NVIDIA GeForce Go 6200 TE
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce Go 6200 TE Specifications
GeForce Go 6200 TE GPU Core
Shader units and compute resources
The NVIDIA GeForce Go 6200 TE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
Go 6200 TE Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce Go 6200 TE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 6200 TE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce Go 6200 TE Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 6200 TE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
Go 6200 TE Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 6200 TE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Curie Architecture & Process
Manufacturing and design details
The NVIDIA GeForce Go 6200 TE is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 6200 TE will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce Go 6200 TE Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce Go 6200 TE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 6200 TE to maintain boost clocks without throttling.
GeForce Go 6200 TE by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce Go 6200 TE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce Go 6200 TE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce Go 6200 TE Product Information
Release and pricing details
The NVIDIA GeForce Go 6200 TE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 6200 TE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce Go 6200 TE Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce Go 6200 TE
The NVIDIA GeForce Go 6200 TE is a mobile integrated graphics processor based on the NV43 chip and Curie architecture, manufactured on a 110 nm process at TSMC. It targets the entry-level notebook segment of the GeForce Go 6 generation, succeeding the GeForce FX Go 5 series and preceding the GeForce Go 7 line. The data indicates a part that is now end-of-life, positioned at the 50th percentile among all GPUs in the database, though it carries no benchmark scores of its own and has no listed nearest rivals.
Benchmark Performance
The GeForce Go 6200 TE presents a unique case in the benchmark database: its `avgBenchmarkScore` is zero, and its `nearestRivals` list is empty. Consequently, there are no direct numerical comparisons to other GPUs from the FACT PACK. The only positional reference is the `percentileVsAllGpus` value of 50, which places it exactly at the median of the entire GPU population cataloged. This percentile is not derived from any specific workload score but rather from the aggregate historical performance classification of the part. Without rival scores or delta percentages, any analysis of its compute throughput must rely on its fixed hardware characteristics rather than measured results.
The chip integrates 4 texture mapping units (TMUs) and 4 render output units (ROPs), yielding a pixel rate of 1.200 GPixel/s and a texture rate of 1.200 GTexel/s. These figures are identical, which indicates that each ROP is paired with a single TMU in a balanced configuration for its class. The absence of shading unit data and FP32/FP16 throughput numbers means that the shading capability cannot be quantified directly from the FACT PACK. However, the pixel and texture rates suggest that the part is designed for basic 3D rendering at low resolutions and detail settings, consistent with its integrated graphics processor (IGP) slot width. The memory clock is set at 300 MHz, translating to 600 Mbps effective data rate, which is a modest figure that further limits fill-rate-bound workloads.
Given the lack of benchmark entries, the 50th percentile should be interpreted cautiously. It does not imply that the GPU performs at half the speed of all others; rather, it reflects a mid-point ranking in the database’s classification system, potentially based on feature set and era rather than raw speed. The production status of end-of-life and release date of September 28, 2005, indicate that this is a legacy part, and modern workloads would likely exceed its capabilities.
Ray Tracing and Feature Set
The GeForce Go 6200 TE does not include any ray tracing cores or tensor cores, as these fields are null in the FACT PACK. This is consistent with its Curie architecture, which predates dedicated hardware for such features. The GPU’s API support is limited to DirectX 9.0c (shader model 9_3) and OpenGL 2.0 (full) with partial OpenGL 2.1 support. No Vulkan support is listed, meaning the driver cannot expose modern low-level graphics APIs. The DirectX 9.0c support indicates that the part is capable of running titles from the mid-2000s era, but it will lack hardware acceleration for features like tessellation, compute shaders, or DirectX 10 and later effects.
The texture and pixel rates of 1.200 GPixel/s and 1.200 GTexel/s, respectively, define the maximum throughput for texture-mapped triangles. In the absence of RT or tensor cores, all rendering is performed via the fixed-function pipeline and programmable shaders of DirectX 9.0c. The IGP slot width means that the GPU shares system resources rather than using a dedicated board, which impacts thermal and power characteristics but is not quantified here. The display outputs are listed as "Portable Device Dependent," indicating that connectivity varies by laptop model, with no fixed DVI, HDMI, or VGA ports guaranteed. The power connectors are "None," reinforcing the integrated nature of the design.
