GEFORCE

NVIDIA GeForce G110M

NVIDIA graphics card specifications and benchmark scores

1 GB
VRAM
MHz Boost
14W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 1 GB
Shaders 16
Bus Width 64-bit
TDP 14W
Memory Type GDDR3
Architecture Tesla
nm
Process 55 nm
Released Jan 2009

NVIDIA GeForce G110M Specifications

GeForce G110M GPU Core

Shader units and compute resources

The NVIDIA GeForce G110M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

G110M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce G110M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce G110M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
400 MHz
Memory Clock
700 MHz 1400 Mbps effective
Shader Clock
1000 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce G110M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce G110M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
1024 MB
VRAM
1,024 MB
Memory Type
GDDR3
VRAM Type
GDDR3
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
11.20 GB/s

G110M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce G110M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
32.00 GFLOPS
Pixel Rate
1.600 GPixel/s
Texture Rate
3.200 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce G110M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the G110M will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G96C
Process Node
55 nm
Foundry
TSMC
Transistors
314 million
Die Size
121 mm²
Density
2.6M / mm²

NVIDIA's GeForce G110M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce G110M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce G110M to maintain boost clocks without throttling.

TDP
14 W
TDP
14W
Power Connectors
None

GeForce G110M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce G110M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 2.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce G110M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce G110M Product Information

Release and pricing details

The NVIDIA GeForce G110M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce G110M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2009
Production
End-of-life
Predecessor
GeForce 9M
Successor
GeForce 200M

GeForce G110M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce G110M

The NVIDIA GeForce G110M is a mobile integrated graphics solution built on the 55 nm Tesla architecture, using the G96C chip manufactured by TSMC. It targets the entry-level segment of the GeForce 100M generation, succeeding the GeForce 9M family and preceding the GeForce 200M line. With a transistor count of 314 million on a 121 mm² die, the G110M achieves a density of 2.6M transistors per mm², while its 14 W TDP and IGP slot width reflect its low-power, portable-device orientation. The GPU ships with 1024 MB of GDDR3 memory on a 64-bit bus, delivering 11.20 GB/s of bandwidth, and operates with a memory clock of 700 MHz (1400 Mbps effective). Its compute resources include 16 shading units, 8 texture mapping units, and 4 raster output units, yielding a pixel rate of 1.600 GPixel/s, a texture rate of 3.200 GTexel/s, and FP32 performance of 32.00 GFLOPS. The G110M supports DirectX 11.1 (10_0) and OpenGL 3.3, but lacks Vulkan support, and it holds a 50th percentile rank among all GPUs, though its average benchmark score is zero.

Benchmark Performance

The GeForce G110M’s benchmark data is sparse, with no recorded scores in the FACT PACK and an average benchmark score of exactly zero. This absence of measurable performance figures places the GPU at the 50th percentile among all GPUs, a rank that reflects its position in the middle of the distribution — but that percentile is based on a dataset where the G110M contributes no numerical results. The lack of any benchmark entries means that direct performance comparisons cannot be drawn from empirical scores; instead, the hardware specifications must serve as the primary analytical basis. The FP32 output of 32.00 GFLOPS is the key computational metric, and when contextualized by the memory subsystem — 11.20 GB/s bandwidth over a 64-bit bus — it becomes clear that the G110M is designed for minimal workloads rather than sustained 3D rendering. The pixel rate of 1.600 GPixel/s and texture rate of 3.200 GTexel/s further reinforce this, as these figures are consistent with a GPU that handles basic 2D acceleration and light video playback but struggles with modern gaming. Because the nearestRivals array is empty, there are no deltaPct values to cite, and no comparative percentage deltas can be derived from the provided data. Consequently, the benchmark analysis must rely on the absolute numbers available: the G110M’s compute throughput is 32.00 GFLOPS, its memory bandwidth is 11.20 GB/s, and its rendering rates are capped at 1.600 GPixel/s and 3.200 GTexel/s. These figures indicate that the GPU’s performance envelope is extremely narrow, and any expectation of competitive frame rates in contemporary titles would be unrealistic. The 50th percentile ranking, without supporting scores, suggests that the G110M sits at the median of the GPU landscape in name only — the actual performance data does not substantiate that position.

How It Compares

The FACT PACK lists no nearest rivals for the GeForce G110M, so a structured comparison against specific competing products is not possible from the given information. The empty nearestRivals array means there are no rival names, scores, or deltaPct values to reference. Without these data points, any attempt to position the G110M against other GPUs must be grounded solely in its own specifications. The G110M’s predecessor, the GeForce 9M, and successor, the GeForce 200M, are mentioned in the FACT PACK as part of the product lineage, but no performance metrics are provided for either. The G110M’s architecture is Tesla, which is an older design, and its process node of 55 nm is comparatively large by modern standards, but no competing process nodes are listed for context. The GPU’s memory configuration — 1024 MB GDDR3 on a 64-bit bus — is modest, yet without rival memory specs, no bandwidth comparison can be formulated. Given the absence of rival data, the analysis must conclude that the G110M’s competitive standing is undefined within the scope of the FACT PACK. The GPU exists as a standalone entry, and its 50th percentile ranking is the only positional metric available, albeit one not tied to any specific competitor.

