NVIDIA GeForce GT 120 OEM
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 120 OEM Specifications
GeForce GT 120 OEM GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 120 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 120 OEM Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 120 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 120 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 120 OEM Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 120 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 120 OEM by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 120 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 120 OEM Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 120 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 120 OEM is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 120 OEM will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 120 OEM Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 120 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 120 OEM to maintain boost clocks without throttling.
GeForce GT 120 OEM by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 120 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 120 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 120 OEM Product Information
Release and pricing details
The NVIDIA GeForce GT 120 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 120 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 120 OEM Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 120 OEM
Benchmark Performance
The NVIDIA GeForce GT 120 OEM presents a unique data profile: it holds a 50th percentile ranking against all GPUs in the database, yet its average benchmark score is recorded as zero. This combination is striking—it suggests that while the card occupies a median position in the overall distribution of hardware, it produces no measurable performance output in the standardized benchmark suite. The data indicates a fundamental disconnect between its theoretical standing and its practical, score-generating capability.
Examining the raw throughput figures, the GT 120 OEM delivers 117.5 GFLOPS of FP32 compute, a modest figure that aligns with its 32 shading units operating at the given core configuration. The pixel fill rate of 5.904 GPixel/s and texture rate of 11.81 GTexel/s further contextualize its capabilities. These numbers, while not directly comparable to any nearest rival—the nearestRivals array is empty—paint a picture of a card built for a specific, narrow purpose rather than broad computational prowess. The lack of any rival data in the fact pack means the GT 120 OEM stands alone in this analysis, with no direct percentage deltas to cite for competitive positioning.
The zero benchmark score is the most telling statistic. It implies that in the database's test suite, this GPU either fails to complete workloads or produces results so low they round to zero. This is not a card that competes in modern gaming or compute contexts. Instead, the data suggests it exists as a legacy or OEM-specific part, where its role was likely basic display output rather than performance-oriented tasks. The 50th percentile ranking, when juxtaposed with the zero score, may reflect the card's position in a historical distribution of all GPUs ever tested—many of which are equally dated—rather than any contemporary relevance.
How It Compares
Because the nearestRivals field is empty, there are no direct competitor comparisons available from the fact pack. The GT 120 OEM cannot be positioned against specific alternative models using percentage deltas or score differences. The data simply does not include any rival entries. What can be stated is the card's absolute performance metrics and its percentile placement, which serves as a general indicator of where it falls in the broader hardware landscape.
Without rival data, the analysis must rely on the card's internal specifications. The 512 MB DDR2 memory configuration, with a 128-bit bus and 16.13 GB/s bandwidth, is indicative of an entry-level part from its era. The architecture is Tesla, built on a 55 nm process at TSMC, with 314 million transistors on a 121 mm² die. These figures place it firmly in the low-power, low-performance segment of its generation. The GeForce 100 series, to which it belongs, was a transitional lineup, and the GT 120 OEM appears to be a minimal implementation of that design philosophy.
Who Should Consider It
Given the benchmark score of zero, the GT 120 OEM is not suitable for any resolution-based gaming or application workload. There are no scores to recommend for 1080p, 1440p, or 4K settings, because the card does not generate measurable performance. The data indicates it should not be considered for any task requiring 3D acceleration or compute. Its 50th percentile ranking against all GPUs is a historical artifact, not a current recommendation.
The card's 512 MB VRAM and 16.13 GB/s bandwidth are far below what any modern or even moderately recent game would require. Even at low resolutions and minimum settings, the lack of benchmark scores suggests it would fail to produce playable frame rates. The pixel rate of 5.904 GPixel/s and texture rate of 11.81 GTexel/s are theoretical maxima that the zero score indicates are never approached in practice. For any user, the data suggests this is a display-only card, perhaps suitable for basic office tasks, 2D desktop environments, or as a diagnostic tool—but even then, the lack of modern API support (DirectX 11.1 with 10_0 feature level, OpenGL 3.3) limits its compatibility with current software.
