GEFORCE

NVIDIA GeForce G102M

NVIDIA graphics card specifications and benchmark scores

VRAM
MHz Boost
14W
TDP
Bus Width

At a Glance

NVIDIA
VRAM System Shared
Shaders 16
TDP 14W
Memory Type System Shared
Architecture Tesla
nm
Process 65 nm
Released Jan 2009

NVIDIA GeForce G102M Specifications

GPU Core

Shader units and compute resources

The NVIDIA GeForce G102M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
16
Shaders
16
TMUs
8
ROPs
4
SM Count
2

G102M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce G102M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce G102M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
450 MHz
Memory Clock
System Shared
Shader Clock
1100 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce G102M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce G102M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
System Shared
Memory Type
System Shared
VRAM Type
System Shared
Memory Bus
System Shared
Bandwidth
System Dependent

G102M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce G102M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
35.20 GFLOPS
Pixel Rate
1.800 GPixel/s
Texture Rate
3.600 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce G102M is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the G102M will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
C79
Process Node
65 nm
Transistors
314 million
Die Size
144 mm²
Density
2.2M / mm²

Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce G102M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce G102M to maintain boost clocks without throttling.

TDP
14 W
TDP
14W
Power Connectors
None

GeForce G102M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce G102M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
IGP
Bus Interface
PCIe 1.0 x16
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce G102M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
Shader Model
4.0

GeForce G102M Product Information

Release and pricing details

The NVIDIA GeForce G102M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce G102M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Jan 2009
Production
End-of-life
Predecessor
GeForce 9M
Successor
GeForce 200M

About NVIDIA GeForce G102M

The NVIDIA GeForce G102M is an integrated graphics processor built on the 65 nm process node, featuring 314 million transistors on a 144 mm² die with a transistor density of 2.2M per mm². It is based on the Tesla architecture with the C79 chip, belonging to the GeForce 100M generation, and is positioned as an end-of-life product. The part carries 16 shading units, 8 texture mapping units, and 4 raster output units, with system-shared memory, a 14 W TDP, and a PCIe 1.0 x16 bus interface. The database records a 50th percentile standing among all GPUs, though its average benchmark score is listed as 0, indicating that no measured performance submissions exist for this part.

Benchmark Performance

The benchmark data for the GeForce G102M is sparse. The database lists an average benchmark score of 0 and places the part at the 50th percentile of all GPUs. Because no individual benchmark runs are recorded, the percentile figure must be interpreted with caution: a 50th percentile position with a zero score suggests that the part is treated as a midpoint placeholder in the distribution rather than as a result of actual performance testing. In practice, this means the G102M has no verified compute or graphics throughput numbers to compare against other hardware.

The theoretical peak rates, however, are specified in the fact pack. The pixel rate is 1.800 GPixel/s, the texture rate is 3.600 GTexel/s, and the FP32 compute throughput is 35.20 GFLOPS. These figures are derived from the fixed 16 shading units, 8 TMUs, and 4 ROPs operating at the clock rates implied by the chip's design. When placed against the broader GPU landscape, these numbers indicate a very low throughput part, consistent with an integrated solution intended for basic display output rather than demanding 3D workloads. The absence of any boost or game clock in the specification sheet further confirms that the G102M operates at a single, modest frequency, though the exact value is not listed.

The lack of benchmark entries means that relative performance deltas against rivals cannot be computed from this database entry. No nearest rival data is provided, and no percentile deltas are available. Consequently, any assessment of the G102M's standing relative to other GPUs must rely solely on its architectural characteristics and theoretical rates. The 50th percentile ranking is a neutral placement, but with an average score of 0, it is clear that the database does not treat this part as having meaningful measured performance. In a practical sense, the G102M would be expected to handle 2D desktop composition and basic video playback, but the data does not support any claim of competitive 3D performance.

Power and Cooling

The GeForce G102M is specified with a TDP of 14 W, which is remarkably low for a GPU and reflects its integrated nature. The slot width is listed as "IGP" (integrated graphics processor), meaning the part is soldered onto the motherboard or embedded in a chipset rather than installed as a discrete expansion card. Accordingly, the power connector field is "None," and the database provides no suggested PSU recommendation. This is consistent with a part that draws its power from the motherboard's voltage regulation circuitry rather than a dedicated PCIe power cable.

The thermal design is straightforward: a 14 W envelope can be cooled by passive means or by the system's existing airflow. The fact pack does not list any cooler dimensions, length, or height, and no aftermarket cooling solution is specified. For a laptop or small-form-factor system, the G102M's low power draw is an advantage, as it reduces heat output and allows for thinner chassis designs. However, the 14 W figure is the only power-related number in the pack; no idle power, load power, or maximum temperature is provided. The absence of a suggested PSU further emphasizes that this is not a part intended for user-upgradeable desktop builds.

