NVIDIA GeForce Go 7900 SE
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce Go 7900 SE Specifications
GeForce Go 7900 SE GPU Core
Shader units and compute resources
The NVIDIA GeForce Go 7900 SE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Go 7900 SE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce Go 7900 SE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 7900 SE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce Go 7900 SE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 7900 SE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Go 7900 SE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 7900 SE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce Go 7900 SE is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 7900 SE will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce Go 7900 SE Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce Go 7900 SE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 7900 SE to maintain boost clocks without throttling.
GeForce Go 7900 SE by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce Go 7900 SE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce Go 7900 SE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce Go 7900 SE Product Information
Release and pricing details
The NVIDIA GeForce Go 7900 SE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 7900 SE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce Go 7900 SE Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce Go 7900 SE
The NVIDIA GeForce Go 7900 SE is a mobile graphics processor from the GeForce Go 7 generation, built on TSMC’s 90 nm process node using the Curie architecture and the G73 chip. It packs 177 million transistors on a 125 mm² die, yielding a transistor density of 1.4M per mm². The GPU operates with a memory clock of 333 MHz, translating to 666 Mbps effective, paired with 256 MB of GDDR3 memory on a 256-bit bus, delivering 21.31 GB/s of bandwidth. With 12 texture mapping units and 8 raster output pipelines, the chip achieves a pixel rate of 2.800 GPixel/s and a texture rate of 4.200 GTexel/s. The card is end-of-life, released in April 2006, succeeding the GeForce Go 6 and preceding the GeForce 8M series.
Benchmark Performance
The GeForce Go 7900 SE sits at the 50th percentile among all GPUs in the benchmark database, which places it squarely in the middle of the performance distribution. This percentile ranking indicates that the card is neither a low-end outlier nor a high-end performer; rather, it represents a median level of graphics capability for its era. The average benchmark score for this GPU is recorded as 0, which in the context of this database suggests that no standardized benchmark results have been logged for this specific mobile part, likely due to its portable-device-specific nature and limited availability in test systems.
The lack of direct benchmark scores means that absolute performance numbers cannot be cited. However, the percentile field provides a useful comparative anchor: a 50th percentile rank implies that roughly half of all GPUs in the database perform better and half perform worse. This is a meaningful distinction from a chip that would rank in, say, the 10th or 90th percentile, as it indicates a balanced mid-pack position. For a mobile GPU from the GeForce Go 7 generation, this median standing reflects the compromise between power efficiency and raw throughput that defined notebook graphics of that period.
The pixel rate of 2.800 GPixel/s and texture rate of 4.200 GTexel/s are the key computational metrics available. These figures suggest that the card can handle fill-rate-bound workloads at moderate resolutions and detail settings, typical for laptops of its time. The memory bandwidth of 21.31 GB/s, derived from the 256-bit bus and 666 Mbps effective memory speed, is sufficient for the textures and framebuffer operations of DirectX 9.0c era games, but would be strained by higher-resolution textures or anti-aliasing demands. The data indicates that the 7900 SE is best suited for 1024x768 or 1280x800 gaming at medium quality presets, where its fill rates and bandwidth align with the workload.
Ray Tracing and Feature Set
The GeForce Go 7900 SE does not include dedicated ray tracing cores or tensor cores, as these hardware units were not part of the Curie architecture. The chip relies on traditional rasterization pipelines, with its 12 TMUs and 8 ROPs handling texture mapping and pixel output respectively. This means that any ray tracing workloads would need to be processed through the general-purpose shading units, which are not explicitly listed in the specifications for this part. The absence of tensor cores also indicates no hardware acceleration for AI-based features like deep learning super sampling, which would not have been relevant to the DirectX 9.0c era in which this GPU was designed.
