GEFORCE

NVIDIA GeForce Go 6200

NVIDIA graphics card specifications and benchmark scores

32 MB
VRAM
MHz Boost
16W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 32 MB
Bus Width 64-bit
TDP 16W
Memory Type DDR
Architecture Curie
nm
Process 110 nm
Released Feb 2006

NVIDIA GeForce Go 6200 Specifications

GeForce Go 6200 GPU Core

Shader units and compute resources

The NVIDIA GeForce Go 6200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
2

Go 6200 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce Go 6200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 6200 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
300 MHz
Memory Clock
300 MHz 600 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce Go 6200 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 6200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 MB
VRAM
32 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
4.800 GB/s

Go 6200 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 6200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
600.0 MPixel/s
Texture Rate
1.200 GTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce Go 6200 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 6200 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
NV44B
Process Node
110 nm
Foundry
TSMC
Transistors
75 million
Die Size
110 mm²
Density
681.8K / mm²

NVIDIA's GeForce Go 6200 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce Go 6200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 6200 to maintain boost clocks without throttling.

TDP
16 W
TDP
16W
Power Connectors
None

GeForce Go 6200 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce Go 6200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
PCIe 1.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce Go 6200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0

GeForce Go 6200 Product Information

Release and pricing details

The NVIDIA GeForce Go 6200 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 6200 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2006
Production
End-of-life
Predecessor
GeForce FX Go 5
Successor
GeForce Go 7

GeForce Go 6200 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce Go 6200

The NVIDIA GeForce Go 6200 is a mobile graphics processor built on the Curie architecture, fabricated at TSMC using a 110 nm process node. It integrates 75 million transistors on a 110 mm² die, resulting in a transistor density of 681.8K per mm². The chip, designated NV44B, is part of the GeForce Go 6 generation and represents an end-of-life product released in early 2006, positioned between the GeForce FX Go 5 series and the GeForce Go 7 lineup. The GPU connects via a PCIe 1.0 x16 bus interface and features display outputs that are dependent on the portable device implementation.

Power and Cooling

The GeForce Go 6200 carries a thermal design power (TDP) of 16 W, a figure that places it firmly in the low-power segment for mobile graphics of its generation. This modest TDP allows for passive or low-profile cooling solutions typical of thin-and-light laptops, where thermal headroom is constrained. The GPU requires no auxiliary power connectors, drawing all its power from the PCIe slot and the motherboard's dedicated mobile power delivery circuitry; the FACT PACK lists its power connectors as "None." Consequently, no suggested PSU rating is provided, as the chip is not intended for desktop or high-performance mobile configurations where a discrete power supply unit would be specified. The 16 W envelope means thermal management is straightforward, but benchmark data indicates the performance ceiling is correspondingly low, aligning with entry-level expectations for the era. The absence of a slot width specification further confirms its integration into tightly packed portable chassis rather than expansion-card form factors.

Ray Tracing and Feature Set

The GeForce Go 6200 does not include dedicated ray tracing cores or tensor cores; the FACT PACK lists both as null, reflecting its pre-RTX architectural origins. Instead, the chip relies on the Curie architecture's fixed-function pipeline, which handles graphics through four texture mapping units (TMUs) and two raster operation pipelines (ROPs). The pixel rate is 600.0 MPixel/s, while the texture rate reaches 1.200 GTexel/s, indicating a design optimized for basic 3D acceleration rather than advanced compute workloads. API support includes DirectX 9.0c (shader model 9_3) and OpenGL 2.0 with full compliance, plus partial OpenGL 2.1 support; Vulkan is not supported, as the hardware predates that API. The lack of programmable tensor or RT cores means features like real-time ray tracing, DLSS, or AI-accelerated rendering are entirely absent. This GPU's feature set is confined to conventional rasterization, with no path for hardware-accelerated ray-traced effects or machine-learning-based upscaling. For modern software relying on DirectX 12 Ultimate or Vulkan ray tracing, this part is functionally obsolete, but within its contemporary software ecosystem, it delivered the baseline DirectX 9 feature set expected of entry-level mobile GPUs.

