GEFORCE

NVIDIA GeForce Go 6800

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
โ€”
MHz Boost
45W
TDP
256
Bus Width

NVIDIA GeForce Go 6800 Specifications

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GeForce Go 6800 GPU Core

Shader units and compute resources

The NVIDIA GeForce Go 6800 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
12
ROPs
8
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Go 6800 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce Go 6800's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 6800 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
300 MHz
Memory Clock
550 MHz 1100 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce Go 6800 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 6800's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
256 bit
Bus Width
256-bit
Bandwidth
35.20 GB/s
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Go 6800 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 6800 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
2.400 GPixel/s
Texture Rate
3.600 GTexel/s
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Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce Go 6800 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 6800 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV41
Process Node
130 nm
Foundry
TSMC
Transistors
190 million
Die Size
225 mmยฒ
Density
844.4K / mmยฒ
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NVIDIA's GeForce Go 6800 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce Go 6800 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 6800 to maintain boost clocks without throttling.

TDP
45 W
TDP
45W
Power Connectors
None
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GeForce Go 6800 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce Go 6800 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-III
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce Go 6800. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0
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GeForce Go 6800 Product Information

Release and pricing details

The NVIDIA GeForce Go 6800 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 6800 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Nov 2004
Production
End-of-life
Predecessor
GeForce FX Go 5
Successor
GeForce Go 7

GeForce Go 6800 Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce Go 6800

The Radeon NVIDIA GeForce Go 6800, a notable entry from NVIDIA's early mobile graphics lineup, brings a solid set of specs for gaming enthusiasts on the move. Sporting 256 MB of GDDR3 VRAM and a Curie architecture built on a 130 nm process, this GPU was ahead of its time in delivering smooth FPS capabilities without overtaxing the systemโ€™s power budget. Although lacking modern features like ray tracing or DLSS/FSR support, the Radeon NVIDIA GeForce Go 6800 managed to deliver respectable frame rates in its eraโ€™s titles, making it a favorite among gamers looking for decent performance in a portable format. With a TDP of just 45 W and MXM-III interface compatibility, it also offered flexibility for laptop manufacturers to integrate without extensive thermal redesigns.

When considering cooling considerations for the Radeon NVIDIA GeForce Go 6800, the relatively low TDP meant many laptops could get by with modest cooling solutions, though intensive gaming sessions would still benefit from improved thermal management. Memory specifications, including the GDDR3 VRAM, allowed for quicker data access compared to older DDR variants, enhancing texture loading speeds and overall system responsiveness. As for optimal use cases, the Radeon NVIDIA GeForce Go 6800 shines in retro or lightly demanding modern games, where its capabilities are sufficient without pushing the hardware beyond its intended limits. Collectors and vintage gaming aficionados often seek out systems powered by the GeForce Go 6800 for a nostalgic yet capable gaming experience, highlighting its enduring legacy in mobile gaming history.

The AMD Equivalent of GeForce Go 6800

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD โ€ข 8 GB VRAM

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