GEFORCE

NVIDIA GeForce Go 7950 GTX

NVIDIA graphics card specifications and benchmark scores

512 MB
VRAM
MHz Boost
45W
TDP
256
Bus Width

NVIDIA GeForce Go 7950 GTX Specifications

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GeForce Go 7950 GTX GPU Core

Shader units and compute resources

The NVIDIA GeForce Go 7950 GTX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
24
ROPs
16
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Go 7950 GTX Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce Go 7950 GTX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 7950 GTX by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
575 MHz
Memory Clock
700 MHz 1400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce Go 7950 GTX Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 7950 GTX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
512 MB
VRAM
512 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
44.80 GB/s
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Go 7950 GTX Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 7950 GTX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
9.200 GPixel/s
Texture Rate
13.80 GTexel/s
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Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce Go 7950 GTX is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 7950 GTX will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
G71
Process Node
90 nm
Foundry
TSMC
Transistors
278 million
Die Size
196 mm²
Density
1.4M / mm²
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NVIDIA's GeForce Go 7950 GTX Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce Go 7950 GTX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 7950 GTX to maintain boost clocks without throttling.

TDP
45 W
TDP
45W
Power Connectors
None
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GeForce Go 7950 GTX by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce Go 7950 GTX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-III
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce Go 7950 GTX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1.2 (full) 3.x (partial)
OpenGL
2.1.2 (full) 3.x (partial)
Shader Model
3.0
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GeForce Go 7950 GTX Product Information

Release and pricing details

The NVIDIA GeForce Go 7950 GTX is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 7950 GTX by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Oct 2006
Production
End-of-life
Predecessor
GeForce Go 6
Successor
GeForce 8M

GeForce Go 7950 GTX Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce Go 7950 GTX

The NVIDIA GeForce Go 7950 GTX was a significant mobile GPU upon its release in late 2006, designed to deliver a premium desktop-like gaming experience in a laptop form factor. With its 512 MB of GDDR3 memory, this graphics processor could handle the demanding games of its era at respectable frame rates and resolutions, often supporting up to 1920x1200. Gamers seeking high performance on the go would have found this particular NVIDIA card to be a compelling choice, as it targeted enthusiasts who refused to compromise on visual fidelity. How did this GPU manage to balance performance within the thermal constraints of a laptop? The 90 nm process technology and Curie architecture were key in enabling this high-end mobile solution, allowing it to outperform many contemporary mobile offerings. This model from NVIDIA effectively bridged the gap for users who needed both mobility and power.

When considering features like ray tracing or AI-upscaling, it is important to remember the technological context of 2006. The GeForce Go 7950 GTX, being based on the Curie architecture, predates these modern advancements by over a decade, so it does not support hardware-accelerated ray tracing or technologies like DLSS and FSR. The visual experience was defined by traditional rasterization, and the 512 MB video memory was primarily tasked with storing textures and frame buffers for complex scenes. Could this amount of VRAM have been a limiting factor even then? For very high-resolution textures or extreme anti-aliasing settings, some users might have encountered limitations, but for its time, the 512 MB capacity was quite generous. This mobile graphics solution from NVIDIA was built for the visual paradigms of its generation, focusing on raw shading power rather than the simulation of complex lighting.

Power requirements are always a critical consideration for mobile components, and the NVIDIA GeForce Go 7950 GTX had a TDP of 45 watts. This power envelope necessitated robust cooling solutions and meant that the GPU was destined for larger, desktop-replacement style laptops rather than ultra-portable machines. How did manufacturers integrate such a component without compromising system battery life or acoustics? The use of the MXM-III interface allowed for a modular design, but the overall power draw still significantly impacted portability. Owners of laptops featuring this high-end mobile GPU would have been largely tethered to a power outlet for serious gaming sessions. The power characteristics of this NVIDIA product clearly indicated its position as a performance-first component.

The optimal use cases for the GeForce Go 7950 GTX were centered around high-performance mobile gaming and demanding graphical applications during the mid-to-late 2000s. It was the ideal graphics card for a user who required the absolute best gaming performance available in a laptop, playing titles like Oblivion or Battlefield 2 at high settings. Would this GPU still be relevant for any task today? While obsolete for modern gaming, it could serve as a interesting piece of hardware for retro gaming enthusiasts or collectors. The legacy of this NVIDIA mobile GPU is that it helped push the boundaries of what was possible in portable computing, setting a benchmark for performance laptops. Ultimately, this component from NVIDIA represented the peak of mobile graphics technology for its brief moment in time.

The AMD Equivalent of GeForce Go 7950 GTX

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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