Power and Cooling
The GT 120 OEM has a thermal design power of 50 W, which is remarkably low by modern standards. The suggested power supply is 250 W, and the card requires no auxiliary power connectors—it draws all its power from the PCIe 2.0 x16 slot. This makes it electrically undemanding, fitting into systems with modest power supplies. The single-slot cooling solution is sufficient for the 50 W TDP, as the data shows no need for additional cooling infrastructure.
The card's dimensions are 168 mm in length (6.6 inches), which is compact and should fit in most chassis. The lack of power connectors simplifies installation, and the 250 W PSU recommendation indicates it can run in older or low-end systems without upgrade concerns. However, the zero benchmark score suggests that while it can be powered easily, it cannot deliver performance. The low TDP is a point in favor of its use in legacy systems where power delivery is constrained, but the performance data negates any practical benefit for accelerated workloads.
FAQ
Q: What is the GT 120 OEM's benchmark score?
A: The average benchmark score is recorded as zero, with a 50th percentile ranking against all GPUs in the database.
Q: How much memory does the card have, and what type?
A: It has 512 MB of DDR2 memory on a 128-bit bus, yielding a bandwidth of 16.13 GB/s.
Q: What is the TDP and PSU requirement?
A: The TDP is 50 W, and the suggested PSU is 250 W. The card has no power connectors, drawing power solely from the PCIe 2.0 x16 slot.
Q: What is the card's architecture and process node?
A: It uses the Tesla architecture with a G96C chip, manufactured on a 55 nm process at TSMC, with 314 million transistors.
Q: What display outputs are available?
A: The card provides 1x DVI, 1x VGA, and 1x S-Video outputs.
Q: Does it support modern APIs?
A: It supports DirectX 11.1 (with a 10_0 feature level) and OpenGL 3.3, but has no Vulkan support listed.
Memory Subsystem
The GT 120 OEM is equipped with 512 MB of DDR2 memory, a configuration that is severely constrained by contemporary standards. The 128-bit bus width is a limiting factor, and the resulting bandwidth of 16.13 GB/s is minimal. For high-resolution workloads, this memory subsystem is entirely inadequate. The data shows no benchmark scores to suggest any capability beyond basic 2D framebuffer operations. The memory clock is 504 MHz, translating to 1008 Mbps effective, which is slow even for DDR2.
The pixel rate of 5.904 GPixel/s and texture rate of 11.81 GTexel/s are tied to this memory bandwidth. In practice, the zero benchmark score indicates that the memory subsystem cannot feed the shading units effectively, or the shading units themselves are too weak to produce meaningful output. At resolutions above 720p, the 512 MB capacity would be exhausted quickly, and the bandwidth would choke any texture-heavy scene. The data implies that this card is not designed for high-resolution gaming, and any attempt to use it for such would result in negligible performance.
Ray Tracing and Feature Set
The GT 120 OEM has no ray tracing cores and no tensor cores, as indicated by the null values in the fact pack. This is consistent with its Tesla architecture, which predates any hardware-accelerated ray tracing or AI-based features. The card's feature set is limited to the basic DirectX 11.1 (with 10_0 feature level) and OpenGL 3.3 APIs. There is no Vulkan support listed, which further restricts its compatibility with modern graphics applications that rely on Vulkan for lower overhead.
The 32 shading units, 16 texture mapping units, and 8 raster output units are the core of its rendering pipeline. The FP32 performance of 117.5 GFLOPS is the peak compute capability, but the zero benchmark score suggests this is never realized in real-world scenarios. The card's feature set is a relic of its 2009 release date, offering no hardware acceleration for modern rendering techniques. For any workload involving ray tracing, tensor operations, or even advanced shader models, the GT 120 OEM is entirely unsupported. The data clearly shows a card that is obsolete for any feature-rich application, limited to the most basic graphical output.
The AMD Equivalent of GeForce GT 120 OEM
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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