power and Cooling
The GT 130 OEM has a thermal design power (TDP) of 75 W, which is modest by any standard. It requires a single 6-pin power connector and a suggested power supply of 250 W. This makes it easy to install in older systems with low-wattage PSUs. The card is single-slot, measuring 229 mm (9 inches) in length, which fits comfortably in most mid-tower and full-tower cases. Its power efficiency is reasonable for the era, but the lack of modern idle power management means it draws a constant load.
The cooling solution is not specified, but the low TDP suggests a simple passive or low-speed fan design would suffice. The single-slot form factor ensures it does not block adjacent slots, though the 6-pin connector adds a cable requirement. For a system with a 250 W PSU, the GT 130 OEM leaves little headroom for additional components, so users should ensure their overall system power draw stays within the PSU's rating. The card's end-of-life status means replacement parts may be scarce.
FAQ
Q: What is the memory bandwidth of the GT 130 OEM?
A: The memory bandwidth is 24.00 GB/s, derived from a 192-bit bus and DDR2 memory running at 500 MHz (1000 Mbps effective).
Q: Does this card support Vulkan?
A: No, Vulkan is not supported. The card only supports DirectX 11.1 (with a 10_0 feature level) and OpenGL 3.3.
Q: What is the TDP and what power supply is recommended?
A: The TDP is 75 W, and the suggested power supply is 250 W. It requires a single 6-pin power connector.
Q: What display outputs are available?
A: The card offers 2x DVI and 1x S-Video outputs.
Q: When was the GT 130 OEM released?
A: It was released on March 9, 2009.
Q: What is the transistor count and die size?
A: The GPU contains 505 million transistors on a 196 mm² die, fabricated on a 55 nm process.
The AMD Equivalent of GeForce GT 130 OEM
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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