NVIDIA GeForce Go 7200
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce Go 7200 Specifications
GeForce Go 7200 GPU Core
Shader units and compute resources
The NVIDIA GeForce Go 7200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Go 7200 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce Go 7200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 7200 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce Go 7200 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 7200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Go 7200 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 7200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce Go 7200 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 7200 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce Go 7200 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce Go 7200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 7200 to maintain boost clocks without throttling.
GeForce Go 7200 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce Go 7200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce Go 7200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce Go 7200 Product Information
Release and pricing details
The NVIDIA GeForce Go 7200 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 7200 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce Go 7200 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce Go 7200
The NVIDIA GeForce Go 7200 is a portable graphics chip from the GeForce Go 7 (Go 7000) generation, built around the G72 chip and the Curie architecture. NVIDIA manufactured the part using TSMC’s 90 nm process, with 112 million transistors on an 81 mm² die, yielding a transistor density of 1.4M / mm². The database lists it as end-of-life, with a release date of August 31, 2006, and places it between the GeForce Go 6 predecessor and the GeForce 8M successor. It connects over PCIe 1.0 x16, and its display outputs are described as "Portable Device Dependent."
Memory Subsystem, VRAM size/type, bus width, bandwidth and what it means for high resolutions
The GeForce Go 7200 is specified with 64 MB of GDDR3 memory on a 32-bit bus. That configuration produces 2.800 GB/s of bandwidth, driven by a memory clock of 350 MHz, or 700 Mbps effective. The numbers are small in absolute terms: 64 MB is a limited frame buffer, 32 bit is a narrow data path, and 2.800 GB/s puts a hard ceiling on how quickly pixel and texture data can move to and from VRAM.
For high-resolution work, the memory subsystem is the most restrictive part of this GPU. Higher resolutions require larger frame buffers and more texture data in flight, so a 64 MB pool can be exhausted quickly. When that happens, data must be reused, evicted, or compressed, and every extra memory transaction consumes bandwidth from the same 2.800 GB/s pipe. The 32-bit bus width makes matters worse because each request carries less data per clock than a wider interface would. The net effect is that the GeForce Go 7200 is better suited to lower-resolution rendering targets, where the frame buffer and bandwidth constraints are less punishing.
The fixed-function rates reinforce that impression. The GPU has 4 texture units and 1 ROP, producing a texture rate of 1.800 GTexel/s and a pixel rate of 450.0 MPixel/s. Those rates are not unlimited by the memory subsystem; texture fetches and pixel writes both have to travel across the same 32-bit GDDR3 bus. So while the TMU count and ROP count are measurable attributes, the practical throughput at high resolutions will be gated by the memory interface rather than by raw shading ability. In short, the memory subsystem defines this GPU’s limits.
Ray Tracing and Feature Set
The GeForce Go 7200 has no dedicated RT cores. The fact pack lists rtCores as null, and it also lists tensorCores as null. That means hardware-accelerated ray tracing and tensor-based workloads are not part of the feature set. There is no ray tracing field in the API data, and no Vulkan support; the available API list is DirectX 9.0c (9_3) and OpenGL 2.1.
The architecture is Curie, and the chip is designated G72. The feature set is therefore tied to the DirectX 9 generation, with OpenGL 2.1 as the highest OpenGL version listed. The absence of Vulkan is notable because it means the GPU cannot call on a modern cross-platform graphics API; all rendering work must go through the older DirectX 9.0c or OpenGL 2.1 paths. Similarly, the absence of tensor cores means there is no on-chip hardware for neural-network-style operations, and the absence of RT cores means any ray traversal work, if attempted, would have to be handled without dedicated hardware acceleration.
The rest of the feature specification is sparse. The GPU uses 4 TMUs and 1 ROP, as noted, and its filtering and rasterization rates are set by those units. Power connectors are listed as None, which fits a portable device design. Display outputs are "Portable Device Dependent," meaning the actual connectors are determined by the laptop or portable system rather than by the GPU itself. The bus interface is PCIe 1.0 x16, and the production status is end-of-life.
How It Compares
The nearestRivals field for the GeForce Go 7200 is empty. There are no named competitor GPUs in the fact pack, and no rival benchmark scores are supplied. Consequently, a rival-by-rival comparison cannot be constructed from the available data. No deltaPct values are present for any product, so there are no percentage gaps to report.
The only relative metric in the database is percentileVsAllGpus, which lists a value of 50. That places the GeForce Go 7200 at the 50th percentile of all GPUs in the database, meaning a median position relative to the full GPU list. It is important to note, though, that the benchmarks array is empty and avgBenchmarkScore is 0. With no individual scores stored, the percentile rank is not backed by a measured performance record in this data set.
The predecessor and successor are known from the fact pack: GeForce Go 6 comes before it, and GeForce 8M comes after it. Those generational labels provide context, but the pack gives no scores for either one. Without nearest-rival entries, the GeForce Go 7200 can only be positioned by its own specification fields and by the database’s all-GPU percentile field.
FAQ
Q: What memory configuration does the GeForce Go 7200 use?
A: It has 64 MB of GDDR3 memory on a 32-bit bus, with 2.800 GB/s of bandwidth and a memory clock of 350 MHz, or 700 Mbps effective.
Q: Does the GeForce Go 7200 support hardware ray tracing?
A: No. The fact pack lists rtCores as null and tensorCores as null, and the API list contains no ray tracing entries. Supported APIs are DirectX 9.0c (9_3) and OpenGL 2.1, with Vulkan listed as null.
Q: What is the die configuration of the G72 chip?
A: The chip is fabricated at TSMC on a 90 nm process, with 112 million transistors, an 81 mm² die size, and a transistor density of 1.4M / mm².
Q: How many texture units and ROPs does the GPU have?
A: The GeForce Go 7200 has 4 TMUs and 1 ROP, producing a texture rate of 1.800 GTexel/s and a pixel rate of 450.0 MPixel/s.
Q: What bus interface and display outputs does it use?
A: The bus interface is PCIe 1.0 x16. Display outputs are listed as "Portable Device Dependent," and power connectors are listed as None.
Q: When was it released, and what came before and after it?
A: The release date is August 31, 2006. The predecessor is GeForce Go 6, and the successor is GeForce 8M. Production status is end-of-life.
Benchmark Performance
The benchmark situation for the GeForce Go 7200 is unusual: the benchmarks array is empty, and avgBenchmarkScore is exactly 0. With an empty benchmark list, a score of 0 cannot be read as a measured performance result. It is the value recorded when no benchmark data is present. The nearestRivals array is also empty, so there are no rival scores and no deltaPct values to cite.
The only performance-like figures in the fact pack are the pixel rate and texture rate. The 1 ROP produces a pixel rate of 450.0 MPixel/s, and the 4 TMUs produce a texture rate of 1.800 GTexel/s. These are fixed-function throughput numbers, not application-level benchmark scores, and they do not translate into a comparison against competing products.
The database does provide a percentileVsAllGpus value of 50. That indicates the GeForce Go 7200 sits at the 50th percentile among all GPUs in the database. It is the single relative ranking available. However, because no individual benchmark entries back that rank, it should be treated as a position within the database rather than a measured score. No exact percentage deltas can be computed from the fact pack, because the supplier of those deltas, nearestRivals, is empty. In short, the data describes what the GeForce Go 7200 is, but it does not include enough benchmark information to place it against specific rivals.
The AMD Equivalent of GeForce Go 7200
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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