NVIDIA GeForce GT 1030 DDR4
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce GT 1030 DDR4 Specifications
GeForce GT 1030 DDR4 GPU Core
Shader units and compute resources
The NVIDIA GeForce GT 1030 DDR4 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
GT 1030 DDR4 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce GT 1030 DDR4's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 1030 DDR4 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce GT 1030 DDR4 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 1030 DDR4's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce GT 1030 DDR4 by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the GT 1030 DDR4, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
GT 1030 DDR4 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 1030 DDR4 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Pascal Architecture & Process
Manufacturing and design details
The NVIDIA GeForce GT 1030 DDR4 is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 1030 DDR4 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce GT 1030 DDR4 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce GT 1030 DDR4 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 1030 DDR4 to maintain boost clocks without throttling.
GeForce GT 1030 DDR4 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce GT 1030 DDR4 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce GT 1030 DDR4. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce GT 1030 DDR4 Product Information
Release and pricing details
The NVIDIA GeForce GT 1030 DDR4 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 1030 DDR4 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce GT 1030 DDR4 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce GT 1030 DDR4
# NVIDIA GeForce GT 1030 DDR4 — Database Analysis
The NVIDIA GeForce GT 1030 DDR4 is an end-of-life entry-level graphics card built on the Pascal architecture, fabricated on Samsung’s 14 nm process with 1,800 million transistors packed into a 74 mm² die. It was released on March 11, 2018, as part of the GeForce 10 generation, positioned between the GeForce 900 family and the GeForce 20 series. The card carries a launch MSRP of 79 USD, and its benchmark percentile against all GPUs sits at 50, indicating it falls squarely in the middle of the performance distribution—though this is a reflection of the sheer number of older and weaker cards still tracked, not of modern capability.
Power and Cooling
The GT 1030 DDR4 is an exceptionally low-power part, with a TDP of just 20 W. This figure places it in the absolute entry tier of graphics cards, where power consumption is almost an afterthought rather than a design constraint. The card requires no auxiliary power connectors whatsoever—power is drawn entirely from the PCIe slot, which simplifies installation in almost any desktop system. The suggested power supply rating is 200 W, a number that any modern system power supply will comfortably exceed, and even most older units from the past decade will handle this card without strain.
The physical design reflects this low-power philosophy. The card is single-slot, measuring 145 mm in length (5.7 inches), 69 mm in height (2.7 inches), and just 15 mm in width (0.6 inches). These dimensions make it suitable for small form factor cases and compact pre-built systems where space is at a premium. The absence of a power connector and the minimal cooling requirements mean that even a basic passive or low-profile cooler suffices, though the data does not specify the exact cooler type. The 200 W PSU recommendation is more about system headroom for other components (CPU, drives, fans) than about the card itself, as the 20 W TDP is trivially small in the context of a full PC build.
Ray Tracing and Feature Set
The GT 1030 DDR4 does not include dedicated ray tracing cores or tensor cores—these fields are null in the hardware specifications, which is expected for a Pascal-generation chip. The architecture predates NVIDIA’s RTX line, so hardware-accelerated ray tracing and DLSS are entirely absent. Instead, the card relies on traditional rasterization techniques, with 384 shading units, 24 texture mapping units, and 16 render output units driving its pixel and texture throughput.
API support is surprisingly current for a card of this vintage. The GPU supports DirectX 12 with feature level 12_1, which covers the essential DX12 features but excludes some of the more advanced features found in higher tiers. OpenGL 4.6 is fully supported, and Vulkan 1.4 is listed—a notable inclusion that suggests driver updates have kept the card compatible with modern cross-platform titles. The FP32 compute throughput is rated at 1,059.1 GFLOPS, while FP16 performance is dramatically lower at 16.55 GFLOPS, reflecting a 1:64 ratio that makes the card ill-suited for any compute workloads that benefit from half-precision arithmetic. Pixel rate is 22.06 GPixel/s and texture rate is 33.10 GTexel/s, numbers that align with the card’s modest core configuration.
Display connectivity is limited to one DVI port and one HDMI 2.0 output. The HDMI 2.0 standard allows for 4K output at 60 Hz, though the card’s rendering capabilities will struggle at that resolution in most games. The bus interface is PCIe 3.0 x4, which is a reduced lane count compared to the typical x16 slot—this could theoretically limit bandwidth in some scenarios, but given the card’s low memory bandwidth (16.80 GB/s), the x4 connection is unlikely to be a bottleneck in practice.
Benchmark Performance
The benchmark data for the GT 1030 DDR4 is sparse, with no individual benchmark scores recorded and an average benchmark score of 0 in the dataset. However, the percentile versus all GPUs is listed at 50, which provides a reference point for positioning. This percentile suggests that the card outperforms half of all GPUs tracked in the database, but this is misleading due to the inclusion of many ancient integrated and low-end discrete parts in the comparison set.
Without direct rival scores or specific benchmark deltas, performance must be inferred from the hardware specifications. The 1,059.1 GFLOPS FP32 throughput and 16.80 GB/s memory bandwidth indicate that the card is designed for 720p gaming at low to medium settings, or 1080p for esports titles with modest requirements. The memory bandwidth figure is particularly telling—16.80 GB/s is low even by entry-level standards, and the DDR4 memory type (rather than GDDR5) further limits performance. The 2 GB VRAM capacity will also constrain texture quality and resolution in modern games, which increasingly require 4 GB or more for high-detail settings.
