GEFORCE

NVIDIA GeForce Go 7950 GTX

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
45W
TDP
256
Bus Width

At a Glance

NVIDIA
VRAM 512 MB
Bus Width 256-bit
TDP 45W
Memory Type GDDR3
Architecture Curie
nm
Process 90 nm
Released Oct 2006

NVIDIA GeForce Go 7950 GTX Specifications

GeForce Go 7950 GTX GPU Core

Shader units and compute resources

The NVIDIA GeForce Go 7950 GTX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
24
ROPs
16

Go 7950 GTX Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce Go 7950 GTX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 7950 GTX by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
575 MHz
Memory Clock
700 MHz 1400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce Go 7950 GTX Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 7950 GTX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
44.80 GB/s

Go 7950 GTX Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 7950 GTX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
9.200 GPixel/s
Texture Rate
13.80 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce Go 7950 GTX is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 7950 GTX will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
G71
Process Node
90 nm
Foundry
TSMC
Transistors
278 million
Die Size
196 mm²
Density
1.4M / mm²

NVIDIA's GeForce Go 7950 GTX Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce Go 7950 GTX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 7950 GTX to maintain boost clocks without throttling.

TDP
45 W
TDP
45W
Power Connectors
None

GeForce Go 7950 GTX by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce Go 7950 GTX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-III
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce Go 7950 GTX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1.2 (full) 3.x (partial)
OpenGL
2.1.2 (full) 3.x (partial)
Shader Model
3.0

GeForce Go 7950 GTX Product Information

Release and pricing details

The NVIDIA GeForce Go 7950 GTX is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 7950 GTX by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2006
Production
End-of-life
Predecessor
GeForce Go 6
Successor
GeForce 8M

GeForce Go 7950 GTX Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce Go 7950 GTX

The NVIDIA GeForce Go 7950 GTX is a mobile graphics processor built on the Curie architecture, specifically the G71 chip, fabricated by TSMC on a 90 nm process. It integrates 278 million transistors across a 196 mm² die, achieving a transistor density of 1.4M per mm². Released on October 11, 2006, this part belongs to the GeForce Go 7 (Go 7000) generation, succeeding the GeForce Go 6 and preceding the GeForce 8M. The data indicates an end-of-life production status, and its aggregate benchmark score sits at 0, placing it at the 50th percentile of all GPUs in the database. This mid-pack positioning defines its performance profile.

Memory Subsystem

The GeForce Go 7950 GTX is equipped with 512 MB of GDDR3 memory, connected via a 256-bit memory bus. The memory clock is rated at 700 MHz, which translates to 1400 Mbps effective data rate. The resulting memory bandwidth is 44.80 GB/s. For high-resolution workloads, this bandwidth figure is a critical constraint. While 512 MB is a substantial frame buffer for its era, the 44.80 GB/s throughput can become a limiting factor when pushing large textures and high pixel counts. The 256-bit bus width helps mitigate bandwidth pressure, but the effective data rate of 1400 Mbps is the ceiling for data transfer. In practical terms, the memory subsystem is balanced for its generation, yet it does not offer headroom for extreme resolutions. The data shows a pixel rate of 9.200 GPixel/s, which works in tandem with memory bandwidth to determine fill-rate limits. The texture rate of 13.80 GTexel/s, driven by 24 TMUs, also depends on memory access patterns. Overall, the 44.80 GB/s bandwidth is a defining specification, suggesting that performance scales well at moderate resolutions but may degrade as resolution climbs. The 256-bit bus provides a wider path for data compared to narrower buses, but the absolute bandwidth remains the primary bottleneck for high-resolution gaming.

Ray Tracing and Feature Set

The GeForce Go 7950 GTX does not include dedicated ray tracing cores or tensor cores, as indicated by the null values for rtCores and tensorCores in the data. This means the GPU relies entirely on traditional rasterization techniques for rendering. The API support is limited to DirectX 9.0c (shader model 9_3) and OpenGL 2.1.2 with full support, plus partial support for OpenGL 3.x. There is no Vulkan support listed. Consequently, the feature set is firmly rooted in the DirectX 9 era. The absence of ray tracing cores means any ray-traced effects would have to be computed via software or shaders, which is impractical for real-time performance. The tensor cores are also absent, so AI-accelerated features are not available. The architecture is Curie, which is a pre-unified shader design. The data shows 24 TMUs and 16 ROPs, which are the fixed-function units responsible for texture filtering and pixel output. The pixel rate is 9.200 GPixel/s, and the texture rate is 13.80 GTexel/s. These rates define the raw rasterization throughput. For users, this means the GPU supports games and applications that target DirectX 9.0c, but it cannot handle modern DirectX 12 or Vulkan workloads. The partial OpenGL 3.x support is a notable limitation, as it restricts compatibility with some OpenGL applications. The feature set is thus a reflection of its 2006 release date.

