NVIDIA GeForce FX Go5700
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce FX Go5700 Specifications
GeForce FX Go5700 GPU Core
Shader units and compute resources
The NVIDIA GeForce FX Go5700 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FX Go5700 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce FX Go5700's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX Go5700 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce FX Go5700 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX Go5700's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FX Go5700 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX Go5700 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rankine Architecture & Process
Manufacturing and design details
The NVIDIA GeForce FX Go5700 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX Go5700 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce FX Go5700 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce FX Go5700 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX Go5700 to maintain boost clocks without throttling.
GeForce FX Go5700 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce FX Go5700 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce FX Go5700. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce FX Go5700 Product Information
Release and pricing details
The NVIDIA GeForce FX Go5700 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX Go5700 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce FX Go5700 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce FX Go5700
The NVIDIA GeForce FX Go5700 is a mobile graphics processor built on the Rankine architecture, fabricated by TSMC on a 130 nm process. It packs 82 million transistors into a 133 mm² die, with a transistor density of 616.5K per mm². Released on January 31, 2005, this chip belongs to the GeForce FX Go 5 generation and sits between the GeForce4 Go and the GeForce Go 6 in NVIDIA's mobile lineup. With no benchmark scores recorded in the database, its 50th-percentile ranking across all GPUs is based on the hardware characteristics alone.
Benchmark Performance
The database lists no individual benchmark entries for the GeForce FX Go5700, and its average benchmark score is recorded as 0. This absence of measured results makes direct performance quantification impossible from the data. However, the hardware specifications provide a framework for understanding its expected behavior.
The chip's pixel fill rate is 1.800 GPixel/s, driven by 4 ROPs. Its texture fill rate matches at 1.800 GTexel/s, produced by 4 TMUs. These figures indicate a design focused on balanced output rather than specialization in one direction. In the context of the 130 nm era, such rates place the FX Go5700 as a mid-range mobile solution. The 50th-percentile position across all GPUs in the database reinforces this interpretation — it sits exactly at the median, neither a low-end part nor a high-performance flagship.
The memory clock runs at 275 MHz, with an effective data rate of 550 Mbps. This modest clock speed, paired with a 128-bit memory bus, yields a bandwidth of 8.800 GB/s. For applications of its generation, this bandwidth is sufficient for color rendering at standard laptop resolutions, but the data suggests it would struggle with high-resolution textures or anti-aliasing at larger framebuffers.
Since no benchmark scores exist, the percentile ranking of 50 is the only comparative metric available. It implies that within the database's GPU population, half of all entries rank above this chip and half rank below. That median position is consistent with a mobile GPU designed for mainstream laptops rather than gaming-focused machines.
How It Compares
The nearestRivals field in the database is empty for this GPU, meaning no direct rival comparison data has been recorded. Without rival names, scores, or deltaPct values, a quantitative comparison against competing mobile GPUs is not possible from the FACT PACK alone.
What the data does provide is a generational context. The predecessor to the FX Go5700 is the GeForce4 Go, and its successor is the GeForce Go 6. The FX Go5700 belongs to the GeForce FX Go 5 generation, also labeled as Go 5000. This lineage places it within NVIDIA's transition from the GeForce4 architecture to the GeForce Go 6 series. The GeForce4 Go would have lacked the DirectX 9.0a support that the FX Go5700 brings, while the GeForce Go 6 would presumably improve upon the FX Go5700's feature set and efficiency. The 130 nm process node and 82 million transistor count situate this chip firmly in the 2005-era mobile GPU landscape, where power efficiency was becoming as important as raw performance.
Power and Cooling
The FACT PACK does not list a TDP value for the GeForce FX Go5700, and no suggested PSU is provided. What is clear is that the chip requires no external power connectors — the powerConnectors field reads "None". This indicates that the GPU draws its power entirely through the AGP 8x bus interface, a common arrangement for mobile graphics processors of its era.
As a mobile chip, the FX Go5700 was designed for integration into laptops, where the system's existing cooling solution would handle thermal dissipation. The absence of a dedicated power connector suggests a power envelope low enough to be fed by the bus alone. The 130 nm manufacturing process, while not as efficient as later nodes, was standard for the time and would produce moderate heat output. The display outputs being "Portable Device Dependent" reinforces the mobile nature of this part — the GPU relies on the laptop's integrated display and output circuitry rather than providing its own fixed set of connectors.