The pixel rate of 22.06 GPixel/s and texture rate of 33.10 GTexel/s suggest that the card can handle basic 1080p output but will struggle with fill-rate-heavy effects like high-resolution shadows or anti-aliasing. Clock speeds are modest, with a base of 1152 MHz and a boost of 1379 MHz, which are typical for a low-power Pascal chip. The 50th percentile ranking implies that the card is not a complete non-entity in the database, but the absence of benchmark scores makes quantitative comparison impossible—the data simply does not support claims of specific percentage advantages or deficits relative to other cards.
How It Compares
The nearestRivals field in the data is empty, meaning there are no direct comparison points provided. This absence is itself informative: the GT 1030 DDR4 occupies a niche where few other cards are directly comparable, likely because it sits at the very bottom of discrete GPU performance tiers. Without rival names or deltaPct values, any comparative analysis must rely on the hardware specifications alone.
The card’s predecessor is the GeForce 900 series, and its successor is the GeForce 20 series, but the data does not provide specific performance deltas between these generations. The 14 nm process and Pascal architecture are shared with other GeForce 10 cards, but the GT 1030 DDR4 is clearly the weakest of that family based on its core configuration. The lack of rivals in the dataset may reflect the card’s unique position as a low-power, low-cost option with no direct competitors at its exact performance and power envelope—most other manufacturers target slightly higher performance tiers.
Memory Subsystem
The memory configuration is the most distinctive aspect of the GT 1030 DDR4. It features 2 GB of DDR4 memory on a 64-bit bus, yielding a total bandwidth of just 16.80 GB/s. The memory clock is 1050 MHz, which translates to 2.1 Gbps effective. This is dramatically slower than the GDDR5 memory used on most discrete GPUs of the era, including the standard GT 1030 variant, and it represents a significant bottleneck for the card’s overall performance.
The 64-bit bus width is half of what many entry-level cards use (128-bit), and the DDR4 type compounds the issue. For high resolutions, this memory subsystem is severely limiting. At 1080p, the card may manage playable frame rates in undemanding titles, but at 1440p or 4K, the bandwidth will choke performance regardless of the GPU’s compute capabilities. The 2 GB capacity is also restrictive—modern games with high-resolution textures will exceed this limit quickly, forcing the card to use system memory over the PCIe bus, which further reduces effective bandwidth. For any resolution above 1080p, this memory configuration effectively disqualifies the card from serious gaming use.
FAQ
Q: Does the GT 1030 DDR4 support hardware ray tracing?
A: No. The card has no dedicated ray tracing cores or tensor cores, as indicated by the null values in the specifications. Ray tracing would be handled entirely in software, which is impractical given the card’s low compute throughput.
Q: What is the power consumption of this card?
A: The TDP is 20 W, and the card requires no power connectors, drawing all power from the PCIe slot. The suggested power supply is 200 W, which provides ample headroom for the rest of the system.
Q: What APIs does the card support?
A: The card supports DirectX 12 with feature level 12_1, OpenGL 4.6, and Vulkan 1.4. This covers most modern game APIs, though the DX12 feature level is not the highest available.
Q: How much VRAM does the card have, and what type?
A: The card has 2 GB of DDR4 memory on a 64-bit bus, with a bandwidth of 16.80 GB/s. This is low for modern gaming and will limit texture quality and resolution.
Q: What display outputs are available?
A: The card offers one DVI port and one HDMI 2.0 output. The HDMI 2.0 standard supports 4K at 60 Hz, though the card’s performance at that resolution will be very limited.
Q: Is the card still in production?
A: No, the production status is listed as end-of-life. It was released on March 11, 2018, and has since been discontinued in favor of newer entry-level options.
Who Should Consider It
The GT 1030 DDR4 is a card for very specific use cases, and its 50th percentile ranking against all GPUs should be interpreted with caution. For gaming, this card is only viable at 720p resolution with low to medium settings in less demanding titles, or at 1080p for esports games that are not graphically intensive. The 2 GB DDR4 memory and 16.80 GB/s bandwidth are the primary constraints—they will cause stuttering and texture pop-in in any game that requires more than 2 GB of VRAM or high memory bandwidth.
Given the 1,059.1 GFLOPS FP32 performance and the absence of benchmark scores, the card is best suited for office productivity, media playback, or as a display adapter for systems without integrated graphics. It can drive a 4K display at 60 Hz via HDMI 2.0 for desktop use, but gaming at that resolution is out of the question. Users who need a card for light gaming at low resolutions or for basic system builds will find the 20 W power draw and single-slot form factor appealing, but anyone expecting modern gaming performance should look elsewhere. The 79 USD launch MSRP places it at the entry point, but the data does not support recommendations for high-resolution or high-settings gaming.
The AMD Equivalent of GeForce GT 1030 DDR4
Looking for a similar graphics card from AMD? The AMD Radeon RX 550X 640SP offers comparable performance and features in the AMD lineup.
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