GEFORCE

NVIDIA GeForce Go 6200 TE

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
64
Bus Width

NVIDIA GeForce Go 6200 TE Specifications

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GeForce Go 6200 TE GPU Core

Shader units and compute resources

The NVIDIA GeForce Go 6200 TE GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4
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Go 6200 TE Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce Go 6200 TE's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 6200 TE by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
300 MHz
Memory Clock
300 MHz 600 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce Go 6200 TE Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 6200 TE's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
4.800 GB/s
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Go 6200 TE Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 6200 TE against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.200 GPixel/s
Texture Rate
1.200 GTexel/s
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Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce Go 6200 TE is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 6200 TE will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV43
Process Node
110 nm
Foundry
TSMC
Transistors
146 million
Die Size
154 mm²
Density
948.1K / mm²
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NVIDIA's GeForce Go 6200 TE Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce Go 6200 TE determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 6200 TE to maintain boost clocks without throttling.

Power Connectors
None
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GeForce Go 6200 TE by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce Go 6200 TE are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 1.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce Go 6200 TE. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0
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GeForce Go 6200 TE Product Information

Release and pricing details

The NVIDIA GeForce Go 6200 TE is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 6200 TE by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Sep 2005
Production
End-of-life
Predecessor
GeForce FX Go 5
Successor
GeForce Go 7

GeForce Go 6200 TE Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce Go 6200 TE

The Radeon NVIDIA GeForce Go 6200 TE, introduced by NVIDIA on September 29, 2005, represents a mobile mid-range GPU built on the 110 nm Curie architecture. Designed primarily for notebook platforms, it features 64 MB of DDR memory connected via a 64-bit memory interface and communicates with the host system through a PCIe 1.0 x16 interface. While it lacks modern capabilities such as unified shaders or support for advanced compute APIs, it was engineered to handle DirectX 9.0c workloads efficiently for its era. Its modest memory bandwidth and limited VRAM restrict performance in texture-heavy applications, making it suitable mostly for entry-level gaming at low resolutions. The GeForce Go 6200 TE delivers playable frame rates in early 2000s titles such as *Half-Life 2* or *Doom 3* when settings are minimized and resolution is capped at 1024x768 or lower. Due to architectural limitations and absence of pixel shader 3.0 support in some variants, performance in later DX9 games can be inconsistent. Thermal design power (TDP) is optimized for slim laptops, requiring minimal cooling and power, which was advantageous for OEM integration. However, its aging design makes it unsuitable for modern multitasking or GPU-accelerated applications. Modern rendering techniques like ray tracing, DLSS, or FSR are entirely absent from the NVIDIA GeForce Go 6200 TE's capabilities, as these technologies emerged more than a decade after its release. The GPU relies solely on fixed-function pixel and vertex pipelines, limiting its ability to process complex shading effects common in post-2007 games. With only 64 MB of DDR memory, the Radeon NVIDIA GeForce Go 6200 TE struggles with high-resolution textures and struggles to maintain performance in environments with extensive visual layering. Memory bandwidth peaks at approximately 5.3 GB/s, further constraining real-time rendering throughput. Integrated cache and memory latency optimizations are minimal compared to contemporary standards, resulting in frequent stuttering when VRAM capacity is exceeded. Power requirements are modest, typically drawing under 20 watts, allowing deployment in low-power mobile platforms without dedicated cooling solutions. Its driver support was discontinued years ago, leaving it without security updates or API enhancements. As a result, the card is now best suited for legacy system maintenance or running vintage operating systems and retro software. For users maintaining older notebook systems, the GeForce Go 6200 TE provides basic 3D acceleration for lightweight productivity and retro gaming scenarios. - Capable of running early DX9 games at 800x600 to 1024x768 with low texture quality - Suitable for systems requiring GPU offloading for 2D compositing in Windows XP - Ideal for BIOS-level diagnostics and legacy driver testing environments - Best used in retro builds where authenticity outweighs performance demands Despite its obsolescence in modern contexts, the Radeon NVIDIA GeForce Go 6200 TE remains a representative example of pre-unified-shader mobile GPU design. Its historical significance lies in bridging the gap between integrated and discrete mobile graphics during the mid-2000s. While it cannot support modern gaming workloads, it serves as a functional reference for studying the evolution of mobile GPU power efficiency and integration. Enthusiasts restoring period-accurate laptops may still seek this GPU for authenticity and compatibility with original drivers and chipsets.

The AMD Equivalent of GeForce Go 6200 TE

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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