Ray Tracing and Feature Set

The GeForce G110M does not include dedicated ray tracing cores or tensor cores, as both fields are null in the FACT PACK. This absence is consistent with its Tesla architecture, which predates hardware-accelerated ray tracing and AI-based tensor processing. The GPU’s feature set is instead defined by its API support: it offers DirectX 11.1 (10_0), which indicates partial compliance with the DirectX 11.1 specification but with a feature level capped at 10_0, meaning it cannot utilize the full DirectX 11 feature set. OpenGL 3.3 is supported, providing compatibility with applications that rely on that API version, but Vulkan is not supported, limiting the GPU’s access to modern low-level graphics APIs. The shading units number 16, which is the core count for programmable shader work, and the GPU’s texture units (8) and ROPs (4) are proportionate to its low-end positioning. The memory clock of 700 MHz (1400 Mbps effective) and the 64-bit bus width combine to produce the 11.20 GB/s bandwidth, which is a critical bottleneck for any graphical workload. Display outputs are described as "Portable Device Dependent," meaning the G110M’s connectivity is dictated by the laptop or device it is integrated into, rather than a fixed set of ports. The power connectors are listed as "None," and the slot width is "IGP," confirming that the G110M is an integrated graphics processor with no external power requirements. In terms of ray tracing, the absence of RT cores means no hardware acceleration for that feature, and the lack of tensor cores similarly precludes AI-driven features like DLSS or other tensor-based enhancements. The API profile, with DirectX 11.1 (10_0) and OpenGL 3.3, suggests that the G110M can run older or lighter applications but will fail to meet the requirements of software that demands Vulkan or higher DirectX feature levels.

Who Should Consider It

The GeForce G110M is suited for users whose needs align with its limited capabilities, as defined by its benchmark-adjacent specifications. The GPU’s FP32 throughput of 32.00 GFLOPS and memory bandwidth of 11.20 GB/s indicate that it is appropriate for basic desktop tasks, such as 2D productivity applications, web browsing, and video playback at modest resolutions. The pixel rate of 1.600 GPixel/s and texture rate of 3.200 GTexel/s suggest that the G110M can handle simple visual effects and older games that were designed for the DirectX 10 feature level, but it will struggle with any title that requires DirectX 11 features beyond the 10_0 level. For gaming, the GPU’s 1024 MB of GDDR3 memory is adequate for low-resolution textures, but the 64-bit bus and 11.20 GB/s bandwidth will severely limit performance in any scenario that demands high bandwidth, such as high-resolution textures or anti-aliasing. Users considering the G110M should target resolutions at or below 720p and settings at the lowest possible presets, with the understanding that even then, frame rates will be inconsistent. The lack of Vulkan support means that modern titles using Vulkan as their primary API will be entirely incompatible, and DirectX 11.1 (10_0) support restricts the GPU to a subset of DirectX 11 games. The G110M’s 14 W TDP and IGP form factor make it a low-power option for ultra-portable devices, so it may appeal to users who prioritize battery life and light computing over any form of 3D performance. The GPU is end-of-life, and its production status confirms that no new devices will feature it, so consideration is limited to existing hardware. In summary, the G110M is a candidate for users with extremely light graphical demands, those who require a basic display output for office or educational use, or those who play very old games from the DirectX 9/10 era. It is not a device for modern gaming, content creation, or any workload that relies on ray tracing or tensor-based acceleration, given the absence of those cores.

FAQ

Q: What is the FP32 performance of the NVIDIA GeForce G110M?

A: The G110M delivers 32.00 GFLOPS of FP32 compute throughput.

Q: Does the GeForce G110M support ray tracing?

A: No, the G110M has no ray tracing cores, as the rtCores field is null in the specifications.

Q: What memory configuration does the G110M use?

A: It uses 1024 MB of GDDR3 memory with a 64-bit bus, providing 11.20 GB/s of bandwidth at a 700 MHz memory clock (1400 Mbps effective).

Q: Which APIs are supported by the GeForce G110M?

A: The GPU supports DirectX 11.1 (10_0) and OpenGL 3.3, but it does not support Vulkan.

Q: What is the power consumption of the G110M?

A: The G110M has a TDP of 14 W and uses no power connectors, consistent with its IGP slot width.

Q: How does the G110M rank among all GPUs?

A: The G110M holds a 50th percentile rank among all GPUs, though its average benchmark score is zero and no benchmark entries are recorded.

The AMD Equivalent of GeForce G110M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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