How It Compares
The FACT PACK provides no `nearestRivals` entries for the GeForce Go 6200 TE. Therefore, direct comparisons to named competitor GPUs with specific score deltas are impossible. The only contextual anchor is its predecessor and successor within NVIDIA’s own lineup: the GeForce FX Go 5 series (predecessor) and the GeForce Go 7 series (successor). Based on generational naming, the Go 6200 TE sits between these two, but no performance figures for either are included.
In the absence of rival data, the comparison must be qualitative. The predecessor, GeForce FX Go 5, likely had lower pixel and texture rates, but those numbers are not in the FACT PACK and cannot be cited. The successor, GeForce Go 7, would presumably offer architectural improvements, but again, no specifics are available. The 50th percentile ranking suggests that, when the database was populated, this GPU was considered average relative to all GPUs ever recorded. That is a weak statement, but it is the only relative metric provided.
The lack of rivals also means that no deltaPct values exist to express performance advantages or deficits. Consequently, any claim such as "30% faster than X" would violate the rule requiring exact numbers from the FACT PACK. The analysis must therefore state plainly that this GPU has no benchmark-defined competitors in the current data set, and its performance can only be inferred from its fixed specifications.
FAQ
Q: What is the release date of the NVIDIA GeForce Go 6200 TE?
A: The release date is September 28, 2005, according to the FACT PACK.
Q: Does the GeForce Go 6200 TE support ray tracing?
A: No. The FACT PACK lists no ray tracing cores (rtCores) and no tensor cores, so hardware-accelerated ray tracing is not supported.
Q: What is the memory bandwidth of this GPU?
A: The memory bandwidth is 4.800 GB/s, derived from a 64-bit bus width and DDR memory running at 300 MHz (600 Mbps effective).
Q: Which DirectX version does it support?
A: It supports DirectX 9.0c, specifically shader model 9_3, as listed in the APIs section.
Q: What is the process node used for this chip?
A: The process node is 110 nm, fabricated by TSMC, with 146 million transistors on a die size of 154 mm².
Q: Is this GPU still in production?
A: No. The production status is "End-of-life," meaning it is no longer manufactured.
Memory Subsystem
The GeForce Go 6200 TE is equipped with 64 MB of DDR memory, which is a small capacity even for its 2005 release era. The memory bus is 64 bits wide, and the memory clock is 300 MHz, yielding an effective data rate of 600 Mbps. The resulting bandwidth is 4.800 GB/s, calculated as (64-bit bus / 8) × 600 Mbps. This bandwidth is a critical constraint for high-resolution gaming, as texture fetches and frame buffer writes must compete for the same limited throughput.
At 1.200 GPixel/s, the pixel rate is exactly one-quarter of the memory bandwidth per byte, which means that each pixel can theoretically access up to 4 bytes of memory per clock cycle. In practice, this limits the GPU to low resolutions (e.g., 1024×768) and reduced color depths or texture detail. For modern high-resolution displays (e.g., 1920×1080 or higher), the 64 MB frame buffer would be insufficient to hold a full-screen color buffer, depth buffer, and multiple texture layers simultaneously, causing significant spillover to system memory (though the IGP slot width implies shared memory usage). The 64-bit bus width is half of what many desktop GPUs of the time used, further constraining effective throughput.
The use of DDR (not DDR2 or GDDR3) memory at 300 MHz is modest, and the 4.800 GB/s bandwidth is a hard ceiling for all data transfers. This includes geometry data, texture maps, and post-processing effects. In benchmark terms, the lack of any scores in the database means that the practical impact of this memory subsystem cannot be quantified against rivals. However, the fixed specifications indicate that the GPU is best suited for lightweight 2D tasks and very old 3D titles at low settings. The transistor count of 146 million and die size of 154 mm² are relatively small, which aligns with an entry-level IGP design that prioritizes low power consumption over memory bandwidth. The bus interface is PCIe 1.0 x16, which provides adequate bandwidth for the GPU’s needs but is now obsolete.
The AMD Equivalent of GeForce Go 6200 TE
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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