GEFORCE

NVIDIA GeForce Go 7600

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
128
Bus Width

NVIDIA GeForce Go 7600 Specifications

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GeForce Go 7600 GPU Core

Shader units and compute resources

The NVIDIA GeForce Go 7600 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
8
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Go 7600 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce Go 7600's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 7600 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
350 MHz 700 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce Go 7600 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 7600's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
11.20 GB/s
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Go 7600 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 7600 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
3.600 GPixel/s
Texture Rate
3.600 GTexel/s
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Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce Go 7600 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 7600 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
G73
Process Node
90 nm
Foundry
TSMC
Transistors
177 million
Die Size
125 mm²
Density
1.4M / mm²
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NVIDIA's GeForce Go 7600 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce Go 7600 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 7600 to maintain boost clocks without throttling.

Power Connectors
None
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GeForce Go 7600 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce Go 7600 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 1.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce Go 7600. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0
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GeForce Go 7600 Product Information

Release and pricing details

The NVIDIA GeForce Go 7600 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 7600 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2006
Production
End-of-life
Predecessor
GeForce Go 6
Successor
GeForce 8M

GeForce Go 7600 Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce Go 7600

The NVIDIA GeForce Go 7600, a mobile GPU from the Curie era, offers foundational compute performance for its 2006 release period. Built on a 90 nm process, its architecture provides basic parallel processing capabilities suitable for the era's productivity tasks. With 256 MB of GDDR3 memory on a PCIe 1.0 x16 interface, it handles data movement for light computational workloads adequately. While dwarfed by modern integrated graphics, its dedicated silicon allowed for GPU-accelerated functions in contemporary applications. The GeForce Go 7600 from NVIDIA would have tackled early photo manipulation filters or basic physics calculations. Its compute prowess is strictly defined by the technological limits of its generation, making it a period piece for hardware enthusiasts analyzing historical progression.

Video editing performance with this mobile GPU is anchored firmly in the standard-definition and early HD era of digital content. The 256 MB frame buffer limits complex timeline scrubbing and high-resolution previews to a significant degree. Acceleration for codecs like H.264 was in its infancy, placing most encoding burden on the host CPU. For cutting and rendering standard-definition MPEG-2 video, a system equipped with the GeForce Go 7600 could provide a modest improvement over software-only rendering. However, multi-stream editing, color grading, and any effects beyond simple transitions would quickly overwhelm its resources. This positions the card as a baseline for entry-level video work of its time, not a professional solution.

Software compatibility for this NVIDIA mobile graphics solution centers on legacy APIs and operating system support. Optimal performance requires period-correct drivers and applications designed for DirectX 9.0c and Shader Model 3.0. Modern creative suites will either fail to utilize its hardware or simply refuse to run, necessitating a legacy software environment. Key considerations for a functional productivity setup include:

  1. Utilizing contemporary operating systems like Windows XP or Windows Vista with original drivers.
  2. Seeking out legacy versions of applications such as Adobe Creative Suite 2 or 3 for guaranteed hardware acceleration.
  3. Understanding that modern GPU-accelerated APIs like CUDA, introduced later, are not supported by this Curie-based chip.
Proper configuration is essential for any meaningful productivity assessment of this hardware.

Multi-GPU considerations for the GeForce Go 7600 GT are confined to NVIDIA's Scalable Link Interface (SLI) technology of the mid-2000s. This required a specific laptop motherboard with dual PCIe lanes and an SLI-capable mobile chipset, a rare and premium configuration. In theory, SLI could pool the 256 MB of GDDR3 from each card for improved rendering performance in supported applications. However, driver profiles for productivity software were sparse, with benefits primarily targeted at gaming. The architectural limitations, including the 90 nm process and PCIe 1.0 interface, would create bottlenecks before linear scaling could be achieved. For productivity users of that era, a single more powerful GPU was almost always a more efficient investment than dual mobile 7600s.

The AMD Equivalent of GeForce Go 7600

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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