GEFORCE

NVIDIA GeForce Go 7300

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 64-bit
Memory Type GDDR3
Architecture Curie
nm
Process 90 nm
Released Feb 2006

NVIDIA GeForce Go 7300 Specifications

GeForce Go 7300 GPU Core

Shader units and compute resources

The NVIDIA GeForce Go 7300 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

Go 7300 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce Go 7300's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 7300 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
350 MHz
Memory Clock
350 MHz 700 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce Go 7300 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 7300's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
5.600 GB/s

Go 7300 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 7300 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
700.0 MPixel/s
Texture Rate
1.400 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce Go 7300 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 7300 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
G72B
Process Node
90 nm
Foundry
TSMC
Transistors
112 million
Die Size
81 mm²
Density
1.4M / mm²

NVIDIA's GeForce Go 7300 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce Go 7300 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 7300 to maintain boost clocks without throttling.

Power Connectors
None

GeForce Go 7300 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce Go 7300 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 1.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce Go 7300. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.1
OpenGL
2.1
Shader Model
3.0

GeForce Go 7300 Product Information

Release and pricing details

The NVIDIA GeForce Go 7300 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 7300 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2006
Production
End-of-life
Predecessor
GeForce Go 6
Successor
GeForce 8M

GeForce Go 7300 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce Go 7300

The NVIDIA GeForce Go 7300 is a mobile graphics processor from the GeForce Go 7 generation, built on a 90 nm process at TSMC. It contains 112 million transistors on an 81 mm² die, yielding a transistor density of 1.4 million per square millimeter. The chip, codenamed G72B, is based on the Curie architecture, a design that predates the unified shader model. With a memory clock of 350 MHz (700 Mbps effective) and a 64-bit bus, it delivers 5.600 GB/s of bandwidth. This GPU is marked as end-of-life and was released on 2006-01-31. Its percentile rank among all GPUs in the database is 50, placing it exactly at the median of performance.

Who Should Consider It

The Go 7300 is a legacy part aimed at users who need basic 3D acceleration for older software rather than contemporary gaming. Its 64 MB frame buffer and 64-bit memory interface are clear indicators that it is intended for low-resolution rendering, likely 1024x768 or below, though the FACT PACK does not specify a native resolution. The pixel rate of 700.0 MPixel/s and texture rate of 1.400 GTexel/s suggest it can handle simple geometry and light texture work, but it will choke on high-detail scenes. The 50th percentile standing means that, within the database, it is neither a low-end outlier nor a high-performance part; it sits in the middle of the pack, which is consistent with a mobile chip that was never designed to compete with desktop flagships. Users who require a GPU for word processing, spreadsheets, or video playback will find it adequate, as those tasks do not stress the 3D pipeline. However, anyone hoping to play games released after 2006 will likely be disappointed. The display outputs are listed as "Portable Device Dependent," confirming that this GPU is integrated into laptops and not available as a desktop add-in card. Therefore, the target audience is limited to owners of aging notebooks who need to replace a failing unit or those who wish to run a legacy operating system with DirectX 9 titles at reduced settings. It is not a viable option for modern productivity suites that rely on GPU acceleration, nor for any form of 3D modeling or rendering beyond the most trivial examples.

Memory Subsystem

The memory subsystem of the Go 7300 consists of 64 MB of GDDR3, a 64-bit bus, and a bandwidth of 5.600 GB/s. This configuration is extremely limited by modern standards. The small frame buffer means that high-resolution textures and large render targets will quickly exhaust available memory, forcing the GPU to spill into system memory over the PCIe bus, which drastically reduces performance. The 64-bit bus width is half the width of many mainstream GPUs of its era, but the FACT PACK does not provide a comparison number; we can only state that a narrower bus reduces the peak data transfer rate. The effective 700 Mbps memory speed is low, further capping bandwidth. In practice, this translates to a GPU that can manage 3D scenes at low detail levels and modest resolutions. For high resolutions, the bandwidth would be insufficient to feed the shading units, and the 64 MB capacity would cause constant texture thrashing. The lack of any mention of larger memory variants in the FACT PACK suggests that 64 MB is the sole configuration. This makes the Go 7300 unsuitable for any workload requiring large textures, high dynamic range rendering, or anti-aliasing beyond the most basic levels. The GDDR3 type, while faster than DDR2 at the time, cannot compensate for the narrow bus and small capacity. The memory clock of 350 MHz, with an effective rate of 700 Mbps, is a modest figure that aligns with the chip's low-end positioning. For users who need to run applications that demand more than 64 MB of video memory, this GPU will be a bottleneck, and the data strongly indicates that it is not designed for such tasks.

