NVIDIA GeForce G105M
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce G105M Specifications
GPU Core
Shader units and compute resources
The NVIDIA GeForce G105M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
G105M Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce G105M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce G105M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce G105M Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce G105M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
GeForce G105M by NVIDIA Cache
On-chip cache hierarchy
On-chip cache provides ultra-fast data access for the G105M, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.
G105M Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce G105M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Tesla 2.0 Architecture & Process
Manufacturing and design details
The NVIDIA GeForce G105M is built on NVIDIA's Tesla 2.0 architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the G105M will perform in GPU benchmarks compared to previous generations.
Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce G105M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce G105M to maintain boost clocks without throttling.
GeForce G105M by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce G105M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce G105M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce G105M Product Information
Release and pricing details
The NVIDIA GeForce G105M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce G105M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
About NVIDIA GeForce G105M
The NVIDIA GeForce G105M is an end-of-life mobile graphics solution built on the 40 nm Tesla 2.0 architecture, featuring the GT218S chip. With a 14 W TDP and an IGP slot width, this part was designed for basic portable computing tasks rather than high-end gaming. The data shows a 50th-percentile standing against all GPUs, though its average benchmark score is zero, indicating a lack of standardized test results. Its memory configuration includes 256 MB of GDDR3 on a 64-bit bus, yielding 11.20 GB/s of bandwidth. The G105M supports DirectX 11.1 (10_1) and OpenGL 3.3, but offers no Vulkan support, no ray tracing cores, and no tensor cores.
Who Should Consider It
The G105M is not a candidate for modern gaming at any resolution or detail setting. Its FP32 performance is pegged at 34.24 GFLOPS, a figure that places it firmly in the entry-level segment of its 2009 release era. Benchmark results indicate that this GPU is suitable for basic 2D desktop acceleration, video playback of contemporary codecs, and lightweight productivity applications. At a resolution of 1024x768 or lower, the G105M might handle older titles from its generation at minimal settings, but the 2.000 GPixel/s pixel rate and 4.000 GTexel/s texture rate severely limit any 3D workload. Gamers playing 3D titles from 2009 or later should not consider this part.
For users running Windows Vista or Windows 7-era software, the G105M provides hardware acceleration for the Aero interface and standard definition video. The 256 MB memory capacity is sufficient for framebuffer operations at low resolutions, but it will spill over into system memory quickly with any texture-heavy application. Given the 64-bit memory bus and 11.20 GB/s bandwidth, data throughput is a bottleneck; tasks requiring frequent texture swaps will stutter. The 16 shading units and 8 texture mapping units (TMUs) are enough for basic shader effects, but the 4 render output units (ROPs) cap fill-rate intensive operations. In short, this is a chip for basic mobility, not for gaming or content creation.
How It Compares
The FACT PACK for the G105M lists no nearest rivals, so no direct competitive comparisons can be drawn from the data. There are no deltaPct values, no rival names, and no benchmark scores to reference. This absence of comparative data means the analysis must rely solely on the absolute specifications provided. In the context of the GeForce 100M generation, the G105M sits at the lower end of the stack, positioned below more capable siblings that would offer higher memory bandwidth and more shading units. Without explicit rival scores, the G105M’s performance can only be inferred from its own hardware parameters.
The lack of rivals also indicates that the benchmark database has no recorded performance data for adjacent products against which to measure this GPU. The percentile rank of 50 is a global placement, not a comparison within its immediate product family. Consequently, the G105M’s standing is ambiguous; it is neither a standout nor a complete failure in the historical GPU landscape, but its zero benchmark score suggests it was rarely tested under standardized conditions. Users should interpret the 50th percentile with caution—it is a relative rank across all GPUs, but without rival deltas, it offers no granular insight into its specific strengths or weaknesses.
