NVIDIA GeForce Go 7900 GS
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce Go 7900 GS Specifications
GeForce Go 7900 GS GPU Core
Shader units and compute resources
The NVIDIA GeForce Go 7900 GS GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Go 7900 GS Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce Go 7900 GS's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 7900 GS by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce Go 7900 GS Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 7900 GS's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Go 7900 GS Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 7900 GS against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce Go 7900 GS is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 7900 GS will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce Go 7900 GS Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce Go 7900 GS determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 7900 GS to maintain boost clocks without throttling.
GeForce Go 7900 GS by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce Go 7900 GS are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce Go 7900 GS. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce Go 7900 GS Product Information
Release and pricing details
The NVIDIA GeForce Go 7900 GS is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 7900 GS by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce Go 7900 GS Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce Go 7900 GS
The NVIDIA GeForce Go 7900 GS is a mobile GPU from the GeForce Go 7 (Go 7000) generation, built around the G71 chip with the Curie architecture. TSMC fabricated it on a 90 nm process, with 278 million transistors on a 196 mm² die for a transistor density of 1.4M / mm². Released on 2006-04-17, it is listed as end-of-life and sits between predecessor GeForce Go 6 and successor GeForce 8M in NVIDIA’s mobile lineup. The fact pack lists no benchmark records; the average benchmark score field is 0, and the GPU’s percentileVsAllGpus is 50, which places it exactly at the median of all GPUs in the database.
How It Compares
The nearestRivals array in the fact pack is empty. That means there are no rival names, no rival benchmark scores, and no deltaPct values available for this entry. Consequently, no per-rival comparison paragraphs can be written from the supplied data. The GPU has no measured competition data against any specific mobile or desktop part in the database.
The single comparative position comes from percentileVsAllGpus: 50. A percentile of 50 indicates a median ranking: approximately half the GPUs in the database rank below it. This is a neutral position, not a top-tier or bottom-tier placement. Because the benchmarks array is empty and the average benchmark score is 0, this percentile is not supported by an actual average score in the fact pack. In other words, the database treats it as a middle-of-the-pack part, but no synthetic or game result is present to explain why.
The predecessor and successor fields add context without adding scores. GeForce Go 6 and GeForce 8M bracket this GPU among NVIDIA mobile generations, so its product position is clearly between an older and a newer notebook GPU family. No benchmark deltas connect those generations, however. The fact pack also does not list a series label or a codename for this part.
Ray Tracing and Feature Set
The fact pack lists rtCores as null and tensorCores as null. There is no dedicated ray tracing hardware and no Tensor Core block on this GPU. For API support, the card is listed with DirectX 9.0c (9_3), OpenGL 2.1.2 (full), and OpenGL 3.x (partial). Vulkan is not listed in the fact pack, so no Vulkan support is documented. This is a DirectX 9-era feature set aimed at the software generation that used that API.
The display outputs are described as portable-device dependent, meaning the exact connectors depend on the laptop or MXM carrier rather than the GPU module itself. The bus interface is MXM-II, and the slot width is MXM Module, confirming that this is a notebook-oriented module rather than a desktop card.
The render pipeline is defined by 20 texture mapping units and 16 ROPs. The fact pack provides a pixel rate of 6.000 GPixel/s and a texture rate of 7.500 GTexel/s. No shading-unit count, FP32 throughput, or FP16 throughput is listed. The combination of DirectX 9.0c support, no ray tracing cores, and no tensor cores means the feature set cannot be stretched to modern rendering workloads.
Benchmark Performance
The benchmarks array is empty. There are no recorded scores for this GPU, so the fact pack offers no average FPS, no synthetic benchmark result, and no percent delta against any rival. The avgBenchmarkScore field reads 0, which in context is a placeholder for an empty benchmark list rather than a measured result. The only numeric ranking is percentileVsAllGpus: 50, which is a median database position.
Because nearestRivals is empty, there are no deltaPct values to report. It is not possible to say that this GPU is x% faster or slower than another listed product; the fact pack simply does not include those comparisons. The fillrate entries are the closest available performance figures: 6.000 GPixel/s of pixel throughput and 7.500 GTexel/s of texture throughput. These are modest numbers for a GPU in a database that includes many other parts, though the fact pack does not define what proportion of the database is above or below those throughput levels.