Power and Cooling

The FACT PACK does not list a TDP for the Go 7300, nor does it provide a suggested PSU. This omission is typical for mobile GPUs, where thermal design is handled at the system level by the laptop manufacturer. The absence of power connectors is notable; the GPU draws power solely through the PCIe 1.0 x16 interface. This implies a very low power draw, consistent with a 90 nm mobile chip designed for battery life. Without a TDP figure, we cannot quantify its heat output, but the lack of external power connectors and the small die size (81 mm²) suggest that a simple cooling solution, such as a passive heatsink or a small fan, would suffice. Since it is a mobile part, the cooling solution is integrated into the laptop chassis, and the end-of-life status indicates that it is no longer in production. Users should ensure that any system containing this GPU has adequate airflow, but the low power envelope makes overheating unlikely under normal conditions. The power connectors are listed as "None," which means no auxiliary 6-pin or 8-pin connectors are required. This is a strong signal that the GPU's power consumption is well below the threshold that would necessitate external power. The suggested PSU field is null, so we cannot offer a wattage recommendation; however, the absence of a recommendation implies that any laptop power adapter that meets the system's overall requirements will suffice. The 90 nm process node, while not the most advanced at the time, was efficient enough for mobile parts, and the transistor density of 1.4M/mm² is a measure of how many transistors fit into a given area, which correlates with thermal density. Overall, the power and cooling requirements are minimal, making this a low-stress component for thermal management.

How It Compares

The FACT PACK provides no nearest rivals for the Go 7300, so a direct comparison against specific competing GPUs is not possible. However, its position in the product stack can be inferred from its predecessor and successor. It succeeds the GeForce Go 6 series and is followed by the GeForce 8M series. The Go 7300 uses the Curie architecture, which lacks the unified shader design introduced in the GeForce 8M. This places it in an era before modern feature sets, and the architectural difference is a qualitative differentiator. Its 50th percentile ranking among all GPUs in the database indicates that it sits at the median of performance, meaning that half of the GPUs in the database are slower and half are faster. In the absence of benchmark scores, we rely on its raw specifications: the 700.0 MPixel/s fill rate and 1.400 GTexel/s texture rate are modest numbers that align with entry-level mobile graphics. Compared to its successor, the GeForce 8M series, which brought significant architectural changes and likely higher performance, the Go 7300 is clearly a step behind, though the FACT PACK does not provide specific numbers for that comparison. The Go 7300's 64 MB memory and 64-bit bus are typical of low-end parts, while its transistor density of 1.4M/mm² reflects the 90 nm process. The die size of 81 mm² is small, indicating a limited number of functional units; the 4 texture mapping units and 2 render output units are the physical resources that determine its throughput. Without rival data, we cannot quantify the gap, but the architectural and specification differences are sufficient to classify this GPU as a low-tier mobile solution. The release date of 2006-01-31 places it in the early DirectX 9 era, and its API support (DirectX 9.0c and OpenGL 2.1) is consistent with that period. The 50th percentile is a relative measure that may shift as the database grows, but it provides a stable reference point for comparison.

Ray Tracing and Feature Set

The Go 7300 does not include dedicated ray tracing cores or tensor cores; the FACT PACK lists neither, indicating that these features are absent. This is expected for a GPU from 2006, as ray tracing hardware did not exist in consumer products at that time. The feature set is defined by its API support: DirectX 9.0c (9_3) and OpenGL 2.1. DirectX 9.0c is the last version of DirectX 9, and it supports shader model 3.0, which enables advanced pixel and vertex shaders. However, the lack of Vulkan support (listed as null) means that any modern Vulkan-based applications cannot run on this hardware. The GPU also lacks any tensor core functionality, so any machine learning or DLSS features are out of the question. The pixel rate of 700.0 MPixel/s and texture rate of 1.400 GTexel/s are the raw throughput numbers that determine its capability for traditional rasterization. With only 4 texture mapping units and 2 render output units, the GPU is limited in its ability to process complex scenes. The absence of RT and tensor cores means that it relies entirely on the fixed-function pipeline of the Curie architecture. For users interested in ray tracing, this GPU is not an option. The DirectX 9.0c support allows for a wide range of legacy games, but modern APIs are not available. The OpenGL 2.1 support is also dated, and any application that requires OpenGL 3.0 or higher will not run. The feature set is minimal, reflecting its age and market position. The lack of Vulkan support is particularly notable, as it eliminates compatibility with a growing number of titles and engines. The GPU's memory bandwidth of 5.600 GB/s, while sufficient for low-resolution 3D, is a limiting factor for any advanced rendering techniques that rely on high-bandwidth operations. Overall, the Go 7300 is a product of its time, and its feature set is strictly confined to what was available in the mid-2000s.

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