GEFORCE

NVIDIA GeForce Go 6100 + nForce Go 430

NVIDIA graphics card specifications and benchmark scores

VRAM
MHz Boost
TDP
Bus Width

At a Glance

NVIDIA
VRAM System Shared
Memory Type System Shared
Architecture Curie
nm
Process 90 nm
Released Feb 2006

NVIDIA GeForce Go 6100 + nForce Go 430 Specifications

GeForce Go 6100 + nForce Go 430 GPU Core

Shader units and compute resources

The NVIDIA GeForce Go 6100 + nForce Go 430 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
2
ROPs
1

Go 6100 + nForce Go 430 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce Go 6100 + nForce Go 430's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce Go 6100 + nForce Go 430 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
425 MHz
Memory Clock
System Shared
GDDR GDDR 6X 6X

NVIDIA's GeForce Go 6100 + nForce Go 430 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce Go 6100 + nForce Go 430's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

Go 6100 + nForce Go 430 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce Go 6100 + nForce Go 430 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
425.0 MPixel/s
Texture Rate
850.0 MTexel/s

Curie Architecture & Process

Manufacturing and design details

The NVIDIA GeForce Go 6100 + nForce Go 430 is built on NVIDIA's Curie architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the Go 6100 + nForce Go 430 will perform in GPU benchmarks compared to previous generations.

Architecture
Curie
GPU Name
C51
Process Node
90 nm

NVIDIA's GeForce Go 6100 + nForce Go 430 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce Go 6100 + nForce Go 430 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce Go 6100 + nForce Go 430 to maintain boost clocks without throttling.

GeForce Go 6100 + nForce Go 430 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce Go 6100 + nForce Go 430 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 1.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce Go 6100 + nForce Go 430. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0c (9_3)
DirectX
9.0c (9_3)
OpenGL
2.0 (full) 2.1 (partial)
OpenGL
2.0 (full) 2.1 (partial)
Shader Model
3.0

GeForce Go 6100 + nForce Go 430 Product Information

Release and pricing details

The NVIDIA GeForce Go 6100 + nForce Go 430 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce Go 6100 + nForce Go 430 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Feb 2006
Production
End-of-life
Successor
GeForce 7M IGP

GeForce Go 6100 + nForce Go 430 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce Go 6100 + nForce Go 430

The NVIDIA GeForce Go 6100 + nForce Go 430 is an integrated graphics processor (IGP) from NVIDIA's GeForce Go 6 generation, built on the Curie architecture using a 90 nm process node. It pairs the C51 chip with the nForce Go 430 chipset, and its production status is marked as end-of-life, having been released on January 31, 2006. The data shows it holds a 50th percentile position among all GPUs in the benchmark database, yet its average benchmark score is recorded as zero, indicating a lack of standardized benchmark results in the dataset. As an IGP with a slot width of "IGP", it is designed for portable devices, with display outputs listed as "Portable Device Dependent".

How It Compares

The nearestRivals field in the dataset is empty, meaning no direct competitor scores or delta percentage values are available for this specific IGP. Consequently, the comparison must rely on the global percentile and internal specifications. At the 50th percentile, this GPU sits exactly in the middle of the database's historical GPU performance distribution, which is a neutral position. However, with an average benchmark score of zero, the data suggests that no standardized benchmark runs have been recorded for this part, making the percentile interpretation somewhat abstract. Its successor, the GeForce 7M IGP, is listed, but no comparative scores are provided, so a direct generational delta cannot be calculated. The 90 nm process node places it in the mid-2000s era, and its architecture, Curie, was a contemporary design. Without rival deltas, the analysis focuses on raw throughput metrics: a pixel rate of 425.0 MPixel/s and a texture rate of 850.0 MTexel/s, which are indicative of entry-level integrated performance. The 50th percentile rank suggests it is not an outlier, but the zero score implies that its actual performance is unquantified in the database, leaving its standing relative to historical peers ambiguous.

Ray Tracing and Feature Set

The dataset explicitly lists rtCores and tensorCores as null, confirming that this GPU has no dedicated ray tracing or tensor core hardware. This is consistent with its DirectX 9.0c (9_3) API support, which predates hardware-accelerated ray tracing by over a decade. The feature set is defined by its API support: DirectX 9.0c (9_3) and OpenGL 2.0 (full) with 2.1 (partial) support. Vulkan support is null, meaning it is not available. This limits the GPU to legacy titles and applications built for DirectX 9.0c or earlier, as well as OpenGL 2.0-era software. The Curie architecture was NVIDIA's design for the GeForce 6/7 era, and this IGP leverages that architecture for basic 3D acceleration. The lack of tensor cores also means no AI-accelerated features, and the absence of RT cores means no hardware ray tracing. The 2 TMUs and 1 ROP provide the fundamental pixel and texture processing, but the feature set is firmly anchored in the early 2000s. The partial OpenGL 2.1 support indicates some compatibility with later OpenGL features, but the full support is limited to 2.0, which may restrict certain shader model features in modern applications.

Memory Subsystem

The memory subsystem is entirely system-shared. The size, type, and bus width are all listed as "System Shared", with bandwidth noted as "System Dependent". This means the IGP does not have dedicated VRAM; it allocates a portion of the system's main memory for graphics operations. Consequently, the available memory bandwidth is directly tied to the host laptop's system memory configuration, which is not specified in the dataset. For high resolutions, this shared architecture is a significant bottleneck. The GPU must compete with the CPU for memory access, and the bandwidth is limited by the system's memory bus, which is not quantified. The pixel rate of 425.0 MPixel/s and texture rate of 850.0 MTexel/s are fixed, but the memory bandwidth is variable. At high resolutions, the system-shared memory will likely cause performance to degrade significantly, as the limited bandwidth is consumed by both system and graphics workloads. The "System Dependent" bandwidth figure underscores that the actual performance is unpredictable without knowing the host system's RAM speed and capacity. This shared memory design is typical for IGPs of that era, but it places a heavy reliance on the overall system configuration for any graphics task.

FAQ

Q: What is the manufacturing process node for the NVIDIA GeForce Go 6100 + nForce Go 430?

A: The process node is 90 nm.

Q: Does this GPU support Vulkan?

A: No, the Vulkan API field is null, indicating no support for Vulkan.

Q: What is the pixel fill rate of this IGP?

A: The pixel rate is 425.0 MPixel/s.

Q: What is the texture fill rate?

A: The texture rate is 850.0 MTexel/s.

Q: What is the bus interface for this graphics processor?

A: The bus interface is PCIe 1.0 x16.

Q: When was this product released?

A: The release date is January 31, 2006.

Q: What is the successor to this GPU?

A: The successor is the GeForce 7M IGP.

Q: What is the slot width of this GPU?

A: The slot width is IGP (integrated graphics processor).

Who Should Consider It

The data indicates that this IGP is positioned for basic, non-demanding graphical tasks. With an average benchmark score of zero and a 50th percentile standing, it is not intended for modern gaming or high-resolution workloads. The DirectX 9.0c support limits it to older titles, and the system-shared memory means performance is heavily dependent on the host system's RAM. For users running legacy office applications, simple 2D tasks, or very old games, this IGP could be considered adequate. However, the pixel rate of 425.0 MPixel/s and texture rate of 850.0 MTexel/s suggest that even at modest resolutions like 800x600 or 1024x768, complex 3D scenes would struggle. High resolutions are not recommended, as the system-shared memory and limited fill rates would result in very low frame rates. The 50th percentile in the database indicates it is exactly average among all GPUs, but the zero benchmark score suggests that no meaningful performance data exists for it, so any recommendation is based on the raw specifications. This GPU is best suited for users who require basic display output and minimal 3D acceleration, such as older business laptops or embedded systems.

Power and Cooling

The TDP (thermal design power) is not specified in the dataset, and there is no suggested PSU or power connector information. The slot width is listed as "IGP", which confirms this is an integrated graphics processor, meaning it is embedded within the motherboard or chipset rather than being a discrete add-in card. As an IGP, it does not require external power connectors, and its power draw is inherently tied to the host laptop's power delivery system. The cooling solution is also "Portable Device Dependent" as indicated by the display outputs field, meaning the thermal management is designed into the laptop chassis. Without a TDP figure, the data cannot quantify the exact power consumption, but the 90 nm process node and the integrated nature suggest it is designed for low-power mobile operation. The lack of a suggested PSU is typical for IGPs, as they rely on the system's existing power supply. The power connectors field is null, reinforcing that no discrete power inputs are needed, and the thermal design is entirely managed by the portable device's cooling solution.

Benchmark Performance

The benchmark performance of the NVIDIA GeForce Go 6100 + nForce Go 430 is characterized by a 50th percentile rank among all GPUs, but an average benchmark score of exactly zero. This discrepancy suggests that the percentile is a placeholder or based on a limited dataset, while the zero score indicates that no actual benchmark runs are recorded. The raw throughput metrics provide the only concrete performance indicators: a pixel rate of 425.0 MPixel/s and a texture rate of 850.0 MTexel/s. These figures are derived from the 2 TMUs and 1 ROP. In comparison to the empty nearestRivals list, there are no percentage deltas to report against specific competitors. The absence of benchmark scores means that any interpretation of the 50th percentile is speculative. The DirectX 9.0c (9_3) support limits the API surface, and the system-shared memory with "System Dependent" bandwidth means the actual performance will vary widely depending on the host system's RAM. The 90 nm process node and Curie architecture place this IGP firmly in the mid-2000s, and its performance is consistent with an entry-level integrated solution from that era. The successor, GeForce 7M IGP, is listed but without scores, so no direct generational comparison is possible. The data implies that this GPU is not a performance part; its pixel and texture rates are modest, and the lack of any recorded benchmarks suggests it was rarely, if ever, tested in a standardized environment.

The AMD Equivalent of GeForce Go 6100 + nForce Go 430

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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