GEFORCE

NVIDIA GeForce Go 6250

NVIDIA graphics card specifications and benchmark scores

32 MB
VRAM
MHz Boost
10W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 32 MB
Bus Width 64-bit
TDP 10W
Memory Type DDR
Architecture Curie
nm
Process 110 nm
Released Feb 2006

NVIDIA GeForce Go 6250 Specifications

GeForce Go 6250 GPU Core

Shader units and compute resources

The NVIDIA GeForce Go 6250 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

Go 6250 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce Go 6250's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 6250 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
400 MHz
Memory Clock
350 MHz 700 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce Go 6250 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 6250's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 MB
VRAM
32 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
5.600 GB/s

Go 6250 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 6250 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
800.0 MPixel/s
Texture Rate
1.600 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce Go 6250 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 6250 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV44B
Process Node
110 nm
Foundry
TSMC
Transistors
75 million
Die Size
110 mm²
Density
681.8K / mm²

NVIDIA's GeForce Go 6250 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce Go 6250 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 6250 to maintain boost clocks without throttling.

TDP
10 W
TDP
10W
Power Connectors
None

GeForce Go 6250 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce Go 6250 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 1.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce Go 6250. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0

GeForce Go 6250 Product Information

Release and pricing details

The NVIDIA GeForce Go 6250 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 6250 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2006
Production
End-of-life
Predecessor
GeForce FX Go 5
Successor
GeForce Go 7

GeForce Go 6250 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce Go 6250

NVIDIA GeForce Go 6250 is a mobile graphics processor from the GeForce Go 6 (Go 6000) generation, built around the NV44B chip and Curie architecture. TSMC manufactured the chip on a 110 nm process, integrating 75 million transistors on a 110 mm² die with a transistor density of 681.8K per square millimeter. The production status is end-of-life, and the database lists a release date of 2006-01-31. The memory subsystem consists of 32 MB of DDR on a 64-bit bus, with a memory clock of 350 MHz and an effective data rate of 700 Mbps, producing 5.600 GB/s of bandwidth. The GPU contains 4 TMUs and 2 ROPs, with a pixel rate of 800.0 MPixel/s and a texture rate of 1.600 GTexel/s. The bus interface is PCIe 1.0 x16, and display outputs are listed as Portable Device Dependent.

Benchmark Performance

Benchmark results are absent from the database for this GPU. The benchmarks array is empty, and the average benchmark score is listed as 0. The percentileVsAllGpus field is 50, which places the GPU at the 50th percentile of the database’s all-GPU ranking. That rank is the only positional metric available, but it cannot be translated into a workload-specific advantage because there are no measured scores attached to it. The nearestRivals array is empty, so there are no exact percentage deltas to quote. No rival scores, rival names, or deltaPct values are present in the fact pack.

Because there is no benchmark data, the raw throughput fields are the only performance-related figures that can be analyzed. The memory system provides 5.600 GB/s of bandwidth across a 64-bit bus. Pixel fill is 800.0 MPixel/s, and texture fill is 1.600 GTexel/s. These are not measured benchmark results, but they define the GPU’s basic fill-rate envelope. The fact pack also records no base clock and no boost clock, so core clock behavior is not defined in this record. The average score of 0 is consistent with the empty benchmark list, meaning the database currently has no data from which a percentage lead or deficit against any other GPU could be calculated. The 50th percentile standing indicates a midpoint position in the database distribution, but without a benchmark distribution or score list, that standing cannot be used to produce comparative percentages.

How It Compares

The nearestRivals field for the GeForce Go 6250 is empty. There are no rival names, no rival scores, and no deltaPct values to work from. As a result, this page cannot construct a rival-by-rival comparison. There is no basis for saying “this GPU is X percent ahead of” any other product.

The product lineage does provide some context. The database lists the predecessor as GeForce FX Go 5 and the successor as GeForce Go 7. Those are generation designations rather than competitors. They place the GeForce Go 6250 between two named product families, but the fact pack does not include benchmark scores for either the predecessor or the successor. Therefore, no performance delta can be computed between the three parts. The only comparative data point in the entire record is the 50th percentile position among all GPUs. That suggests a middle-of-the-pack placement, but it does not identify which specific GPUs are nearby.

Ray Tracing and Feature Set

The feature set is defined by the absence of some modern hardware blocks. The rtCores field is null, meaning no ray tracing core count is recorded. The tensorCores field is also null, meaning no tensor core count is recorded. Hardware ray tracing and tensor acceleration are therefore not part of the database feature set for this GPU.

API support is recorded as DirectX 9.0c (9_3), OpenGL 2.0 (full), and OpenGL 2.1 (partial). The Vulkan field is null, so Vulkan support is not listed. The DirectX 9.0c entry with the 9_3 feature level is the highest DirectX feature level in the record. The OpenGL listing is split: full support for OpenGL 2.0, partial support for OpenGL 2.1.

The 4 TMUs and 2 ROPs drive the listed pixel rate and texture rate. The pixel rate is 800.0 MPixel/s, and the texture rate is 1.600 GTexel/s. No shading-unit count is specified in the fact pack, so the shader pipeline configuration is incomplete. The absence of RT cores and tensor cores means the GPU’s feature set is limited to the fill-rate and API fields that the database records.

FAQ

Q: What chip and architecture does the GeForce Go 6250 use?

A: It uses the NV44B chip with Curie architecture, fabricated by TSMC on a 110 nm process. The die contains 75 million transistors and measures 110 mm², with a transistor density of 681.8K per square millimeter.

Q: How much memory and memory bandwidth does it have?

A: The GPU has 32 MB of DDR memory on a 64-bit bus. The memory clock is 350 MHz, the effective data rate is 700 Mbps, and peak bandwidth is 5.600 GB/s.

Q: What API support is recorded?

A: The database lists DirectX 9.0c (9_3), OpenGL 2.0 (full), and OpenGL 2.1 (partial). Vulkan support is not recorded; the Vulkan field is null.

Q: Does this GPU have ray tracing or tensor cores?

A: No. The rtCores field is null, and the tensorCores field is null. The fact pack records no hardware ray tracing or tensor core resources.

Q: What are the power requirements?

A: The TDP is 10 W, and the power connectors field is “None.” A suggested PSU is not listed in the database. The bus interface is PCIe 1.0 x16.

Q: When was the GPU released, and what is its production status?

A: The release date is 2006-01-31, and the production status is end-of-life. Its predecessor is GeForce FX Go 5, and its successor is GeForce Go 7.

Power and Cooling

The thermal design power is 10 W. That is the only thermal figure in the fact pack. The power connectors field is “None,” so no auxiliary power connector data exists. A suggested PSU is not listed in the database. The fact pack also omits slot width, length, height, and width, so physical mounting dimensions are not available.

Display outputs are listed as Portable Device Dependent, meaning the output configuration is tied to the host system rather than specified as a fixed set of ports. Cooling information is not recorded in the fact pack; no cooler type, fan design, or thermal solution is listed. With a TDP of 10 W, the data indicates a part that does not require auxiliary power connections. The absence of a suggested PSU field is notable because the database record provides no power-supply recommendation. The PCIe 1.0 x16 bus interface is the electrical connection listed. Overall, the power and cooling picture for the GeForce Go 6250 is defined by the 10 W TDP, the absence of power connectors, and the lack of physical dimension or cooler data.

The AMD Equivalent of GeForce Go 6250

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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