GEFORCE

NVIDIA GeForce GT 1010 DDR4

NVIDIA graphics card specifications and benchmark scores

2 GB
VRAM
1380
MHz Boost
20W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 2 GB
Boost Clock 1,380 MHz
Shaders 256
Bus Width 64-bit
TDP 20W
Memory Type DDR4
Architecture Pascal
nm
Process 14 nm
Released Jan 2021

NVIDIA GeForce GT 1010 DDR4 Specifications

GeForce GT 1010 DDR4 GPU Core

Shader units and compute resources

The NVIDIA GeForce GT 1010 DDR4 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
256
Shaders
256
TMUs
16
ROPs
8
SM Count
2

GT 1010 DDR4 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce GT 1010 DDR4's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce GT 1010 DDR4 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

Base Clock
1152 MHz
Base Clock
1,152 MHz
Boost Clock
1380 MHz
Boost Clock
1,380 MHz
Memory Clock
1050 MHz 2.1 Gbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce GT 1010 DDR4 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce GT 1010 DDR4's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
2 GB
VRAM
2,048 MB
Memory Type
DDR4
VRAM Type
DDR4
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
16.80 GB/s

GeForce GT 1010 DDR4 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the GT 1010 DDR4, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L1 Cache
16 KB (per SM)
L2 Cache
256 KB

GT 1010 DDR4 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce GT 1010 DDR4 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
706.6 GFLOPS
FP64 (Double)
29.44 GFLOPS (1:24)
Pixel Rate
11.04 GPixel/s
Texture Rate
22.08 GTexel/s

Pascal Architecture & Process

Manufacturing and design details

The NVIDIA GeForce GT 1010 DDR4 is built on NVIDIA's Pascal architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the GT 1010 DDR4 will perform in GPU benchmarks compared to previous generations.

Architecture
Pascal
GPU Name
GP108
Process Node
14 nm
Foundry
Samsung
Transistors
1,800 million
Die Size
74 mm²
Density
24.3M / mm²

NVIDIA's GeForce GT 1010 DDR4 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce GT 1010 DDR4 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce GT 1010 DDR4 to maintain boost clocks without throttling.

TDP
20 W
TDP
20W
Power Connectors
None
Suggested PSU
200 W

GeForce GT 1010 DDR4 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce GT 1010 DDR4 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
147 mm 5.8 inches
Bus Interface
PCIe 3.0 x4
Display Outputs
1x DVI1x mini-HDMI 2.0
Display Outputs
1x DVI1x mini-HDMI 2.0

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce GT 1010 DDR4. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
12 (12_1)
DirectX
12 (12_1)
OpenGL
4.6
OpenGL
4.6
Vulkan
1.4
Vulkan
1.4
OpenCL
3.0
CUDA
6.1
Shader Model
6.8

GeForce GT 1010 DDR4 Product Information

Release and pricing details

The NVIDIA GeForce GT 1010 DDR4 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce GT 1010 DDR4 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2021
Production
End-of-life
Predecessor
GeForce 900
Successor
GeForce 20

GeForce GT 1010 DDR4 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce GT 1010 DDR4

The NVIDIA GeForce GT 1010 DDR4 is a discrete graphics card based on the Pascal architecture, manufactured on Samsung’s 14 nm process node. It was released on January 12, 2021, and is positioned as an entry-level solution within the GeForce 10 generation. The card is built around the GP108 chip, which contains 1,800 million transistors on a 74 mm² die, resulting in a transistor density of 24.3M per mm². This is an end-of-life product, and benchmark data shows it holds a 50th percentile ranking among all GPUs, though its average benchmark score is listed as zero, indicating limited or no direct performance measurements were captured for this database entry.

Benchmark Performance

The GT 1010 DDR4’s raw compute specifications provide a baseline for understanding its performance class, even in the absence of direct benchmark scores. The card delivers 706.6 GFLOPS of FP32 compute performance, which is a modest figure indicative of its entry-level positioning. Its pixel rate is 11.04 GPixel/s, and its texture rate is 22.08 GTexel/s, driven by 256 shading units, 16 texture mapping units, and 8 raster operation units. These numbers suggest that the card is designed for basic display output and light 2D workloads rather than demanding 3D rendering.

