GEFORCE

NVIDIA GeForce Go 6600

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Bus Width 128-bit
Memory Type DDR
Architecture Curie
nm
Process 110 nm
Released Sep 2005

NVIDIA GeForce Go 6600 Specifications

GeForce Go 6600 GPU Core

Shader units and compute resources

The NVIDIA GeForce Go 6600 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4

Go 6600 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce Go 6600's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 6600 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
300 MHz
Memory Clock
350 MHz 700 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce Go 6600 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 6600's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
11.20 GB/s

Go 6600 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 6600 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.200 GPixel/s
Texture Rate
2.400 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce Go 6600 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 6600 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV43
Process Node
110 nm
Foundry
TSMC
Transistors
146 million
Die Size
154 mm²
Density
948.1K / mm²

NVIDIA's GeForce Go 6600 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce Go 6600 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 6600 to maintain boost clocks without throttling.

Power Connectors
None

GeForce Go 6600 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce Go 6600 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-II
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce Go 6600. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0

GeForce Go 6600 Product Information

Release and pricing details

The NVIDIA GeForce Go 6600 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 6600 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2005
Production
End-of-life
Predecessor
GeForce FX Go 5
Successor
GeForce Go 7

GeForce Go 6600 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce Go 6600

The NVIDIA GeForce Go 6600 is a mobile graphics processor from the GeForce Go 6 generation, built on the Curie architecture with the NV43 chip. Fabricated by TSMC on a 110 nm process, it integrates 146 million transistors on a 154 mm² die, yielding a transistor density of 948.1K per square millimeter. Released on September 28, 2005, the part is designated as end-of-life, succeeding the GeForce FX Go 5 and preceding the GeForce Go 7. In the database's overall distribution, this GPU holds a 50th percentile ranking, indicating a median position among all recorded graphics processors.

Benchmark Performance

The FACT PACK lists an average benchmark score of zero and an empty benchmarks array, meaning the database currently holds no recorded performance scores for the NVIDIA GeForce Go 6600. Consequently, direct numerical comparisons against nearest rivals are unavailable; the nearestRivals field is empty. The only quantitative performance indicator is the percentileVsAllGpus value of 50, which places this GPU exactly at the median of the entire database distribution. This percentile is a relative measure, suggesting that in terms of aggregate capability, the Go 6600 sits precisely in the middle of all GPUs tracked by this database, neither in the upper nor lower quartile.

Without benchmark scores, the analysis must fall back on the theoretical fill rates. The pixel rate is 1.200 GPixel/s, and the texture rate is 2.400 GTexel/s. These figures derive from the 8 texture mapping units (TMUs) and 4 render output units (ROPs) operating at the device's internal clocks. The pixel rate indicates the maximum number of pixels that can be rasterized per second, while the texture rate indicates the speed of texture fetch and filtering. In the context of the 50th percentile, these fill rates are consistent with a mid-range part of its era. However, because there are no rival scores to compute deltaPct values, any statement about being ahead or behind a specific competitor cannot be made from the data.

The absence of benchmark data is itself a finding. It implies that the Go 6600 has not been subjected to the standardized test suite used by this database, or that its results were not recorded before its end-of-life status. The theoretical throughput, while not a substitute for measured performance, provides a baseline. For instance, the 1.200 GPixel/s pixel rate would be the ceiling for any resolution and settings combination. Given the 50th percentile, a user could infer that the Go 6600 would perform adequately in the middle tier of contemporary software, but without a measured score, this remains an inference from the fill rates and the percentile field. The transistor density of 948.1K per square millimeter is a characteristic of the 110 nm manufacturing process, and it influences the thermal and power profile, but the database does not record a TDP value to quantify that impact.

Who Should Consider It

The GeForce Go 6600, with its 256 MB of DDR memory and 11.20 GB/s memory bandwidth, is a legacy mobile part. The 50th percentile placement suggests it is not a high-end performer, but it is also not at the bottom of the database. Given the DirectX 9.0c (9_3) API support, this GPU is tailored for software built around that DirectX version. Users running older DirectX 9 titles, particularly those from the mid-2000s, would find the feature set appropriate. The memory subsystem, with a 128-bit bus and 11.20 GB/s bandwidth, is modest by modern standards, but for the era it was designed for, it would handle lower resolution and lower detail settings.

