GEFORCE

NVIDIA GeForce FX Go5650

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR
Architecture Rankine
nm
Process 130 nm
Released Mar 2003

NVIDIA GeForce FX Go5650 Specifications

GeForce FX Go5650 GPU Core

Shader units and compute resources

The NVIDIA GeForce FX Go5650 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

FX Go5650 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce FX Go5650's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX Go5650 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
325 MHz
Memory Clock
295 MHz 590 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce FX Go5650 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX Go5650's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
9.440 GB/s

FX Go5650 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX Go5650 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.300 GPixel/s
Texture Rate
1.300 GTexel/s

Rankine Architecture & Process

Manufacturing and design details

The NVIDIA GeForce FX Go5650 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX Go5650 will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV31
Process Node
130 nm
Foundry
TSMC
Transistors
80 million
Die Size
121 mm²
Density
661.2K / mm²

NVIDIA's GeForce FX Go5650 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce FX Go5650 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX Go5650 to maintain boost clocks without throttling.

Power Connectors
None

GeForce FX Go5650 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce FX Go5650 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 8x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce FX Go5650. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)

GeForce FX Go5650 Product Information

Release and pricing details

The NVIDIA GeForce FX Go5650 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX Go5650 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2003
Production
End-of-life
Predecessor
GeForce4 Go
Successor
GeForce Go 6

GeForce FX Go5650 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce FX Go5650

The NVIDIA GeForce FX Go5650 is a mobile graphics processor built on the NV31 chip using the Rankine architecture. Manufactured by TSMC on a 130 nm process, it integrates 80 million transistors across a 121 mm² die, yielding a transistor density of 661.2K per mm². Released in 2003, this part belongs to the GeForce FX Go 5 generation and has since reached end-of-life status. It sits between the GeForce4 Go and GeForce Go 6 in NVIDIA's mobile lineup, marking a transitional period in the company's notebook GPU strategy.

Benchmark Performance

The FACT PACK contains no recorded benchmark scores for the FX Go5650; the average benchmark score is 0. However, it holds a 50th percentile standing among all GPUs in the database. This percentile indicates a median performance level, meaning that exactly half of the tracked GPUs are faster and half are slower. Without specific rival scores or delta percentages, a direct numerical comparison is impossible. The theoretical rates provide the only quantitative performance indicators: a pixel fill rate of 1.300 GPixel/s and a texture fill rate of 1.300 GTexel/s. These identical figures suggest a balanced design where the 4 ROPs and 4 TMUs operate at the same clock speed. For fill-rate-bound workloads, these numbers define the upper limit. The memory clock of 295 MHz, with a 590 Mbps effective data rate, combined with a 128-bit bus, produces a bandwidth of 9.440 GB/s. This bandwidth is a modest figure that will constrain performance in high-resolution scenarios. The data indicates that this is an entry-level mobile part from its era, not a performance flagship. The zero average benchmark score suggests that no standardized tests have been run on this GPU, which is common for mobile parts that are often not subjected to desktop-oriented benchmarking.

Power and Cooling

The FACT PACK does not specify a TDP for the FX Go5650. It lists no power connectors, meaning the card draws power entirely from the AGP 8x slot and the host portable device's power delivery system. The absence of a suggested PSU further reinforces that this is a low-power mobile component designed for laptops. The display outputs are marked as "Portable Device Dependent," indicating that the cooling solution is likewise integrated into the host laptop's chassis. Without a TDP figure, one can only infer that the thermal requirements are modest enough to avoid dedicated power connectors. The 130 nm process node, with 80 million transistors on a 121 mm² die, suggests a relatively small and power-efficient design for its time. The transistor density of 661.2K per mm² is a direct consequence of this process. The lack of any power connector specification implies that the GPU's power draw is within the limits of the AGP 8x slot and the laptop's internal power supply.