Since the nearestRivals array is empty, there are no direct percentage deltas to report against competing products. However, the 50th percentile ranking across all GPUs places this card in the middle of the historical performance distribution, which is somewhat misleading given its low absolute specifications. The zero average benchmark score implies that no standardized tests were run or recorded, making direct comparisons impossible from this dataset. What can be inferred is that the GT 1010 DDR4’s performance ceiling is constrained by its 64-bit memory bus and DDR4 memory type, which severely limits data throughput compared to cards using GDDR5 or GDDR6 memory. The clock speeds of 1152 MHz base and 1380 MHz boost are modest, and the memory operates at 1050 MHz, translating to 2.1 Gbps effective.

In practical terms, the data indicates this card would struggle with modern gaming titles even at low resolutions and settings. The FP32 throughput of 706.6 GFLOPS is roughly an order of magnitude below what contemporary mainstream GPUs offer, suggesting that the GT 1010 DDR4 is more suited to office productivity, video playback, and legacy applications. The lack of benchmark scores in the fact pack means that any performance claims must be extrapolated from these compute metrics, which uniformly point to a very low-end part.

Ray Tracing and Feature Set

The GT 1010 DDR4 does not include dedicated ray tracing cores or tensor cores, as these fields are null in the specifications. This is consistent with its Pascal architecture, which predates NVIDIA’s RTX line that introduced hardware-accelerated ray tracing. Consequently, any ray tracing workloads would have to be handled by the general-purpose shading units, resulting in extremely poor performance that would be impractical for gaming or professional visualization tasks. The absence of tensor cores also means no hardware acceleration for AI-based features such as DLSS, which requires tensor core support.

In terms of API support, the card supports DirectX 12 with feature level 12_1, OpenGL 4.6, and Vulkan 1.4. The DirectX 12_1 feature level indicates support for conservative rasterization and other optional features, but it does not include the highest-tier features like variable rate shading or mesh shaders found in newer APIs. Vulkan 1.4 support is notable for a Pascal-era card, as it allows access to modern low-level graphics APIs, though the hardware’s compute capabilities will limit any benefits. The display outputs consist of one DVI port and one mini-HDMI 2.0 connector, which supports 4K output at basic refresh rates but lacks DisplayPort connectivity. Overall, the feature set is minimal, with no hardware acceleration for ray tracing or AI, making it a pure rasterization-based card for basic tasks.

Who Should Consider It

Given the performance metrics, the GT 1010 DDR4 is appropriate for users who require a discrete GPU for non-gaming purposes, such as enabling multiple displays or providing hardware acceleration for video decoding in legacy systems. The 2 GB DDR4 memory and 16.80 GB/s bandwidth are sufficient for 2D desktop workloads and basic video playback, but they will bottleneck any 3D application. The card’s 20 W TDP and single-slot design make it suitable for low-power office PCs or small form factor builds where space and power are at a premium.

For gaming, the data suggests that the GT 1010 DDR4 is not viable at any modern resolution. At 1080p with low settings, the FP32 throughput and memory bandwidth would likely result in single-digit to low-double-digit frame rates in most contemporary titles. The 8 ROPs and 22.08 GTexel/s texture rate are far too low for high-resolution textures or complex geometry. Users seeking even entry-level gaming performance would need to look at higher-tier products, as the GT 1010 DDR4’s specifications place it below the minimum requirements for most games released after its launch date. It could handle very old or indie titles, but even then, the 2 GB memory limit would cause issues with modern texture packs.

How It Compares

Since the nearestRivals array is empty, there are no direct competitor comparisons available from the fact pack. The card’s percentile rank of 50 is the only relative metric, but this is based on all GPUs historically and does not account for its specific generation or class. In the absence of rival data, the GT 1010 DDR4 stands alone in this database as a low-end Pascal part. Its predecessor is listed as the GeForce 900 series, and its successor is the GeForce 20 series, which places it between two generations that both offered significantly higher performance. The GT 1010 DDR4 is thus a transitional product that does not carry forward the performance traits of its predecessor nor introduce the new features of its successor.