The absence of score data also means no resolution-by-resolution performance claims can be grounded in benchmarks. A median percentile suggests a mid-list position, but without measured game results, any stronger statement would exceed the available facts.
FAQ
Q: What is the manufacturing process and how many transistors does the GPU contain?
A: The G71 chip is fabricated by TSMC on a 90 nm process. It contains 278 million transistors on a 196 mm² die, giving a transistor density of 1.4M / mm².
Q: Does the GeForce Go 7900 GS support ray tracing or Tensor Cores?
A: No. The fact pack lists rtCores as null and tensorCores as null. It supports DirectX 9.0c (9_3), OpenGL 2.1.2 (full), and OpenGL 3.x (partial), with no Vulkan entry listed.
Q: How much memory does the GPU have and what is its bandwidth?
A: It has 256 MB of GDDR3 memory on a 256-bit bus. The memory clock is 500 MHz, with a 1000 Mbps effective data rate, producing a bandwidth of 32.00 GB/s.
Q: What is the TDP and what power connectors does it need?
A: The TDP is listed as 20 W. The fact pack does not list any power connectors and does not provide a suggested PSU. The slot width is MXM Module, so it is a mobile module rather than a desktop power-connected card.
Q: When was it released and is it still in production?
A: The release date is 2006-04-17. Its production status is end-of-life. Its predecessor is GeForce Go 6 and its successor is GeForce 8M.
Q: What benchmark scores are available for this GPU?
A: The benchmarks array is empty, and the avgBenchmarkScore field is 0. The only ranking datum is percentileVsAllGpus: 50, which places it at the median of all GPUs in the database.
Memory Subsystem
The GeForce Go 7900 GS is equipped with 256 MB of GDDR3 memory on a 256-bit bus. The memory clock is listed at 500 MHz, with an effective rate of 1000 Mbps, generating a bandwidth of 32.00 GB/s. These figures are the complete memory subsystem data in the fact pack.
For high-resolution workloads, the memory capacity of 256 MB is a fixed constraint. The frame buffer cannot be enlarged, so any workload requiring very large texture sets or high-resolution buffers will be limited by that capacity. The 256-bit bus width is wide, which helps with memory efficiency, but bandwidth is still capped at 32.00 GB/s. The fact pack does not include benchmark results showing how this memory configuration behaves at specific resolutions, so no exact high-resolution performance claim can be made. What can be stated from the data is that the GPU was designed to operate with a relatively small frame buffer by later standards, and its over-the-bus transfer ceiling is 32.00 GB/s.
Power and Cooling
The TDP is listed as 20 W. No power connectors appear in the fact pack, and no suggested PSU is provided. This is consistent with the MXM Module form factor: power delivery and thermal handling would be managed by the host notebook rather than a desktop power supply. The bus interface is MXM-II, and the display outputs are portable-device dependent.
The fact pack does not include cooler specifications, fan details, or thermal solution size. It also lists no dimensions. Therefore, cooling quality cannot be assessed beyond the power envelope. A 20 W TDP is a low figure, but the fact pack does not state what cooling solution was used in any particular laptop. In a portable system, the chassis, heatsink, and fan are the determining factors for sustained performance.
Who Should Consider It
The data describes a legacy, end-of-life, mobile GPU with a median database percentile and no recorded benchmark results. A user with an MXM-II notebook from the GeForce Go 7 generation could consider it as a compatible replacement part, provided the system is designed for that bus interface. The 20 W TDP is low, and the MXM Module slot width indicates a mobile integration path.
Software support is tied to DirectX 9.0c (9_3) and OpenGL 2.1.2 (full) with partial OpenGL 3.x support. That makes the GPU relevant to applications and games from that API era. Users who need modern features such as ray tracing, Tensor Cores, or Vulkan should not consider this part, because none of those features are present in the fact pack.
For resolution and settings recommendations, the fact pack provides no benchmark-based grounding. There are no FPS scores, no synthetic results, and no nearest-rival deltas. The only numerical indicators are the median percentile of 50, the 256 MB memory capacity, the 32.00 GB/s bandwidth, and the fillrates of 6.000 GPixel/s and 7.500 GTexel/s. Those figures suggest a part aimed at modest, older workloads rather than high-resolution modern gaming, but they do not establish a specific settings level. In short, the GeForce Go 7900 GS is a median-positioned mobile GPU for legacy systems, not a modern performance component.
The AMD Equivalent of GeForce Go 7900 GS
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