GEFORCE

NVIDIA GeForce FX Go5600

NVIDIA graphics card specifications and benchmark scores

128 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 128 MB
Bus Width 128-bit
Memory Type DDR
Architecture Rankine
nm
Process 130 nm
Released Mar 2003

NVIDIA GeForce FX Go5600 Specifications

GeForce FX Go5600 GPU Core

Shader units and compute resources

The NVIDIA GeForce FX Go5600 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

FX Go5600 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce FX Go5600's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX Go5600 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
275 MHz
Memory Clock
250 MHz 500 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce FX Go5600 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX Go5600's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
128 MB
VRAM
128 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
8.000 GB/s

FX Go5600 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX Go5600 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.100 GPixel/s
Texture Rate
1.100 GTexel/s

Rankine Architecture & Process

Manufacturing and design details

The NVIDIA GeForce FX Go5600 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX Go5600 will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV31
Process Node
130 nm
Foundry
TSMC
Transistors
80 million
Die Size
121 mm²
Density
661.2K / mm²

NVIDIA's GeForce FX Go5600 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce FX Go5600 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX Go5600 to maintain boost clocks without throttling.

Power Connectors
None

GeForce FX Go5600 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce FX Go5600 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 8x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce FX Go5600. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)

GeForce FX Go5600 Product Information

Release and pricing details

The NVIDIA GeForce FX Go5600 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX Go5600 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2003
Production
End-of-life
Predecessor
GeForce4 Go
Successor
GeForce Go 6

GeForce FX Go5600 Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce FX Go5600

The NVIDIA GeForce FX Go5600 is an end-of-life mobile GPU built around the NV31 chip on NVIDIA's Rankine architecture. TSMC fabricated the chip on a 130 nm process, packing 80 million transistors into a 121 mm² die for a density of 661.2K / mm². The fact pack assigns it to the GeForce FX Go 5 (Go 5000) generation, lists no series and no codename, and gives a release date of 2003-02-28 with GeForce4 Go as predecessor and GeForce Go 6 as successor. The benchmarks array is empty, the average benchmark score is 0, and nearestRivals is empty; percentileVsAllGpus is the only database-wide positional value at 50.

Who Should Consider It

No resolution/settings recommendation can be derived from benchmark scores because the fact pack contains no measured benchmark scores. The only positional marker is the 50th percentile, but with an empty benchmarks array and an average benchmark score of 0, that marker does not represent a measured frame-rate result. The limits that are recorded are 128 MB of DDR memory on a 128-bit bus, 8.000 GB/s of bandwidth, a 1.100 GPixel/s pixel rate, and a 1.100 GTexel/s texture rate. Users and integrators should consider this part for workloads whose memory footprint fits within 128 MB and whose transfer demands stay under 8.000 GB/s. The data does not list a core clock, shading-unit count, FP32 rate, or FP16 rate, so no compute-based recommendation is possible. Because the display outputs are Portable Device Dependent, this is a portable-device part rather than a standardized desktop-output solution. The AGP 8x bus interface is the host connection. The fact pack records no clock for the core, so the only clock in the specification is the memory clock at 250 MHz / 500 Mbps effective. That makes the memory path the best-documented performance boundary. In short, the recorded specification supports memory- and bandwidth-bound reasoning, but not a high-resolution endorsement.

Ray Tracing and Feature Set

No RT cores are listed in the fact pack, and no tensor cores are listed either. Ray tracing as a hardware feature therefore has no supporting entry in the data. The API support is DirectX 9.0a, OpenGL 1.5 (full), and OpenGL 2.0 (partial). No Vulkan version is recorded. The fixed-function units that are recorded are 4 TMUs and 4 ROPs, giving a 1.100 GTexel/s texture rate and a 1.100 GPixel/s pixel rate. Shading units are not counted, so the programmable shader pipeline is unquantified. The architecture is Rankine, and the chip is NV31, which places it in the GeForce FX Go 5 (Go 5000) generation; those generation names are the closest thing to a feature-tier label in the data. With no RT/tensor hardware recorded and only the 4 TMU / 4 ROP block specified, the feature set is defined by API compatibility rather than by specialized acceleration blocks. The OpenGL support is split: 1.5 is full, 2.0 is partial, which indicates the API feature level varies by OpenGL version.

Memory Subsystem

The memory subsystem is 128 MB of DDR on a 128-bit bus. The memory clock is 250 MHz, and the effective rate is 500 Mbps, yielding 8.000 GB/s of bandwidth. The 128-bit bus and the 500 Mbps effective rate multiply to exactly the recorded 8.000 GB/s, so the memory-path data is internally consistent. For higher-resolution workloads, capacity and bandwidth are the two constraints that matter from this fact pack: 128 MB bounds how much data can be resident at once, and 8.000 GB/s bounds how quickly that data can be read or written. The fact pack lists no core clock, so memory bandwidth is the hardest throughput number in the specification. The host connection is AGP 8x. Display outputs are Portable Device Dependent, meaning the actual output path depends on the host portable device rather than being defined as standard display connectors. This memory configuration is the full story; no other memory speed or bus figure is supplied.

FAQ

Q: Which chip and architecture does the GeForce FX Go5600 use?

A: It uses the NV31 chip on the Rankine architecture, built by TSMC on a 130 nm process, with 80 million transistors on a 121 mm² die.

Q: What is the memory configuration?

A: 128 MB of DDR, a 128-bit bus, a 250 MHz memory clock, 500 Mbps effective, and 8.000 GB/s of bandwidth.

Q: What API support is listed?

A: DirectX 9.0a, OpenGL 1.5 (full), and OpenGL 2.0 (partial); no Vulkan version is listed.

Q: Does the data include RT cores or tensor cores?

A: No. The fact pack lists no RT cores and no tensor cores. The recorded fixed-function units are 4 TMUs and 4 ROPs.

Q: What bus interface and display outputs does it have?

A: AGP 8x with display outputs marked Portable Device Dependent.

Q: What are its predecessor and successor?

A: The predecessor is GeForce4 Go and the successor is GeForce Go 6. The part is end-of-life and has a release date of 2003-02-28.

Benchmark Performance

Benchmark performance is not represented in this fact pack. The benchmarks array is empty, and the average benchmark score is 0. The nearestRivals list is empty, so there are no rival names and no deltaPct values to analyze. The percentileVsAllGpus value is 50, which is a database-wide percentile placement, but it is not backed by any recorded score. Therefore, no relative performance claim can be made. The only performance-relevant figures are outputs of the hardware specification: pixel rate of 1.100 GPixel/s, texture rate of 1.100 GTexel/s, and memory bandwidth of 8.000 GB/s. These are throughput ceilings, not benchmark scores. Because no FP32 or FP16 rates are recorded, compute performance is also unspecified. The data permits specification analysis but not benchmark comparison.

Power and Cooling

No TDP is listed in the fact pack. No suggested PSU is listed. The power connectors field is None, so the data records no auxiliary power connector requirement. Cooling requirements cannot be quantified because there is no wattage figure to analyze. The 130 nm process and 80 million transistor count are the only physical-scale facts, but thermal output is not derivable from them in this record. Slot width and dimensions are also absent, so physical mounting and cooler sizing details are unavailable. The power story is simple: no connector, no TDP, no PSU recommendation. All thermal/power claims beyond that would require figures absent from the fact pack.

How It Compares

The nearestRivals list is empty, so there are no nearest rivals to compare and no per-rival paragraphs can be constructed. The only product-positioning facts are the predecessor GeForce4 Go and successor GeForce Go 6. The percentileVsAllGpus rank of 50 places the FX Go5600 at the midpoint of the database's GPU population, but with no benchmark scores, that rank cannot be converted into a performance lead or deficit. No rival names, scores, or deltaPct values exist in this record. In short, the FX Go5600 has a defined place in NVIDIA's product lineage but no defined benchmark position against competitors.

The AMD Equivalent of GeForce FX Go5600

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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