FAQ
Q: What architecture does the GeForce FX Go5700 use?
A: It uses the Rankine architecture, implemented with the NV36 chip, and belongs to the GeForce FX Go 5 (Go 5000) generation.
Q: How much memory does it have and what type?
A: It has 128 MB of DDR memory on a 128-bit bus, with a bandwidth of 8.800 GB/s.
Q: What APIs does it support?
A: It supports DirectX 9.0a and OpenGL 1.5 (full), with OpenGL 2.0 support being partial. No Vulkan support is listed.
Q: When was it released?
A: The release date is January 31, 2005.
Q: What is the transistor count and die size?
A: It has 82 million transistors on a 133 mm² die, fabricated by TSMC on a 130 nm process.
Q: What bus interface does it use?
A: It uses AGP 8x, and requires no external power connectors.
Ray Tracing and Feature Set
The FX Go5700 has no ray tracing cores and no tensor cores — these fields are null in the data. This is expected for a GPU from the Rankine architecture era, as ray tracing hardware would not appear in mobile GPUs for many years. The absence of these features means the chip relies entirely on traditional rasterization for rendering.
The API support reflects its era: DirectX 9.0a is the primary graphics API, with OpenGL 1.5 supported fully and OpenGL 2.0 supported only partially. DirectX 9.0a introduced pixel shader capabilities that the FX Go5700 would use for effects like per-pixel lighting and procedural textures. The partial OpenGL 2.0 support suggests some but not all of the specification's features are available, which could affect compatibility with certain OpenGL applications. No Vulkan support is listed, as Vulkan did not exist at the time.
With 4 TMUs and 4 ROPs, the feature set is modest by modern standards but was appropriate for a mid-range mobile GPU in 2005. The 1.800 GPixel/s pixel rate and 1.800 GTexel/s texture rate indicate a balanced pipeline where pixel and texture throughput are equal, meaning neither operation becomes a bottleneck relative to the other.
Who Should Consider It
The GeForce FX Go5700 is an end-of-life mobile GPU, so the question of who should consider it is largely historical. For users of vintage laptops from around 2005, this chip would have provided a mainstream mobile graphics experience. The 128 MB of DDR memory and 128-bit bus would handle games and applications from its era at moderate resolutions and detail settings.
The 50th-percentile ranking suggests it was neither a budget part nor a premium one. Users running software from around 2005 that required DirectX 9.0a support would find this GPU capable of basic 3D acceleration. However, the 8.800 GB/s bandwidth and 1.800 GPixel/s fill rate would limit performance at higher resolutions or with heavy anti-aliasing. For modern workloads, the lack of Vulkan support and partial OpenGL 2.0 make it unsuitable.
The AGP 8x interface means it is compatible with laptops of that bus era, and the lack of external power connectors simplifies integration. The "Portable Device Dependent" display output means the actual video outputs depend on the laptop's design, so buyers of such systems should verify connectivity on the specific portable device.
Memory Subsystem
The memory subsystem of the FX Go5700 consists of 128 MB of DDR memory operating at 275 MHz, with an effective data rate of 550 Mbps. The memory bus is 128 bits wide, which combined with the clock speed produces a bandwidth of 8.800 GB/s.
For high-resolution gaming, this bandwidth is a limiting factor. At the time of its release, 128 MB was a standard amount for mainstream GPUs, but the 8.800 GB/s bandwidth would become strained with larger framebuffers and higher-resolution textures. The 128-bit bus width is a middle-ground design — wider than entry-level parts but narrower than the high-end desktop GPUs of the same generation.
The 550 Mbps effective data rate is modest, and the DDR memory type means data is transferred on both edges of the clock cycle, doubling the effective throughput relative to single-data-rate memory. The 4 ROPs and 4 TMUs are well-matched to this memory bandwidth, as the pixel rate of 1.800 GPixel/s and texture rate of 1.800 GTexel/s are both achievable within the available bandwidth. In practical terms, this memory configuration would support smooth gameplay at moderate resolutions with reduced detail settings, but higher resolutions would expose the bandwidth limitation.
The AMD Equivalent of GeForce FX Go5700
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
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