NVIDIA GeForce FX Go5350
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce FX Go5350 Specifications
GeForce FX Go5350 GPU Core
Shader units and compute resources
The NVIDIA GeForce FX Go5350 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FX Go5350 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce FX Go5350's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX Go5350 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce FX Go5350 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX Go5350's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FX Go5350 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX Go5350 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rankine Architecture & Process
Manufacturing and design details
The NVIDIA GeForce FX Go5350 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX Go5350 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce FX Go5350 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce FX Go5350 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX Go5350 to maintain boost clocks without throttling.
GeForce FX Go5350 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce FX Go5350 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce FX Go5350. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce FX Go5350 Product Information
Release and pricing details
The NVIDIA GeForce FX Go5350 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX Go5350 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce FX Go5350 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce FX Go5350
The NVIDIA GeForce FX Go5350 is a mobile GPU released on 2003-02-28, built on the Rankine architecture and fabricated by TSMC on a 150 nm process. The database places it at the 50th percentile of all GPUs, with an average benchmark score of 0. Its theoretical throughput is anchored by a pixel rate of 1.100 GPixel/s and a texture rate of 1.100 GTexel/s, alongside 8.800 GB/s of memory bandwidth.
Benchmark Performance
The FX Go5350's average benchmark score of 0 reflects the absence of recorded benchmark runs, not a literal zero-performance result. The 50th percentile ranking places the GPU exactly at the median of the database's GPU population — an equal number of parts rank above and below it.
With no benchmark scores, the pixel rate of 1.100 GPixel/s and texture rate of 1.100 GTexel/s are the primary performance indicators. Their identical values are consistent with a 4-TMU, 4-ROP design where both units operate at the same effective rate. The texture rate governs texel filtering throughput, while the pixel rate caps rasterized pixel output. The memory bandwidth of 8.800 GB/s, derived from a 128-bit DDR bus at 275 MHz (550 Mbps effective), bounds how quickly texture and framebuffer data can move.
The 50th percentile is the only comparative metric available. Since the database computes percentiles across all GPUs across all eras, a 2003 mobile chip at the median reflects both its age and its original mainstream positioning. No rival scores are recorded, so no percentage deltas can be computed.
Ray Tracing and Feature Set
The FX Go5350 has no ray tracing cores and no tensor cores — the database lists neither. This is expected for a 2003 GPU, as ray tracing hardware did not exist in this era. The feature set is instead defined by API support: DirectX 9.0a, OpenGL 1.5 (full), and OpenGL 2.0 (partial). DirectX 9.0a was the early revision of DirectX 9, enabling the early DirectX 9 feature set. The partial OpenGL 2.0 support means some but not all of that specification is implemented.
The Rankine-architecture chip uses 45 million transistors on a 124 mm² die, fabricated on TSMC's 150 nm process, yielding a transistor density of 362.9K per square millimeter. The fixed-function pipeline comprises 4 TMUs and 4 ROPs. No shading unit count is reported. Vulkan support is absent, consistent with the GPU's release era. Display outputs are "Portable Device Dependent," meaning connectors are determined by the laptop manufacturer.
How It Compares
The database lists no nearest rivals for the FX Go5350, so no score deltas can be reported. The empty benchmarks array prevents the system from computing rival relationships.
Lineage provides context: the FX Go5350 succeeds the GeForce4 Go and precedes the GeForce Go 6. This places it in NVIDIA's mobile segment during the period following its release. The transition from GeForce4 Go to FX Go5350 brought the Rankine architecture and DirectX 9.0a support, while the subsequent GeForce Go 6 would introduce a newer architecture.
The 50th percentile is the sole comparative anchor. Half of all database GPUs rank above, half below. For a 2003 mobile part, this median position indicates a mainstream offering — neither flagship nor entry-level.
FAQ
Q: What DirectX version does the FX Go5350 support?
A: DirectX 9.0a.
Q: What OpenGL version is supported?
A: OpenGL 1.5 is fully supported; OpenGL 2.0 is partially supported.
Q: How much memory does the FX Go5350 have?
A: 64 MB of DDR memory on a 128-bit bus.
Q: What is the memory bandwidth?
A: 8.800 GB/s, from a 275 MHz memory clock with 550 Mbps effective data rate.
Q: Does the FX Go5350 support ray tracing?
A: No — no RT cores or tensor cores are listed.
Q: What bus interface does it use?
A: AGP 8x.
Power and Cooling
No TDP is listed for the FX Go5350, and no suggested PSU is provided. The power connectors field is "None," indicating the GPU draws power entirely through the AGP 8x slot with no auxiliary cables required. This is typical for a mobile part where the laptop motherboard handles power delivery.
The cooling solution is unspecified, and the "Portable Device Dependent" display outputs indicate that thermal design is likewise determined by the laptop OEM. The 150 nm process with 45 million transistors on a 124 mm² die suggests a moderate thermal envelope, but the data does not quantify power draw. The absence of a PSU recommendation is consistent with a mobile GPU — end users do not select power supplies for laptop components.
Who Should Consider It
The FX Go5350 is a 2003-era mobile GPU with a 50th percentile ranking and zero recorded benchmark scores. Its 64 MB DDR memory and 8.800 GB/s bandwidth, paired with a 1.100 GPixel/s pixel rate, define a part aimed at the mainstream laptop segment of its time.
Users with portable devices from the 2003 period that shipped with this chip are the target audience. DirectX 9.0a support enables early DirectX 9 titles, while partial OpenGL 2.0 covers some OpenGL 2.0 applications. The AGP 8x interface ties it to motherboards of that generation. The 64 MB capacity would limit texture detail in DirectX 9 games, and the 8.800 GB/s bandwidth would constrain high-resolution rendering. The 1.100 GPixel/s pixel rate is the ceiling for fill-rate-bound workloads.
Memory Subsystem
The memory subsystem pairs 64 MB of DDR memory with a 128-bit bus. The memory clock is 275 MHz, delivering 550 Mbps effective data rate through DDR double-data-rate transfer, yielding 8.800 GB/s of bandwidth.
The 128-bit bus provides a wide data path, enabling substantial data movement per clock cycle. The 8.800 GB/s bandwidth is the maximum for texture fetches, vertex data, and framebuffer operations. At 1.100 GPixel/s, the bandwidth-to-pixel ratio provides headroom for color data and texture reads.
The 64 MB capacity is shared between framebuffer, textures, and geometry data. For 2003-era games at typical laptop resolutions, this accommodates moderate texture detail. Higher resolutions would strain both capacity and bandwidth, as the framebuffer consumes a larger portion of the 64 MB.
The AMD Equivalent of GeForce FX Go5350
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce FX Go5350 Comparisons
See how the GeForce FX Go5350 stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce FX Go5350 with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs