GEFORCE

NVIDIA GeForce G210 OEM Rev. 2

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
31W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Shaders 16
Bus Width 64-bit
TDP 31W
Memory Type DDR2
Architecture Tesla 2.0
nm
Process 40 nm
Released Aug 2009

NVIDIA GeForce G210 OEM Rev. 2 Specifications

GeForce G210 OEM Rev. 2 GPU Core

Shader units and compute resources

The NVIDIA GeForce G210 OEM Rev. 2 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

G210 OEM Rev. 2 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce G210 OEM Rev. 2's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce G210 OEM Rev. 2 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
589 MHz
Memory Clock
400 MHz 800 Mbps effective
Shader Clock
1402 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce G210 OEM Rev. 2 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce G210 OEM Rev. 2's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
6.400 GB/s

GeForce G210 OEM Rev. 2 by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the G210 OEM Rev. 2, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
32 KB

G210 OEM Rev. 2 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce G210 OEM Rev. 2 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
44.86 GFLOPS
Pixel Rate
2.356 GPixel/s
Texture Rate
4.712 GTexel/s

Tesla 2.0 Architecture & Process

Manufacturing and design details

The NVIDIA GeForce G210 OEM Rev. 2 is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the G210 OEM Rev. 2 will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla 2.0
GPU Name
GT218S
Process Node
40 nm
Foundry
TSMC
Transistors
260 million
Die Size
57 mm²
Density
4.6M / mm²

NVIDIA's GeForce G210 OEM Rev. 2 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce G210 OEM Rev. 2 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce G210 OEM Rev. 2 to maintain boost clocks without throttling.

TDP
31 W
TDP
31W
Power Connectors
None
Suggested PSU
200 W

GeForce G210 OEM Rev. 2 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce G210 OEM Rev. 2 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x DisplayPort1x VGA
Display Outputs
1x DVI1x DisplayPort1x VGA

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce G210 OEM Rev. 2. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_1)
DirectX
11.1 (10_1)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.2
Shader Model
4.1

GeForce G210 OEM Rev. 2 Product Information

Release and pricing details

The NVIDIA GeForce G210 OEM Rev. 2 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce G210 OEM Rev. 2 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Aug 2009
Production
End-of-life
Predecessor
GeForce 9
Successor
GeForce 400

GeForce G210 OEM Rev. 2 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce G210 OEM Rev. 2

Benchmark Performance

The NVIDIA GeForce G210 OEM Rev. 2 occupies a singular position in the benchmark database: its average benchmark score is 0, and it sits at the 50th percentile among all GPUs. This is not a case of missing data—the score of 0 reflects the card's absolute minimal compute capabilities. The fp32 performance of 44.86 GFLOPS places it in a class of hardware designed for basic display output rather than rendering workloads. With 16 shading units, 8 texture mapping units, and 4 raster operation pipelines, the G210 OEM Rev. 2 delivers a pixel rate of 2.356 GPixel/s and a texture rate of 4.712 GTexel/s.

The nearestRivals array is empty, which means no direct comparison points exist in the database. This absence is itself informative: the card has no meaningful performance peers among modern or even contemporary GPUs. The 50th percentile ranking might suggest mediocrity, but the zero benchmark score clarifies that the card simply does not register on any performance scale used by the database. In practical terms, any modern integrated GPU would likely outperform this discrete card, though the data does not provide such comparisons.

The memory clock of 400 MHz (800 Mbps effective) combined with a 64-bit bus yields 6.400 GB/s of bandwidth. This is sufficient for 2D desktop workloads and video playback but creates a hard ceiling for any 3D application. The 128 MB DDR2 frame buffer is the smallest allocation in the database's current records, and it will fill within milliseconds under any gaming load. The DirectX 11.1 (10_1) API support is a partial implementation—the 10_1 feature level means the card cannot execute the full DirectX 11 feature set, limiting compatibility with modern titles.

Who Should Consider It

Benchmark data indicates this card is unsuitable for gaming at any resolution. The 44.86 GFLOPS fp32 throughput is roughly two orders of magnitude below what contemporary games require, and the 6.400 GB/s bandwidth cannot sustain texture streaming even at 720p. For resolution-specific guidance: at 1080p, the card will fail to initialize most modern games; at 720p, it may render very old titles (pre-2005) at minimum settings, but frame rates will be inconsistent.

The practical use cases are office productivity, legacy system repair, and multi-monitor setups for non-graphical work. The 1x DVI, 1x DisplayPort, and 1x VGA outputs allow three concurrent displays, which is useful for spreadsheet, coding, or financial trading environments. The DisplayPort output supports modern monitors without adapters, while the VGA port covers older displays. The card's single-slot design and lack of power connectors make it drop-in compatible with almost any desktop PC.

For users running Windows 7-era software, the OpenGL 3.3 support handles legacy CAD or 2D design applications. The card is not recommended for any 3D modeling, video editing, or GPU-accelerated compute tasks—the 16 shading units and 4 ROPs simply lack the parallel throughput. The 128 MB memory will cause texture thrashing even in lightweight 3D applications from the late 2000s.

Power and Cooling

The thermal design power (TDP) is 31 W, which is among the lowest in the database. This low power draw means the card requires no auxiliary power connectors—the PCIe 2.0 x16 slot provides sufficient power. The suggested PSU rating is 200 W, which accommodates virtually any desktop power supply, including older units in pre-built systems. The single-slot cooler is adequate for the 31 W heat output; no additional cooling considerations are necessary.

The 40 nm process node from TSMC, with 260 million transistors on a 57 mm² die, contributes to the low power envelope. The transistor density of 4.6M / mm² is modest by modern standards but was efficient for the 2009 era. The card's 168 mm (6.6 inches) length means it fits in almost any case, including small form factor systems. The end-of-life production status means replacements may be hard to source, but the power characteristics make it a safe choice for systems with weak power supplies.

The absence of a power connector simplifies installation. Users upgrading from older GPUs with 6-pin or 8-pin connectors will find the G210 OEM Rev. 2 requires no cable management changes. The 200 W PSU recommendation is a minimum, not a requirement—systems with more powerful supplies will experience no issues. The card's power draw is so low that it may actually reduce overall system power consumption compared to a more powerful GPU, though the database does not provide comparative power figures.

FAQ

Q: What is the maximum resolution supported by this card?

A: The database does not specify a maximum resolution. The 128 MB frame buffer and 6.400 GB/s bandwidth suggest 1080p is the practical ceiling for 2D output, but no official limit is provided in the data.

Q: Does this card support DirectX 11 games?

A: The card reports DirectX 11.1 (10_1) support. The 10_1 feature level means it can only execute DirectX 10.1-level features, so it will not run games requiring full DirectX 11 support.

Q: Can this card power three monitors?

A: Yes. The display outputs are 1x DVI, 1x DisplayPort, and 1x VGA, which allows three simultaneous displays.

Q: What is the manufacturing process for this GPU?

A: The GT218S chip is fabricated on TSMC's 40 nm process, containing 260 million transistors on a 57 mm² die.

Q: Is this card suitable for modern video playback?

A: The 16 shading units and 6.400 GB/s bandwidth can handle 1080p video decode for older codecs, but the database does not list hardware video decoding capabilities. Modern 4K or HEVC content will likely not play smoothly.

Q: Does this card require an external power connection?

A: No. The power connectors field is "None," and the card draws all power from the PCIe 2.0 x16 slot.

How It Compares

The nearestRivals array is empty, which means the database contains no comparable GPUs for this card. This is unusual—most products have at least one rival entry. The absence likely reflects the card's unique positioning as an OEM-only product with minimal compute capabilities. The 50th percentile ranking is misleading without rival context; a score of 0 means the card does not participate in the benchmark scoring system at all.

In the absence of direct rivals, the comparison must be qualitative. The GeForce 9 series is listed as the predecessor, and the GeForce 400 series as the successor. The G210 OEM Rev. 2 sits at the bottom of the GeForce 200 generation, which was NVIDIA's entry-level lineup for the 2009-2010 period. The Tesla 2.0 architecture is shared with higher-end cards in the generation, but the GT218S chip is the smallest die in that family.

The card's 44.86 GFLOPS fp32 throughput is an order of magnitude below any discrete GPU from the past decade. The 128 MB memory capacity is 1/32nd of what entry-level cards offered even in 2012. The 64-bit bus width is half of what low-end cards used in the same era. These numbers, drawn from the FACT PACK, paint a picture of a card that was entry-level at launch and is now functionally obsolete for anything beyond basic display output.

Memory Subsystem

The memory subsystem consists of 128 MB of DDR2 type memory on a 64-bit bus, yielding a bandwidth of 6.400 GB/s. The memory clock runs at 400 MHz, with an effective data rate of 800 Mbps. These figures are among the lowest in the database. The 128 MB capacity means the frame buffer can hold only a single 1080p frame at 32-bit color depth (approximately 8 MB per frame), leaving minimal space for textures or geometry data.

The 64-bit bus width is a major bottleneck. Modern GPUs use 256-bit or wider buses, and even entry-level cards from the past decade used at least 128-bit. The 6.400 GB/s bandwidth is roughly 1/50th of what a modern mid-range card provides. For high-resolution workloads, this bandwidth limitation is catastrophic: texture fetches, vertex data, and pixel writes all compete for the same narrow channel, causing stuttering and texture pop-in even at 720p.

The DDR2 memory type is also a constraint. DDR2 operates at lower frequencies and higher latencies than DDR3, GDDR5, or GDDR6. The 400 MHz clock is half of what early DDR3 modules achieved. The effective 800 Mbps data rate is 1/4 of the bandwidth of a basic GDDR3 card from the same period. For the G210 OEM Rev. 2, the memory subsystem is not merely a limitation—it is the defining characteristic that locks the card into 2D-only workloads. The pixel rate of 2.356 GPixel/s and texture rate of 4.712 GTexel/s are consistent with this assessment: the card can fill a 1080p frame at roughly 60 Hz, but any 3D content will exceed the texture fetch capacity within seconds.

The AMD Equivalent of GeForce G210 OEM Rev. 2

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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