GEFORCE

NVIDIA GeForce Go 6600

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
TDP
128
Bus Width

NVIDIA GeForce Go 6600 Specifications

⚙️

GeForce Go 6600 GPU Core

Shader units and compute resources

The NVIDIA GeForce Go 6600 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
8
ROPs
4
⏱️

Go 6600 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce Go 6600's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 6600 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
300 MHz
Memory Clock
350 MHz 700 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce Go 6600 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 6600's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
11.20 GB/s
📈

Go 6600 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 6600 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.200 GPixel/s
Texture Rate
2.400 GTexel/s
🏗️

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce Go 6600 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 6600 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV43
Process Node
110 nm
Foundry
TSMC
Transistors
146 million
Die Size
154 mm²
Density
948.1K / mm²
🔌

NVIDIA's GeForce Go 6600 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce Go 6600 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 6600 to maintain boost clocks without throttling.

Power Connectors
None
📐

GeForce Go 6600 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce Go 6600 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
MXM Module
Bus Interface
MXM-II
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
🎮

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce Go 6600. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0
📦

GeForce Go 6600 Product Information

Release and pricing details

The NVIDIA GeForce Go 6600 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 6600 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2005
Production
End-of-life
Predecessor
GeForce FX Go 5
Successor
GeForce Go 7

GeForce Go 6600 Benchmark Scores

📊

No benchmark data available for this GPU.

About NVIDIA GeForce Go 6600

Released in late 2005, the NVIDIA GeForce Go 6600 entered the market as a solid mid-range mobile GPU designed to bring respectable gaming and multimedia performance to laptops without a top-tier price tag. Its 256MB of DDR VRAM was a generous allocation for the era, allowing it to handle contemporary titles with decent texture quality at common laptop resolutions. Based on the Curie architecture and built on a 110 nm process, this chip balanced performance and power consumption effectively for its time. The use of the MXM-II interface meant it could be deployed in a variety of notebook designs, offering manufacturers flexibility. For buyers seeking a capable mobile gaming solution, the value proposition of the NVIDIA GeForce Go 6600 was clear: robust feature support and reliable performance. It delivered a compelling experience for popular games like Half-Life 2 and World of Warcraft, making it a smart choice for budget-conscious enthusiasts.

When evaluating its competitive standing, the NVIDIA GeForce Go 6600 faced off primarily against ATI's Mobility Radeon X700 and X600 series. The key differentiators for value-seeking customers were often:

  1. Superior shader model support compared to older competitors.
  2. The advantage of 256MB VRAM versus the 128MB commonly found on rivals.
  3. Strong driver support and compatibility with a wide range of games.
  4. Power management features that contributed to reasonable battery life.
  5. Support for emerging technologies like PureVideo for video acceleration.
This combination of features positioned it favorably against direct alternatives, offering a more future-proofed experience. While not the absolute fastest, it hit a sweet spot for performance-per-dollar in the mobile segment during its release window.

The longevity of the NVIDIA GeForce Go 6600 was impressive for a mid-range part, remaining relevant for several years after its release for mainstream gaming. Its ability to run Windows Vista with the Aero interface enabled was a significant point in its favor as operating systems evolved. While it eventually struggled with demanding titles released after 2007, it remained a competent solution for less graphically intensive games and general computing tasks. Drivers continued to be updated by NVIDIA for a substantial period, extending its usable lifespan. Owners of laptops equipped with this GPU found it to be a dependable workhorse that didn't become obsolete immediately. The architecture's efficiency meant it aged more gracefully than some contemporary offerings that consumed more power for similar results.

System requirements for the NVIDIA GeForce Go 6600 were modest by today's standards, but crucial for laptop integrators to consider. A successful implementation depended on several factors:

  1. Adequate cooling solution to manage thermal output from the 110 nm GPU.
  2. A compatible MXM-II slot on the laptop's motherboard.
  3. A sufficiently powerful power delivery system to support the card under load.
  4. A CPU that would not bottleneck the GPU's performance capabilities.
  5. A system with enough RAM to complement the dedicated 256MB VRAM.
For end-users, this translated to a plug-and-play experience in a pre-built system, with no driver hassles. The widespread adoption of the MXM standard meant the NVIDIA GeForce Go 6600 found a home in many well-designed mid-range laptops from various manufacturers, ensuring a consistent user experience.

The AMD Equivalent of GeForce Go 6600

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

View Specs Compare

Popular NVIDIA GeForce Go 6600 Comparisons

See how the GeForce Go 6600 stacks up against similar graphics cards from the same generation and competing brands.

Compare GeForce Go 6600 with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs