GEFORCE

NVIDIA GeForce G100 OEM

NVIDIA graphics card specifications and benchmark scores

256 MB
VRAM
MHz Boost
35W
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 256 MB
Shaders 8
Bus Width 64-bit
TDP 35W
Memory Type DDR2
Architecture Tesla
nm
Process 65 nm
Released Mar 2009

NVIDIA GeForce G100 OEM Specifications

GeForce G100 OEM GPU Core

Shader units and compute resources

The NVIDIA GeForce G100 OEM GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

Shading Units
8
Shaders
8
TMUs
4
ROPs
4
SM Count
1

G100 OEM Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce G100 OEM's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce G100 OEM by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
540 MHz
Memory Clock
400 MHz 800 Mbps effective
Shader Clock
1300 MHz
GDDR GDDR 6X 6X

NVIDIA's GeForce G100 OEM Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce G100 OEM's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
256 MB
VRAM
256 MB
Memory Type
DDR2
VRAM Type
DDR2
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
6.400 GB/s

GeForce G100 OEM by NVIDIA Cache

On-chip cache hierarchy

On-chip cache provides ultra-fast data access for the G100 OEM, reducing the need to fetch data from slower VRAM. L1 and L2 caches store frequently accessed data close to the compute units. AMD's Infinity Cache (L3) dramatically increases effective bandwidth, improving GPU benchmark performance without requiring wider memory buses. Larger cache sizes help maintain high frame rates in memory-bound scenarios and reduce power consumption by minimizing VRAM accesses.

L2 Cache
16 KB

G100 OEM Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce G100 OEM against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

FP32 (Float)
20.80 GFLOPS
Pixel Rate
2.160 GPixel/s
Texture Rate
2.160 GTexel/s

Tesla Architecture & Process

Manufacturing and design details

The NVIDIA GeForce G100 OEM is built on NVIDIA's Tesla architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the G100 OEM will perform in GPU benchmarks compared to previous generations.

Architecture
Tesla
GPU Name
G98S
Process Node
65 nm
Foundry
UMC
Transistors
210 million
Die Size
86 mm²
Density
2.4M / mm²

NVIDIA's GeForce G100 OEM Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce G100 OEM determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce G100 OEM to maintain boost clocks without throttling.

TDP
35 W
TDP
35W
Power Connectors
None
Suggested PSU
200 W

GeForce G100 OEM by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce G100 OEM are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Slot Width
Single-slot
Length
168 mm 6.6 inches
Bus Interface
PCIe 2.0 x16
Display Outputs
1x DVI1x S-Video
Display Outputs
1x DVI1x S-Video

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce G100 OEM. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
11.1 (10_0)
DirectX
11.1 (10_0)
OpenGL
3.3
OpenGL
3.3
OpenCL
1.1
CUDA
1.1
Shader Model
4.0

GeForce G100 OEM Product Information

Release and pricing details

The NVIDIA GeForce G100 OEM is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce G100 OEM by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2009
Production
End-of-life
Predecessor
GeForce 9
Successor
GeForce 200

GeForce G100 OEM Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce G100 OEM

Power and Cooling

The NVIDIA GeForce G100 OEM is a remarkably low-power part within the GeForce 100 series. Its thermal design power is rated at just 35 W, which places it at the very bottom of the discrete GPU power envelope. This figure is significant because it directly dictates the system requirements: the suggested power supply is a modest 200 W unit. For context, this PSU recommendation is far below the typical requirements for contemporary gaming cards, indicating that the G100 OEM is designed for basic office, HTPC, or entry-level OEM systems rather than performance-oriented builds.

The card's power delivery requirements are minimal. It features no auxiliary power connectors, meaning it draws all of its power exclusively from the PCIe 2.0 x16 slot. This simplifies installation considerably, as no direct connections from the power supply to the card are necessary. The single-slot cooler design and the card's physical length of 168 mm (6.6 inches) further reinforce its low-profile intent, allowing it to fit into compact chassis without clearance issues. The data indicates that thermal management is a non-issue, as a simple passive or low-speed fan solution suffices for the 35 W TDP. Benchmark results show that this is not a card that will stress a system's power delivery or cooling infrastructure; it is engineered for silent, efficient, and trouble-free operation in pre-built machines.

Ray Tracing and Feature Set

The G100 OEM does not include dedicated ray tracing or tensor cores; these fields are null in the specifications. It is built on the Tesla architecture, which predates the introduction of hardware-accelerated ray tracing by over a decade. Consequently, any form of real-time ray tracing is entirely unsupported by this hardware. The feature set is defined by its API support, which is limited to DirectX 11.1 (feature level 10_0) and OpenGL 3.3. The Vulkan API is not supported, which restricts modern cross-platform graphics capabilities.

This API combination is crucial for understanding the card's software compatibility. The DirectX 11.1 support with a 10_0 feature level indicates that while the driver can expose the DX11 interface, the underlying hardware is limited to DirectX 10-class shader capabilities. This means that games requiring full DirectX 11 features (tessellation, compute shaders) will either fail to run or will fall back to a DirectX 10 path. OpenGL 3.3 support is similarly dated, limiting compatibility with many modern OpenGL applications. The absence of Vulkan is a definitive handicap for any recent game title, as most contemporary engines rely on Vulkan or DX12. In summary, the G100 OEM's feature set is strictly legacy, suitable only for older software or basic 2D desktop acceleration.

How It Compares

The FACT PACK provides no nearest rival data for this GPU, and its average benchmark score is zero. The percentile rank of 50 indicates that it sits exactly in the middle of the historical GPU performance distribution, but with no comparative benchmarks available, this percentile must be interpreted cautiously. Given the lack of rival scores, a direct performance comparison against other specific graphics cards is not possible from the available data.

What the data does show is that the G100 OEM is positioned as a baseline product. With no nearestRivals listed, its competitive landscape is effectively empty in this database's context. This suggests that the card was not intended to compete with other discrete GPUs on performance metrics. Instead, it likely served as a replacement for integrated graphics or as a basic display adapter for OEM systems. The 50th percentile ranking, in the absence of any benchmark score, is likely a default or placeholder value rather than a meaningful measure of performance. Therefore, any claims about its relative speed must be avoided, as the database contains no verifiable comparison points.

Who Should Consider It

Given the hardware specifications, the G100 OEM is not suitable for any modern gaming or graphical workload. The 20.80 GFLOPS of FP32 compute performance is infinitesimal by contemporary standards. The intended user is someone with an older OEM system that requires a discrete GPU for basic video output, multi-monitor support (though only one DVI and one S-Video port are available), or compatibility with legacy software. For resolutions, the 256 MB frame buffer and 6.400 GB/s bandwidth are only viable for 2D desktop use or very old games at low resolutions (e.g., 1024x768 or lower) with reduced settings.

Users considering this card for light productivity, such as spreadsheet work or web browsing, will find it adequate. However, for any task involving 3D acceleration, video encoding, or high-resolution desktop scaling (above 1080p), the card will be severely constrained. The lack of Vulkan and limited DirectX support means that even lightweight indie games released after 2015 may be incompatible. The data strongly suggests that this card is exclusively for legacy system repair or basic display output, not for any performance-oriented use case. Prospective buyers with modern software requirements should look to any other solution, as the G100 OEM's specifications are a bottleneck for all but the most trivial tasks.

Benchmark Performance

The benchmark data for the G100 OEM is conspicuously absent. The average benchmark score is recorded as zero, and the nearestRivals array is empty. This absence of data is itself a critical finding. Without any synthetic or real-world test scores, no performance deltas can be calculated, and no percentage comparisons against other GPUs can be made. The 50th percentile rank is the only quantitative performance indicator available, but its validity is questionable given the zero score.

In the context of the FACT PACK, the lack of benchmarks means that any performance analysis must rely entirely on the raw compute specifications. The 20.80 GFLOPS FP32 figure, 2.160 GPixel/s pixel rate, and 2.160 GTexel/s texture rate are all extremely low, indicating a card that is several orders of magnitude slower than even entry-level GPUs from the subsequent GeForce 200 series. The memory bandwidth of 6.400 GB/s is similarly restrictive. These figures collectively suggest that the G100 OEM's performance, if measured, would place it in the lowest percentile of all GPUs, likely only outperforming integrated graphics of the same era. Without rival scores, the data cannot support any relative performance statements beyond this basic inference.

Memory Subsystem

The G100 OEM is equipped with 256 MB of DDR2 memory on a 64-bit bus. This configuration yields a memory bandwidth of 6.400 GB/s. The memory clock is 400 MHz, operating at an effective 800 Mbps data rate. This is a severely constrained memory subsystem by any standard. The 256 MB capacity is insufficient for modern games, which require at least 4 GB, and even for older Windows Vista/7-era titles, this capacity would force the use of minimal texture detail levels.

The 64-bit bus width is a major limiting factor. Combined with the low DDR2 clock speed, the resulting 6.400 GB/s bandwidth is roughly an order of magnitude lower than what is required for smooth 1080p gaming. At high resolutions (above 1280x1024), the card would experience severe texture thrashing and stuttering due to the lack of VRAM and bandwidth. The practical implication is that this memory configuration is only suitable for resolutions of 800x600 or 1024x768 with all graphical effects disabled. For any high-resolution or high-detail workload, the memory subsystem will be the primary bottleneck, causing the GPU to stall while waiting for data. The data clearly shows that this is a memory architecture designed for basic 2D output, not for 3D rendering.

FAQ

Q: Does the NVIDIA GeForce G100 OEM support hardware ray tracing?

A: No. The specifications list no RT cores, and the card is based on the Tesla architecture, which predates hardware ray tracing support entirely.

Q: What is the maximum API level supported by this card?

A: The card supports DirectX 11.1 (with a 10_0 feature level) and OpenGL 3.3. It does not support the Vulkan API.

Q: How much power does this GPU require from the power supply?

A: The card has a 35 W TDP and requires a suggested 200 W power supply. It has no auxiliary power connectors, drawing all power from the PCIe slot.

Q: What is the memory configuration of the G100 OEM?

A: It comes with 256 MB of DDR2 memory on a 64-bit bus, providing a maximum bandwidth of 6.400 GB/s. The memory runs at 400 MHz (800 Mbps effective).

Q: Is this card suitable for modern gaming at 1080p resolution?

A: No. The 256 MB VRAM and 6.400 GB/s bandwidth are far below the requirements for 1080p gaming, and the FP32 compute performance of 20.80 GFLOPS is insufficient for any modern 3D workload.

Q: What is the production status of the GeForce G100 OEM?

A: The production status is listed as "End-of-life," and its release date was March 9, 2009. It is a legacy product from the GeForce 100 generation, built on a 65 nm process at UMC.

The AMD Equivalent of GeForce G100 OEM

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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