GEFORCE

NVIDIA GeForce FX Go5650

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

NVIDIA GeForce FX Go5650 Specifications

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GeForce FX Go5650 GPU Core

Shader units and compute resources

The NVIDIA GeForce FX Go5650 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4
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FX Go5650 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce FX Go5650's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX Go5650 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
325 MHz
Memory Clock
295 MHz 590 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce FX Go5650 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX Go5650's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
9.440 GB/s
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FX Go5650 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX Go5650 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.300 GPixel/s
Texture Rate
1.300 GTexel/s
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Rankine Architecture & Process

Manufacturing and design details

The NVIDIA GeForce FX Go5650 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX Go5650 will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV31
Process Node
130 nm
Foundry
TSMC
Transistors
80 million
Die Size
121 mm²
Density
661.2K / mm²
🔌

NVIDIA's GeForce FX Go5650 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce FX Go5650 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX Go5650 to maintain boost clocks without throttling.

Power Connectors
None
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GeForce FX Go5650 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce FX Go5650 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 8x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce FX Go5650. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)
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GeForce FX Go5650 Product Information

Release and pricing details

The NVIDIA GeForce FX Go5650 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX Go5650 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2003
Production
End-of-life
Predecessor
GeForce4 Go
Successor
GeForce Go 6

GeForce FX Go5650 Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce FX Go5650

The NVIDIA GeForce FX Go5650, based on the Rankine architecture and built on a 130 nm process, was a high-end mobile GPU for its time. It connects via the AGP 8x interface and is equipped with 128 MB of DDR memory, providing sufficient bandwidth for early 2000s game engines. This GeForce FX Go5650 was engineered to bring desktop-level features to notebooks, targeting enthusiasts who demanded more than integrated graphics could offer. Its release date of March 2003 places it squarely in an era defined by the transition to DirectX 9.0 compliance. The 130 nm manufacturing process was standard for mobile components of that generation, balancing performance with thermal constraints in portable systems. While lacking modern performance metrics, the architecture's design focused on delivering a tangible step up from previous generations. The GeForce FX Go5650 remains a notable piece of hardware for benchmarking the progress of mobile graphics technology. In terms of gaming capabilities, the GeForce FX Go5650 provided respectable FPS in popular titles of its era, such as *Warcraft III* and *Unreal Tournament 2003*, especially at 1024x768 resolution. However, users should not expect modern ray tracing or DLSS/FSR technologies from this card, as these features were far in the future; its capabilities were limited to the fixed-function pipelines of its time. The 128 MB DDR memory configuration was a key selling point, allowing for higher resolution textures compared to the 64 MB cards that were common at the time. Thermal performance was a critical consideration for any AGP 8x mobile solution, and the Go5650 required robust cooling solutions to maintain stability during intensive gaming sessions. The Rankine architecture's efficiency allowed it to run relatively cool in well-ventilated chassis, though it could run hot in thinner notebooks. For the best scenarios, this card excelled in real-time strategy and first-person shooter games that were not heavily pixel-shader bound. The NVIDIA GeForce FX Go5650 was a strong performer for gamers who prioritized mobile flexibility without sacrificing too much graphical fidelity. Evaluating the NVIDIA GeForce FX Go5650 today requires a historical context, as there is no benchmark data available that compares it directly with modern hardware. Its AGP 8x interface was the final and fastest iteration of the AGP standard before PCI Express took over, representing the peak of an era's connectivity. The 128 MB of DDR memory served well for the texture sizes and map complexities of early 2000s gaming, but it is a severe bottleneck for any contemporary application. The 130 nm process and Rankine architecture define a period where raw clock speed and pipeline efficiency were the primary battlegrounds for mobile GPU dominance. For collectors and retro gaming enthusiasts, the GeForce FX Go5650 offers a pure, unfiltered experience of what high-end mobile gaming felt like in 2003. It represents a specific technological stepping stone that bridged the gap between basic mobility and genuine gaming performance on the go. Ultimately, the Radeon NVIDIA GeForce FX Go5650 stands as a testament to the rapid evolution of mobile graphics processing power.

The AMD Equivalent of GeForce FX Go5650

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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