NVIDIA GeForce Go 7800 GTX
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce Go 7800 GTX Specifications
GeForce Go 7800 GTX GPU Core
Shader units and compute resources
The NVIDIA GeForce Go 7800 GTX GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Go 7800 GTX Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce Go 7800 GTX's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 7800 GTX by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce Go 7800 GTX Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 7800 GTX's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Go 7800 GTX Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 7800 GTX against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce Go 7800 GTX is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 7800 GTX will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce Go 7800 GTX Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce Go 7800 GTX determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 7800 GTX to maintain boost clocks without throttling.
GeForce Go 7800 GTX by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce Go 7800 GTX are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce Go 7800 GTX. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce Go 7800 GTX Product Information
Release and pricing details
The NVIDIA GeForce Go 7800 GTX is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 7800 GTX by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce Go 7800 GTX Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce Go 7800 GTX
The NVIDIA GeForce Go 7800 GTX is a mobile graphics solution built on the Curie architecture and the G70 chip, manufactured by TSMC on a 110 nm process. It targets the high-end laptop segment of its generation, and its specifications position it as a distinct entity in the mobile GPU landscape. The data indicates an end-of-life product with a release date of September 28, 2005, succeeding the GeForce Go 6 series and preceding the GeForce 8M series, and it holds a 50th percentile ranking against all GPUs in the database.
Memory Subsystem
The GeForce Go 7800 GTX is equipped with 512 MB of GDDR3 memory, which is a substantial capacity for its era, particularly for mobile parts. This memory is interfaced via a 256-bit bus, a wide pathway that allows for significant data throughput. The memory clock runs at 550 MHz, translating to an effective data rate of 1100 Mbps, which results in a total memory bandwidth of 35.20 GB/s. This bandwidth figure is the critical metric for high-resolution performance, as it determines how quickly textures and frame data can be moved to and from the GPU. At higher resolutions, such as 1600x1200 or beyond on the portable displays of the time, the demand for bandwidth increases exponentially. A 35.20 GB/s allocation, paired with a 256-bit bus, indicates that the GPU was designed to handle the data loads of demanding games without becoming immediately bottlenecked by memory throughput. The 512 MB capacity also provides ample headroom for storing large texture sets and geometry data, which is beneficial for enabling higher detail settings without incurring the performance penalty of constant data swapping. The combination of the 256-bit bus and 512 MB GDDR3 suggests a focus on sustained performance in memory-intensive scenes.
Ray Tracing and Feature Set
The Go 7800 GTX is built on the Curie architecture, which predates the introduction of dedicated ray tracing and tensor cores. Consequently, the data shows no entries for either RT cores or tensor cores, meaning this GPU does not offer hardware-accelerated ray tracing or AI-driven features like DLSS. Its feature set is defined by its API support, which includes DirectX 9.0c (9_3) and OpenGL 2.1. DirectX 9.0c was the standard for the era, providing the foundation for shader model 3.0, which enabled more complex vertex and pixel shader programs. OpenGL 2.1 support allows for compatibility with a wide range of applications that utilized that API. The absence of Vulkan support is notable, as that API was developed much later and is not available on this hardware. For modern workloads, the lack of dedicated ray tracing hardware and modern API support means it cannot execute contemporary rendering techniques that rely on these features. Its capabilities are firmly rooted in the feature set of its time, relying on traditional rasterization and the programmable shaders of DirectX 9.0c.
How It Compares
The FACT PACK provides no specific rival data for this GPU, as the `nearestRivals` field is empty. Therefore, a direct positional comparison against specific competing mobile GPUs cannot be made from the available data. The GPU’s percentile ranking of 50 against all GPUs in the database indicates that it sits in the middle of the performance distribution. Without named rivals, the analysis must be contextualized by its own generation and architecture. The predecessor, GeForce Go 6, and successor, GeForce 8M, are listed in the FACT PACK, but no comparative scores are provided for them. The performance characteristics can be inferred from its core configuration: 24 texture mapping units (TMUs) and 16 ROPs, which drive a texture fillrate of 10.56 GTexel/s and a pixel fillrate of 7.040 GPixel/s. These figures were competitive for the high-end mobile segment at the time of its release, suggesting it would have been positioned as a performance leader in laptops. The lack of specific rival scores, however, prevents any definitive statement about its standing relative to other individual products.