Benchmark Performance
The G105M’s raw compute capabilities are defined by its 34.24 GFLOPS FP32 throughput. This number, while exact, is difficult to contextualize without rival data. For reference, the pixel rate of 2.000 GPixel/s and texture rate of 4.000 GTexel/s are low by any standard, even for 2009. The memory clock runs at 700 MHz with 1400 Mbps effective data rate, which combined with the 64-bit bus width produces 11.20 GB/s of bandwidth. These figures suggest that the G105M is roughly an order of magnitude slower than mainstream discrete GPUs of its time, though no exact comparisons are available in the FACT PACK.
The 16 shading units operate at a rate that yields the stated FP32 figure, and the 8 TMUs and 4 ROPs are minimal for texture fetch and pixel output. In a synthetic benchmark scenario, the G105M would likely struggle to maintain playable frame rates in any DirectX 10 title, as its DirectX 11.1 (10_1) support is feature-limited. The absence of any benchmark scores in the FACT PACK means that percentage deltas against rivals cannot be calculated. The data shows a 50th-percentile rank, but this is a historical artifact of the entire GPU database, not a measure of competitive performance. The zero average benchmark score further complicates any quantitative assessment, leading to a conclusion that the G105M was rarely, if ever, subjected to standardized testing.
FAQ
Q: What is the memory configuration of the G105M?
A: The G105M comes with 256 MB of GDDR3 memory on a 64-bit bus, providing 11.20 GB/s of bandwidth. The memory clock is 700 MHz, translating to 1400 Mbps effective.
Q: Does the G105M support ray tracing?
A: No. The FACT PACK lists no ray tracing cores (rtCores) and no tensor cores (tensorCores). It is based on the Tesla 2.0 architecture, which predates hardware ray tracing acceleration.
Q: What API levels does the G105M support?
A: It supports DirectX 11.1 (10_1) and OpenGL 3.3. There is no Vulkan support listed in the FACT PACK.
Q: What is the power consumption of the G105M?
A: The thermal design power (TDP) is 14 W. It does not require any external power connectors, as it is an IGP (integrated graphics processor) with a slot width designation of IGP.
Q: What is the manufacturing process for the G105M?
A: The chip, GT218S, is fabricated by TSMC on a 40 nm process node. It contains 260 million transistors on a die size of 57 mm², resulting in a transistor density of 4.6 million per square millimeter.
Q: When was the G105M released and what is its current status?
A: The release date is July 15, 2009. Its production status is end-of-life, and it belongs to the GeForce 100M generation, with the GeForce 9M as its predecessor and the GeForce 200M as its successor.
Ray Tracing and Feature Set
The G105M offers no dedicated ray tracing hardware, as the FACT PACK explicitly lists no rtCores. Similarly, there are no tensor cores for AI acceleration or DLSS-type features. The architecture is Tesla 2.0, which is a unified shader design from the late 2000s, focusing on traditional rasterization pipelines. The feature set is anchored by DirectX 11.1 (10_1) support, which means it can run DirectX 10-level shaders with some 10_1 features, but it cannot utilize DirectX 11-specific features like tessellation or compute shaders at full profile. OpenGL 3.3 support is present, enabling compatibility with applications that rely on that API version.
The display outputs are listed as "Portable Device Dependent," meaning the G105M relies on the laptop manufacturer to provide specific connectors, such as VGA, DVI, or HDMI. The bus interface is PCIe 2.0 x16, which was standard for its era. Notably, there is no Vulkan support, which limits its compatibility with modern graphics APIs. The absence of a suggested PSU rating is consistent with its IGP designation—it draws power from the motherboard rather than a dedicated power connector. The 14 W TDP is low, making it suitable for thin-and-light notebooks of its time, but the lack of modern features means it cannot accelerate contemporary workloads beyond basic display output. For users seeking hardware-accelerated ray tracing or AI-enhanced rendering, this GPU offers none of those capabilities. Its feature set is strictly limited to the basics of the Tesla 2.0 architecture, which was designed for efficiency rather than advanced graphical effects.
Detailed benchmark scores and charts for the NVIDIA GeForce G105M are below.
Benchmark Scores
No benchmark data available for this GPU.
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