Benchmark Performance

The benchmark data for the GeForce Go 7950 GTX is sparse, with an average benchmark score of 0 and a percentile rank of 50 against all GPUs. The percentile of 50 indicates that this GPU performs exactly at the median of the database's GPU population. This is a neutral positioning, neither a high-end nor a low-end performer. The data does not list any nearest rivals, so direct comparative deltas cannot be computed. However, the raw throughput metrics provide insight. The pixel rate of 9.200 GPixel/s and texture rate of 13.80 GTexel/s are the primary indicators of rasterization performance. With 16 ROPs, the pixel output is capped at 9.200 GPixel/s, which is a modest figure. The 24 TMUs allow for a texture rate of 13.80 GTexel/s, which is slightly higher relative to the pixel rate, suggesting a balanced texture-to-pixel ratio. The memory bandwidth of 44.80 GB/s is a limiting factor for the overall score. Since the average benchmark score is 0, this may indicate that the benchmark suite did not produce meaningful results for this legacy part, or that the score is normalized to zero. The 50th percentile is the more reliable indicator of its standing. In the absence of rival scores, the analysis must rely on the percentile and the raw specs. The data shows a GPU that is mid-pack, suitable for its generation but not exceptional. The 90 nm process node, 278 million transistors, and 196 mm² die size are historical facts that frame its performance envelope. The effective memory speed of 1400 Mbps is the data rate for the GDDR3 memory.

FAQ

Q: What is the memory size and type of the GeForce Go 7950 GTX?

A: It features 512 MB of GDDR3 memory on a 256-bit bus, providing a bandwidth of 44.80 GB/s.

Q: Does the GPU support ray tracing or tensor cores?

A: No, the data lists null values for both rtCores and tensorCores, meaning there is no dedicated hardware for ray tracing or AI tensor operations.

Q: What are the API capabilities?

A: It supports DirectX 9.0c (9_3) and OpenGL 2.1.2 with full support, plus partial support for OpenGL 3.x. There is no Vulkan support.

Q: What is the thermal design power (TDP)?

A: The TDP is rated at 45 W.

Q: What power connectors does it require?

A: It requires no power connectors, as it is an MXM Module with a slot width of MXM-III.

Q: When was it released and what is its production status?

A: It was released on October 11, 2006, and its production status is end-of-life.

Q: What is the process node and die size?

A: It is fabricated on a 90 nm process at TSMC, with 278 million transistors on a 196 mm² die.

Who Should Consider It

The GeForce Go 7950 GTX is positioned at the 50th percentile of all GPUs, indicating a median performance level. This makes it a candidate for users with legacy portable systems that require a specific MXM-III module. Given its 512 MB frame buffer and 44.80 GB/s bandwidth, it is best suited for moderate resolutions and settings typical of its 2006 era. For high-resolution gaming, the bandwidth may prove insufficient, but for standard resolutions of that period, it can handle DirectX 9.0c titles. The 16 ROPs and 24 TMUs provide a baseline for pixel and texture throughput, with a pixel rate of 9.200 GPixel/s and a texture rate of 13.80 GTexel/s. The GPU is not designed for modern workloads, as it lacks ray tracing and tensor cores. It is also an end-of-life product, so it is primarily for replacement or legacy builds. The display outputs are portable device dependent, meaning the actual connections vary by laptop. Users who need a functional mid-range GPU for older software, or who are maintaining a vintage system, might consider this part. However, the absence of a suggested PSU in the data indicates that power delivery is handled by the portable device itself, given the 45 W TDP and no power connectors.

Power and Cooling

The GeForce Go 7950 GTX has a thermal design power (TDP) of 45 W. This is a relatively low power draw for a discrete GPU, which is typical for mobile parts. The data specifies that it uses an MXM Module with a slot width of MXM-III. It requires no power connectors, as power is delivered through the MXM interface. The suggested PSU is not listed in the data, meaning the system's existing power supply is responsible for handling the 45 W load. The bus interface is MXM-III, which is the connection standard for this mobile GPU. The display outputs are portable device dependent, so cooling solutions are integrated into the laptop chassis. Given the 45 W TDP, a capable air cooler within the portable device should be sufficient, but the data does not specify a cooler size or type. The absence of power connectors simplifies installation, as no external power cables are needed. The 90 nm process node contributes to the thermal characteristics, but the 45 W figure is the definitive thermal specification. The die size is 196 mm², which is a moderate area for heat dissipation. The data does not list any dimensions, so physical clearance must be assumed from the MXM-III standard.

How It Compares

The data set does not provide any nearest rivals for the GeForce Go 7950 GTX, so direct score-based comparisons are unavailable. However, its position in the product stack is clear. It succeeds the GeForce Go 6 and precedes the GeForce 8M. The generation is GeForce Go 7 (Go 7000), and the architecture is Curie. Compared to its predecessor, the GeForce Go 6, the Go 7950 GTX represents a generational step in the Curie architecture, though the data does not provide specific performance deltas. Compared to its successor, the GeForce 8M, it is an older design, but again, no scores are given. The percentile rank of 50 places it at the midpoint of the entire GPU database, which means it is neither a top performer nor a bottom-tier part. The 45 W TDP is a defining characteristic that differentiates it from higher-power desktop parts. The memory subsystem, with 512 MB GDDR3 and 44.80 GB/s bandwidth, is a standard configuration for its time. The lack of ray tracing and tensor cores is a clear differentiator from modern GPUs, but within its own generation, it is a mid-range mobile solution. The data indicates that the average benchmark score is 0, which may be a normalization artifact, but the percentile is the more meaningful metric.

The AMD Equivalent of GeForce Go 7950 GTX

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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