GEFORCE

NVIDIA GeForce FX Go5250

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

NVIDIA GeForce FX Go5250 Specifications

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GeForce FX Go5250 GPU Core

Shader units and compute resources

The NVIDIA GeForce FX Go5250 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4
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FX Go5250 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce FX Go5250's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX Go5250 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
250 MHz 500 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce FX Go5250 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX Go5250's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
8.000 GB/s
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FX Go5250 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX Go5250 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.000 GPixel/s
Texture Rate
1.000 GTexel/s
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Rankine Architecture & Process

Manufacturing and design details

The NVIDIA GeForce FX Go5250 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX Go5250 will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV34
Process Node
150 nm
Foundry
TSMC
Transistors
45 million
Die Size
124 mm²
Density
362.9K / mm²
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NVIDIA's GeForce FX Go5250 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce FX Go5250 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX Go5250 to maintain boost clocks without throttling.

Power Connectors
None
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GeForce FX Go5250 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce FX Go5250 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 8x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce FX Go5250. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)
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GeForce FX Go5250 Product Information

Release and pricing details

The NVIDIA GeForce FX Go5250 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX Go5250 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2003
Production
End-of-life
Predecessor
GeForce4 Go
Successor
GeForce Go 6

GeForce FX Go5250 Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce FX Go5250

The NVIDIA GeForce FX Go5250 is a mobile GPU from the Rankine family, fabricated on a 150 nm process and connected via AGP 8x. It ships with 64 MB of DDR memory, a capacity that strongly dictates its professional role in the early 2000s. While its release date predates modern compute APIs, its feature set targeted DCC and CAD workflows that were common at the time. In workstation contexts, the Go5250 prioritized compatibility with legacy AGP platforms and stability under Windows 2000/XP-era drivers. This GeForce FX Go5250 GPU was tuned for single-precision rasterization and modest shading rather than heavy parallel compute. Consequently, its VRAM budget and memory bandwidth constrain textures, framebuffers, and multitasking in contemporary professional scenes. For content creation, the card is best suited to modeling and compositing at conservative resolutions, where fill-rate and vertex throughput matter more than memory size. In tools like 3ds Max 6, Maya 5, and LightWave 7, hardware-accelerated OpenGL 1.5/2.1 viewports benefited from the card’s unified shader architecture and early sRGB pipeline. Texture-heavy workflows should target 1K or smaller assets to remain within the 64 MB frame buffer, minimizing paging and state thrash. Color-critical tasks are limited by 8-bit output and lack of 10-bit display path, so grading or proofing is best handled on separate displays. The NVIDIA GeForce FX Go5250 can accelerate antialiased lines and point sprites, aiding CAD wireframe visualization and storyboarding in 2D animation. Expect interactive performance in vector-heavy scenes, but plan for software fallback when pushing high sample counts or complex post effects. Although the GeForce FX line introduced programmable shaders, professional certifications for this mobile variant were limited compared to Quadro counterparts. Typical certified drivers for CAD and DCC tools prioritized Quadro stability and feature flags, leaving the Go5250 in a “compatible” rather than “certified” stance. That said, many ISVs recognized the Rankine architecture and offered basic OpenGL support for viewports, selection, and transform gizmos. Developers leveraging CUDA will find the Go5250 outside supported generations, as compute began with G80 and later; OpenCL also postdates this hardware. For legacy pipelines, the card aligns with Windows 2000/XP certifications and OpenGL 1.5-era requirements, which matches its March 2003 release window. Teams should treat the GeForce FX Go5250 as a workstation accelerator for legacy apps, not a compute platform. For a period-accurate workstation build, pair the Go5250 with a Pentium 4 or Athlon XP CPU on an AGP 8x chipset such as Intel 865/875 or VIA KT600. A stable 512 MB to 1 GB of DDR system RAM is appropriate, along with a 7200 RPM IDE drive for scratch and assets. Use Windows 2000 or XP with the last validated driver branch to ensure consistent OpenGL behavior and minimize runtime overhead. Consider the following build steps for optimal results: 1. Update the motherboard BIOS and set AGP aperture to 128 256 MB, with fast writes enabled if the chipset supports it. 2. Install DirectX 9.0c and the matching NVIDIA driver, then enforce application profiles for OpenGL 1.5 compatibility. 3. In the NVIDIA Control Panel, prefer performance settings, disable vertical sync for benchmarking, and enable antialiased lines for CAD. 4. Configure the display to 32-bit color at 1280x1024 or 1600x1200 to balance fill rate and VRAM usage. 5. Limit textures to 1K, batch geometry to reduce draw calls, and use vertex arrays instead of immediate mode where possible. 6. Stress thermals with real-world loads and ensure adequate airflow, as mobile silicon on 150 nm can run hot under sustained viewport activity. These steps help the NVIDIA GeForce FX Go5250 deliver predictable performance for legacy workstation tasks.

The AMD Equivalent of GeForce FX Go5250

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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