In terms of API support, the card supports DirectX 9.0c with a feature level of 9_3, and OpenGL 2.1. No Vulkan support is listed, which is expected for a GPU from 2006, as Vulkan was not yet introduced. The DirectX 9.0c support means the card is compatible with the vast majority of games released during its active lifespan, spanning from 2004 through roughly 2008. The OpenGL 2.1 support allows for compatibility with professional and CAD applications that relied on that API version at the time. The feature set is firmly rooted in the mid-2000s, with no modern rendering features such as hardware-accelerated variable rate shading, mesh shaders, or real-time ray tracing. The display outputs are listed as "Portable Device Dependent," meaning that the actual video connectors and supported display configurations are determined by the laptop manufacturer rather than the GPU itself.
How It Compares
The nearestRivals field in the database is empty, which means there are no directly comparable GPUs with recorded performance deltas in the dataset. This absence of rival data requires an analysis based on the card’s own specifications and percentile position rather than head-to-head comparisons. The 50th percentile ranking serves as the primary comparative metric, indicating that the 7900 SE sits at the median of the entire GPU landscape in the database. This suggests that while it is by no means a flagship mobile part, it is also not a budget-oriented solution; it occupies the middle ground that many mainstream laptops would have shipped with during its production run.
Given the lack of rival entries, one can infer from the architecture and process node that the 7900 SE is a scaled-down variant of the higher-end GeForce Go 7900 series, with the "SE" designation typically indicating a reduced configuration. The chip’s 12 TMUs and 8 ROPs, combined with a 256-bit memory bus, place it in a performance tier that would be competitive with other mid-range mobile GPUs of the 2006 timeframe. The 90 nm process node from TSMC was standard for that generation, and the 177 million transistor count is modest by modern standards but typical for the era. Without explicit rival scores, the data suggests that the 7900 SE would have been a competent choice for gaming on a laptop, offering a balance of features and performance that matched the median expectation of its time.
FAQ
Q: What architecture does the NVIDIA GeForce Go 7900 SE use?
A: The GPU is based on the Curie architecture, manufactured on a 90 nm process node at TSMC, with the G73 chip.
Q: How much memory does the GeForce Go 7900 SE have and what is its bandwidth?
A: It features 256 MB of GDDR3 memory on a 256-bit bus, with a memory clock of 333 MHz (666 Mbps effective), providing 21.31 GB/s of bandwidth.
Q: What DirectX and OpenGL versions are supported?
A: The card supports DirectX 9.0c with feature level 9_3 and OpenGL 2.1. It does not support Vulkan.
Q: Does the GeForce Go 7900 SE support ray tracing?
A: No, it has no dedicated ray tracing cores or tensor cores, as those were not part of the Curie architecture.
Q: What is the thermal design power (TDP) of this GPU?
A: The TDP is listed as 20 W, which is relatively low and suitable for mobile applications.
Q: What is the production status of the GeForce Go 7900 SE?
A: The production status is end-of-life, with a release date of April 17, 2006.
Power and Cooling
The GeForce Go 7900 SE has a thermal design power of 20 W, which is a low figure for a discrete GPU and reflects its mobile-oriented design. This low TDP means that the cooling solution required is minimal, typically a small heatsink with a fan or passive cooling in thinner laptops. The power connector requirement is listed as "None," indicating that the GPU draws its power directly from the motherboard through the PCIe 1.0 x16 interface, without any auxiliary power connectors. This simplifies the integration into portable devices, as no extra cabling or power supply headroom is needed beyond what the laptop’s existing power delivery system provides.
The suggested PSU field is not populated in the database, which is consistent with the card’s mobile nature; desktop power supply recommendations do not apply to notebook GPUs. The 20 W TDP places the 7900 SE in the low-power segment of the GeForce Go 7 generation, allowing it to be used in laptops that prioritize battery life and thermal management over maximum performance. The absence of power connectors further underscores that this is a chip designed to operate within the constraints of a laptop’s power budget. Cooling considerations are therefore straightforward: the laptop manufacturer would pair this GPU with a modest thermal solution, and the end user would not need to worry about additional power connections or oversized cooling systems. The PCIe 1.0 x16 bus interface is the sole data and power pathway, and the 20 W draw is well within the capabilities of that interface’s power delivery specifications.
The AMD Equivalent of GeForce Go 7900 SE
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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