FAQ
Q: How much memory does the GeForce Go 7800 GTX have?
A: The GPU is equipped with 512 MB of GDDR3 memory.
Q: What is the memory bus width and bandwidth?
A: It utilizes a 256-bit memory bus, which provides a total bandwidth of 35.20 GB/s.
Q: Does this GPU support hardware ray tracing?
A: No, the FACT PACK lists no RT cores for this GPU, indicating no hardware-accelerated ray tracing support.
Q: What is the manufacturing process for this chip?
A: The G70 chip is manufactured by TSMC on a 110 nm process node.
Q: What is the power consumption of this mobile GPU?
A: The thermal design power (TDP) is specified as 65 W.
Q: What application programming interfaces (APIs) are supported?
A: The GPU supports DirectX 9.0c (9_3) and OpenGL 2.1, but does not support Vulkan.
Q: What is the pixel fillrate?
A: The pixel fillrate is 7.040 GPixel/s, derived from its 16 ROPs.
Benchmark Performance
The FACT PACK lists an average benchmark score of 0 for the GeForce Go 7800 GTX, and the `benchmarks` array is empty, meaning there are no direct performance scores to analyze. The percentile ranking of 50 indicates that, in the database's historical context, it performs better than half of all GPUs tracked. However, this is a relative position against a broad range of hardware, including integrated and desktop parts. The absence of specific scores and rival deltas (the `nearestRivals` field is empty) precludes any precise percentage comparisons. The performance can be estimated from its specification sheet: the 24 TMUs and 16 ROPs, combined with the 35.20 GB/s bandwidth, suggest a balanced configuration for its generation. A pixel fillrate of 7.040 GPixel/s and a texture fillrate of 10.56 GTexel/s are the raw throughput numbers that would define its capability at a given resolution. In the absence of a direct score, the data indicates that this was a mid-pack performer in the global database, but among mobile GPUs of its era, the specifications point to a high-end part. The lack of benchmark data means any statement on its performance relative to contemporaries is an inference from its core architecture.
Power and Cooling
The GeForce Go 7800 GTX has a specified thermal design power (TDP) of 65 W. This is a significant power draw for a mobile component, reflecting the high clock speeds and transistor count (302 million) of the G70 chip. The physical form factor is listed as an MXM Module, a standardized connector for mobile GPUs. This modular design allows for upgrades and replacements in compatible laptops. The power connector requirement is listed as "None," indicating that the module draws all its power through the MXM interface itself, rather than requiring a separate supplemental power cable. Consequently, the FACT PACK does not include a suggested PSU requirement, as this is not applicable to a mobile component. The cooling solution is not specified in the data, but the 65 W TDP would necessitate a robust thermal solution within the laptop chassis to manage the heat generated under load. The lack of a suggested PSU highlights that this GPU is not intended for desktop systems, and its power delivery is entirely dependent on the host laptop's design.
Who Should Consider It
The GeForce Go 7800 GTX, with its 512 MB of memory and 35.20 GB/s bandwidth, is a product of its time, suitable for the gaming and high-performance computing needs of a 2005-era laptop. The data suggests it is positioned for users who required more than basic 2D or light 3D capabilities. The 50th percentile ranking indicates it is not a top-tier performer in the global database, but the specification sheet suggests it was a competent part for its era's demanding applications. For gaming at the native resolutions of high-end laptops of that period, such as 1280x800 or 1600x1200, the GPU would have been capable of running contemporary DirectX 9 titles with a balance of detail and performance. Users who play older or less demanding games, or who use applications that rely on OpenGL 2.1, would find it adequate. However, the lack of modern API support and dedicated ray tracing hardware means it is entirely unsuitable for modern gaming, which requires DirectX 11 or 12 and often hardware ray tracing. The 65 W TDP also means it is only for laptops designed with sufficient cooling and power delivery. In summary, this GPU is for a niche audience: those seeking to run period-specific software on a vintage high-end laptop, or for a system collector valuing the historical significance of the GeForce Go 7 series. Its performance, while mid-pack globally, was likely a defining feature for the premium laptops of its day, but it offers no path to modern gaming or compute workloads.
The AMD Equivalent of GeForce Go 7800 GTX
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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