How It Compares

The FACT PACK does not include any nearest rivals, so no direct score deltas can be cited. The GPU's position is defined by its lineage. Its predecessor is the GeForce4 Go, and its successor is the GeForce Go 6. This places the FX Go5650 in the transition between two mobile generations. The architecture is Rankine, which is a distinct step from the older GeForce4 architecture. The data shows no rival comparisons, so any assessment must rely on the internal specs. The 50th percentile standing is a global metric, but without rival names, it cannot be contextualized against specific competitors. The lack of benchmark scores means the database has no recorded runs for this part, which is common for end-of-life mobile GPUs that were often not tested in standard desktop benchmarks. The absence of a nearestRivals list in the FACT PACK is a notable gap, as it prevents any quantitative comparison to contemporaneous parts. The predecessor and successor names are provided, but their specifications are not included, so a generational performance leap cannot be quantified.

Who Should Consider It

Given the 128 MB of DDR memory and a 128-bit bus, this GPU is suited for legacy systems and older games. The 1.300 GPixel/s pixel rate and 1.300 GTexel/s texture rate indicate that it can handle basic 3D acceleration, but it will struggle with high-resolution textures or complex scenes. The 9.440 GB/s bandwidth is a limiting factor; at higher resolutions, the memory bus will be saturated quickly. For users with a laptop from the early 2000s, this GPU would handle games from that era at lower resolutions and reduced settings. The data suggests it is not a candidate for modern workloads. Its end-of-life status means it is only relevant for retro computing or as a historical reference. The 50th percentile rank indicates it was an average performer in its day, but that rank is based on the entire GPU database, not just its contemporaries. The memory subsystem's small size and bandwidth will be the primary bottlenecks for any demanding application.

Ray Tracing and Feature Set

The FACT PACK lists no ray tracing cores and no tensor cores. This means the FX Go5650 has no dedicated hardware for ray tracing or AI acceleration. The API support is DirectX 9.0a and OpenGL 1.5 (full) with OpenGL 2.0 (partial). There is no Vulkan support. DirectX 9.0a is an early revision of the DirectX 9 API, which introduced programmable shaders. The partial OpenGL 2.0 support suggests some features are available but not the complete specification. Without RT or tensor cores, any ray-traced effects would be impossible in hardware. The feature set is firmly rooted in the early 2000s, with no modern API support. This limits the GPU to games and applications that use DirectX 9.0a or earlier. The lack of tensor cores also means no AI-accelerated features, which are common in modern GPUs. The partial OpenGL 2.0 support is an interesting detail, as it indicates a transitional implementation of the OpenGL specification.

Memory Subsystem

The memory subsystem consists of 128 MB of DDR memory on a 128-bit bus. The memory clock is 295 MHz, with a 590 Mbps effective data rate. This configuration yields a bandwidth of 9.440 GB/s. The 128-bit bus is a common width for mid-range parts of that era, but the relatively low clock keeps bandwidth in check. For high resolutions, this bandwidth is a bottleneck. A 128 MB frame buffer is also small by modern standards, but it was adequate for the resolutions common in 2003. The pixel rate of 1.300 GPixel/s is tied to the ROP count and clock, and it works in tandem with the texture rate. The data indicates that the memory subsystem is balanced for its time, but it will not scale to modern high-resolution textures. The 4 ROPs and 4 TMUs are limited, so the GPU will be fill-rate bound in many scenarios. The effective memory rate of 590 Mbps is double the base clock, which is typical of DDR technology, and this doubling is already accounted for in the 9.440 GB/s bandwidth figure.

FAQ

Q: What is the memory size of the NVIDIA GeForce FX Go5650?

A: It has 128 MB of DDR memory.

Q: Does the FX Go5650 support ray tracing?

A: No. The FACT PACK lists no ray tracing cores or tensor cores.

Q: What is the bus interface for this GPU?

A: It uses an AGP 8x bus interface.

Q: What is the production status of the FX Go5650?

A: It is marked as end-of-life.

Q: What is the pixel fill rate of this GPU?

A: The pixel fill rate is 1.300 GPixel/s.

Q: What is the process node used to manufacture this chip?

A: It is manufactured on a 130 nm process at TSMC.

The AMD Equivalent of GeForce FX Go5650

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

View Specs Compare

Popular NVIDIA GeForce FX Go5650 Comparisons

See how the GeForce FX Go5650 stacks up against similar graphics cards from the same generation and competing brands.

Compare GeForce FX Go5650 with Other GPUs

Select another GPU to compare specifications and benchmarks side-by-side.

Browse GPUs