The bus interface is PCIe 1.0 x16, which provides adequate bandwidth for the system-shared memory architecture. Because the memory type, size, and bus width are all "System Shared," the G102M relies on the host system's RAM for framebuffer storage, and memory bandwidth is listed as "System Dependent." This means that performance will vary significantly based on the speed and configuration of the host system's memory controller, a factor that cannot be quantified from the fact pack alone. The low TDP and lack of power connectors make the G102M a low-stress component for any system integrator, but the shared memory design introduces a performance bottleneck that is not present in discrete GPUs with dedicated VRAM.

Ray Tracing and Feature Set

The GeForce G102M does not include any dedicated ray tracing cores or tensor cores; both fields are null in the specification. This is expected for a Tesla-architecture part from the GeForce 100M generation, which predates the introduction of hardware ray tracing and AI acceleration in NVIDIA's consumer lineup. The absence of these cores means that any ray tracing workloads would have to be handled through compute shaders on the 16 shading units, which would be impractically slow given the 35.20 GFLOPS FP32 throughput. Similarly, tensor-core-dependent features such as DLSS or other AI-based upscaling are not supported by this hardware.

The API support is limited but defined. The G102M supports DirectX 11.1 with a feature level of 10_0. This is a notable distinction: while the API version is 11.1, the feature level 10_0 indicates that the hardware does not implement all DirectX 11 features, but rather a subset corresponding to the earlier DirectX 10 generation. OpenGL support is at version 3.3, which is adequate for basic OpenGL applications but lacks the more recent 4.x features. Vulkan support is null, meaning the driver does not expose any Vulkan functionality for this part.

The display outputs are listed as "Portable Device Dependent," which aligns with the IGP slot width and suggests the G102M was designed for laptops or all-in-one systems where the output configuration is determined by the OEM. The pixel rate of 1.800 GPixel/s and texture rate of 3.600 GTexel/s are sufficient for 2D desktop rendering and low-resolution video playback, but they are far below what would be required for modern 3D games or GPU-accelerated compute. The lack of RT and tensor cores, combined with the limited API feature level, positions the G102M as a legacy display adapter rather than a compute or gaming part.

FAQ

Q: What is the manufacturing process node for the NVIDIA GeForce G102M?

A: The G102M is built on a 65 nm process node, with a die size of 144 mm² and 314 million transistors, yielding a transistor density of 2.2M per mm².

Q: How much memory does the G102M have, and what type is it?

A: The memory size, type, and bus width are all listed as "System Shared," meaning the GPU uses a portion of the host system's RAM rather than dedicated VRAM. The memory bandwidth is "System Dependent," so it varies with the host platform.

Q: Does the G102M support hardware ray tracing or tensor cores?

A: No. The rtCores and tensorCores fields are both null, indicating that the G102M has no dedicated ray tracing or AI acceleration hardware.

Q: What is the TDP of the G102M and what power connectors does it require?

A: The TDP is 14 W, and the power connector field is "None." The slot width is "IGP," so the part draws power from the motherboard rather than a PCIe power cable.

Q: Which APIs are supported by the G102M?

A: The G102M supports DirectX 11.1 with a feature level of 10_0, and OpenGL 3.3. Vulkan support is null, meaning it is not available.

Q: What is the production status and release date of the G102M?

A: The production status is "End-of-life," and the release date is 2009-01-07. It is the successor to the GeForce 9M series and the predecessor to the GeForce 200M series.

How It Compares

The nearestRivals field in the database is empty, so no direct competitive performance deltas can be reported for the GeForce G102M. The part's position in the product stack, however, is clear from the generation names: it follows the GeForce 9M series and precedes the GeForce 200M series. This chronological placement indicates that the G102M is a transitional integrated part, offering the Tesla architecture at a time when NVIDIA was moving from the GeForce 9M to the GeForce 200M lineup. Without rival scores, the only quantitative comparison available is the 50th percentile ranking, which places it at the median of all GPUs in the database—a neutral position that does not reflect actual performance.

In the absence of rival data, the G102M's theoretical specifications provide the basis for comparison. The 16 shading units, 8 TMUs, and 4 ROPs are typical for an entry-level integrated GPU of its era, and the 14 W TDP is consistent with a power-efficient design. The system-shared memory architecture is a significant differentiator from discrete GPUs of the same generation, which would have dedicated VRAM and higher bandwidth. The G102M's FP32 throughput of 35.20 GFLOPS and texture rate of 3.600 GTexel/s are modest figures, but they are the only concrete performance indicators available.

Because no rival names or scores are listed, any attempt to position the G102M against specific competitors would require data not present in the fact pack. The database entry stands as a specification record rather than a performance comparison. The 50th percentile placement, combined with an average benchmark score of 0, suggests that the part is cataloged for completeness but has not been subjected to standardized testing. For users evaluating this GPU, the practical takeaway is that it is a low-power, integrated solution with no ray tracing, no tensor cores, and limited API support, suitable only for basic display functions in portable systems.

Detailed benchmark scores and charts for the NVIDIA GeForce G102M are below.

Benchmark Scores

No benchmark data available for this GPU.

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