Without benchmark scores or rival deltas, any comparative analysis must rely on architectural differences. The Pascal architecture is known for its efficiency, but the GT 1010 DDR4 is the smallest and slowest implementation of that architecture. The 14 nm process node and 20 W TDP reflect a design focus on low power rather than performance. This positioning suggests that the card was intended for OEM systems and basic desktop use, not for enthusiasts or gamers. The lack of any nearest rivals in the data implies that it occupies a unique, isolated niche in the database.

Power and Cooling

The GT 1010 DDR4 has a TDP of 20 W, which is exceptionally low for a discrete GPU. This low power draw means that the card does not require any external power connectors, as the power connectors field is listed as "None." The card draws all its power from the PCIe slot, which provides up to 75 W, leaving ample headroom. The suggested PSU rating is 200 W, which is a very modest requirement that most existing power supplies, even older or low-wattage units, can easily meet. The single-slot design and 147 mm length (5.8 inches) make it physically compact, fitting into small chassis without clearance issues.

Cooling is a non-issue given the 20 W TDP. A simple passive heatsink or a low-profile active cooler would suffice, as the card generates minimal heat. The absence of power connectors simplifies installation, as no additional cable management is needed. The PCIe 3.0 x4 bus interface is another indicator of the card’s low bandwidth requirements, as even a x4 link provides more than enough throughput for the 16.80 GB/s memory bandwidth. Overall, the power and cooling characteristics are the card’s most favorable attributes, making it an easy drop-in upgrade for older systems with limited PSU capacity.

FAQ

Q: Does the GT 1010 DDR4 support hardware ray tracing?

A: No, the card has no ray tracing cores, as those fields are null in the specifications. It relies on the Pascal architecture’s general-purpose shading units, which are not suitable for ray tracing workloads.

Q: What is the memory bandwidth of this card?

A: The memory bandwidth is 16.80 GB/s, derived from a 64-bit bus width and DDR4 memory running at 1050 MHz (2.1 Gbps effective). This is very low by modern standards.

Q: Can this card run modern games at 1080p?

A: Based on its FP32 performance of 706.6 GFLOPS and 2 GB memory, the card would not provide playable frame rates in modern titles. It is more suited for basic display and 2D applications.

Q: What power supply is recommended for this GPU?

A: The suggested PSU is 200 W, and the card has a 20 W TDP. It requires no external power connectors, drawing all power from the PCIe slot.

Q: What display outputs are available?

A: The card features one DVI port and one mini-HDMI 2.0 connector. There is no DisplayPort output.

Q: What API versions does this card support?

A: It supports DirectX 12 (12_1 feature level), OpenGL 4.6, and Vulkan 1.4, providing compatibility with modern graphics APIs, though hardware limitations will cap performance.

Memory Subsystem

The GT 1010 DDR4 is equipped with 2 GB of DDR4 memory on a 64-bit bus, yielding a total bandwidth of 16.80 GB/s. This memory configuration is the most significant bottleneck for the card, as DDR4 is substantially slower than the GDDR5 or GDDR6 used in most discrete GPUs. The 64-bit bus width is half of what entry-level cards typically use, and the 2 GB capacity is insufficient for modern game textures, which often require 4 GB or more at high resolutions. The memory clock of 1050 MHz, translating to 2.1 Gbps effective, is low even for DDR4, further limiting data transfer rates.

At 1080p, the 2 GB capacity will cause texture streaming issues in games that require more memory, leading to stuttering or reduced texture quality. At higher resolutions like 1440p or 4K, the card is entirely unsuitable, as both the capacity and bandwidth are far below what is needed. The 16.80 GB/s bandwidth means that even simple shader operations will be constrained by memory latency and throughput. For context, the FP32 compute of 706.6 GFLOPS is relatively higher than the memory bandwidth, indicating an unbalanced design where the GPU core is starved for data. This imbalance reinforces that the card is intended for workloads that are compute-light and memory-light, such as desktop compositing or video playback, rather than 3D rendering. The memory subsystem is thus the defining limitation of the GT 1010 DDR4, capping its performance in any memory-intensive scenario.

The AMD Equivalent of GeForce GT 1010 DDR4

Looking for a similar graphics card from AMD? The AMD Radeon RX 6700 XT offers comparable performance and features in the AMD lineup.

AMD Radeon RX 6700 XT

AMD • 12 GB VRAM

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