Because the product is end-of-life and comes from the GeForce Go 6 generation, it is not suitable for modern high-resolution gaming or compute workloads. The lack of a Vulkan API entry means it cannot run Vulkan-based applications. The display outputs are "Portable Device Dependent," meaning the GPU relies on the laptop's integrated display or external ports provided by the OEM. Therefore, this is a candidate for retro gaming or for use in legacy laptops where the original drivers and operating systems are still in place. The MXM-II bus interface and MXM Module slot width indicate a replaceable graphics module, which could be swapped in compatible laptops, but the end-of-life status limits driver support.

The pixel rate of 1.200 GPixel/s and texture rate of 2.400 GTexel/s suggest that the Go 6600 can handle basic 3D acceleration. For users who need a GPU for simple desktop compositing, 2D acceleration, or very old games, this part is adequate. However, for any game that requires more than 256 MB of VRAM or higher bandwidth, this GPU will be a bottleneck. The 50th percentile ranking is a neutral indicator, but the fill rates place a hard ceiling on performance. In summary, the intended audience is the owner of a vintage laptop who wishes to play early DirectX 9 games at modest settings, not a modern gamer.

Ray Tracing and Feature Set

The NVIDIA GeForce Go 6600 does not include any ray tracing cores. The FACT PACK lists rtCores as null, and similarly, tensorCores is null. This means hardware-accelerated ray tracing is not available on this GPU. The architecture is Curie, which predates the RTX series by many years. Consequently, any ray tracing workload would have to be handled by the CPU or software, which is impractical for real-time rendering.

The API support is limited to DirectX 9.0c (9_3) and OpenGL 2.0 (full) with partial support for OpenGL 2.1. There is no Vulkan support listed. This constrains the software ecosystem to applications that use these older APIs. The DirectX 9.0c support is the primary feature, enabling games from that era. The OpenGL 2.0 full support and 2.1 partial support allow for compatibility with OpenGL applications of the same period. The lack of Vulkan means modern cross-platform engines that rely on Vulkan will not function.

The feature set also includes 8 TMUs and 4 ROPs, which are the fixed-function units responsible for texture mapping and pixel output. The pixel rate of 1.200 GPixel/s and texture rate of 2.400 GTexel/s are the measured throughput of these units. There are no tensor cores, so any machine learning or AI-accelerated features are absent. The power connectors field is "None," and the slot width is "MXM Module," indicating a low-power mobile design that draws power from the motherboard interface rather than a dedicated connector.

FAQ

Q: What is the memory size and type of the NVIDIA GeForce Go 6600?

A: The GPU is equipped with 256 MB of DDR memory.

Q: What is the bus interface for this graphics card?

A: The bus interface is MXM-II, and the slot width is MXM Module.

Q: Does the GeForce Go 6600 support Vulkan?

A: No, the FACT PACK lists no Vulkan support; the available APIs are DirectX 9.0c (9_3) and OpenGL 2.0 (full) with partial OpenGL 2.1.

Q: What is the production status of this GPU?

A: The production status is listed as "End-of-life."

Q: What is the pixel rate of the NVIDIA GeForce Go 6600?

A: The pixel rate is 1.200 GPixel/s.

Q: What is the process node used for this chip?

A: The chip is fabricated on a 110 nm process by TSMC.

Memory Subsystem

The memory subsystem of the NVIDIA GeForce Go 6600 consists of 256 MB of DDR memory connected via a 128-bit bus. The memory clock is 350 MHz, which translates to 700 Mbps effective due to double data rate transmission. The resulting memory bandwidth is 11.20 GB/s. This bandwidth is a critical specification because it determines how quickly the GPU can access textures, frame buffers, and other data stored in VRAM.

At high resolutions, the demand for memory bandwidth increases proportionally with the number of pixels being rendered. The 11.20 GB/s bandwidth, combined with a pixel rate of 1.200 GPixel/s, indicates that the GPU is balanced for the era it was designed for, but it will be a limiting factor at higher resolutions. The 128-bit bus width is a common mid-range configuration; a 256-bit bus would have offered double the bandwidth, but that is not the case here. The use of DDR (rather than GDDR3 or GDDR5) further caps the bandwidth potential.

For a GPU with 256 MB of VRAM, the 11.20 GB/s bandwidth is sufficient for low to medium resolution gaming in DirectX 9 titles. However, modern games or applications that require large texture sets will exceed this capacity. The memory clock of 350 MHz is a fixed specification, and the effective 700 Mbps is the data rate per pin. The 50th percentile ranking does not directly reflect memory performance, but the bandwidth is a key factor in overall performance. In summary, the memory subsystem is a modest 256 MB DDR configuration with a 128-bit bus and 11.20 GB/s bandwidth, which is appropriate for its historical context but not for demanding modern workloads.

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