How It Compares

The FACT PACK provides no nearest rival entries for the GeForce Go 6200, with the nearestRivals array empty and the avgBenchmarkScore at 0. The percentileVsAllGpus field sits at 50, indicating that this GPU performs at the median when compared against a comprehensive database of all GPUs, though this percentile derives from a zero benchmark score—a data artifact of the absence of measured results. Without rival names, scores, or deltaPct values, direct comparative analysis is impossible from the provided data. The GPU's predecessor, the GeForce FX Go 5, and its successor, the GeForce Go 7, bracket its market position chronologically, but no quantitative performance comparisons exist in the FACT PACK. The 50th percentile ranking, while mathematically neutral, cannot be interpreted as a competitive midpoint without validated benchmark data. In the absence of rivals, the GeForce Go 6200 must be assessed on its absolute specifications alone: 32 MB of DDR memory on a 64-bit bus yields 4.800 GB/s of bandwidth, and the 2 ROPs cap fill-rate operations. These figures suggest a GPU aimed at basic multimedia and light 3D tasks, but the lack of rival deltas precludes any definitive positioning statement.

Who Should Consider It

Given the GeForce Go 6200's specifications, this GPU targets users of early-2000s notebooks requiring fundamental 2D acceleration, video playback, and minimal 3D gaming at low resolutions and detail settings. The 32 MB memory capacity and 4.800 GB/s bandwidth are limiting factors: modern game assets far exceed this footprint, and even contemporary titles of its release era would struggle with texture-heavy scenes. The 64-bit bus width constrains data throughput, and the 600.0 MPixel/s pixel rate suggests that resolutions above 1024×768 would likely produce sub-30 FPS in any 3D application. For productivity workloads—spreadsheets, word processing, web browsing on legacy operating systems—the GPU is more than adequate. Users considering this part today should recognize its end-of-life status: no driver updates are forthcoming, and DirectX 9.0c titles represent the upper bound of software compatibility. The OpenGL 2.0 (full) and 2.1 (partial) support cover older CAD or modeling tools, but modern OpenGL 4.x applications will fail. In essence, this is not a GPU for gaming or compute; it is a basic display adapter for retro computing or industrial embedded systems where the 16 W TDP and PCIe 1.0 x16 interface align with legacy platform requirements.

Benchmark Performance

The FACT PACK lists avgBenchmarkScore as 0, with an empty benchmarks array, meaning no empirical performance measurements are available for the GeForce Go 6200. Consequently, all performance analysis must derive from architectural characteristics rather than test results. The pixel rate of 600.0 MPixel/s and texture rate of 1.200 GTexel/s, when combined with the 4.800 GB/s memory bandwidth, indicate a fill-rate-bound design where shader complexity is secondary to raw rasterization throughput. The 4 TMUs and 2 ROPs create a 2:1 ratio, typical of low-end parts where texture fetch is less bottlenecked than pixel output. The 300 MHz memory clock (600 Mbps effective) on a 64-bit bus produces exactly 4.800 GB/s, which matches the bandwidth of many contemporary entry-level desktop GPUs but falls short of midrange mobile parts of the same generation. The 50th percentile ranking across all GPUs is misleading given the zero score; it likely reflects the GPU's inclusion in a database where half of all entries have no benchmarks either. Without rival deltaPct values, no percentage comparisons can be drawn. What the data does show is a coherent low-power design: 16 W TDP, no power connectors, and a 110 nm process that balances transistor count against thermal output. The absence of FP32 or FP16 throughput figures further underscores that this GPU was not engineered for compute tasks. In practical terms, the GeForce Go 6200 would deliver playable frame rates only in pre-2005 titles at reduced settings, and even then, the 32 MB frame buffer would force aggressive texture downscaling. Its legacy value lies in its historical role as a budget mobile solution, not in any measurable performance metric available in the FACT PACK.

The AMD Equivalent of GeForce Go 6200

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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