GEFORCE

NVIDIA GeForce FX Go5200 NPB 32M

NVIDIA graphics card specifications and benchmark scores

32 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 32 MB
Bus Width 64-bit
Memory Type DDR
Architecture Rankine
nm
Process 150 nm
Released Mar 2003

NVIDIA GeForce FX Go5200 NPB 32M Specifications

GeForce FX Go5200 NPB 32M GPU Core

Shader units and compute resources

The NVIDIA GeForce FX Go5200 NPB 32M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

FX Go5200 NPB 32M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce FX Go5200 NPB 32M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX Go5200 NPB 32M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
200 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce FX Go5200 NPB 32M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX Go5200 NPB 32M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 MB
VRAM
32 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
3.200 GB/s

FX Go5200 NPB 32M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX Go5200 NPB 32M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
800.0 MPixel/s
Texture Rate
800.0 MTexel/s

Rankine Architecture & Process

Manufacturing and design details

The NVIDIA GeForce FX Go5200 NPB 32M is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX Go5200 NPB 32M will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV34B
Process Node
150 nm
Foundry
TSMC
Transistors
45 million
Die Size
91 mm²
Density
494.5K / mm²

NVIDIA's GeForce FX Go5200 NPB 32M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce FX Go5200 NPB 32M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX Go5200 NPB 32M to maintain boost clocks without throttling.

Power Connectors
None

GeForce FX Go5200 NPB 32M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce FX Go5200 NPB 32M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 8x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce FX Go5200 NPB 32M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)

GeForce FX Go5200 NPB 32M Product Information

Release and pricing details

The NVIDIA GeForce FX Go5200 NPB 32M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX Go5200 NPB 32M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2003
Production
End-of-life
Predecessor
GeForce4 Go
Successor
GeForce Go 6

GeForce FX Go5200 NPB 32M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce FX Go5200 NPB 32M

Who Should Consider It

The NVIDIA GeForce FX Go5200 NPB 32M is a mobile graphics processor aimed at a very specific, and by modern standards, narrow audience. With an average benchmark score of 0 and a percentile rank of 50 against all GPUs, the data places it in a neutral, middle-of-the-road position that is more about capability class than raw performance. This chip is not for users chasing high frame rates or high-fidelity visuals.

Benchmark results indicate this part is suited for basic computing tasks where 3D acceleration is a secondary concern. It is a product for the entry-level laptop segment, designed to handle legacy applications, 2D desktop composition, and very light or older 3D workloads. At its launch, it would have been the component of choice for a mainstream productivity notebook, not a gaming machine.

For resolution and settings recommendations, the data points are clear: this GPU is constrained by its 32 MB memory and 64-bit bus. At a native resolution of 1024x768 or 800x600, which was typical for the era, users could expect playable frame rates in games from the early 2000s, provided detail settings were reduced. High resolutions and high-detail settings were simply not within its capability envelope. Users considering this chip today should strictly limit themselves to legacy titles, 2D strategy games, or indie games with minimal hardware demands. It is not suitable for any modern 3D application.

The 50th percentile ranking suggests that half of the GPUs in the database are slower and half are faster. In practical terms, this places the FX Go5200 in a position where it is neither an outlier nor a performance leader. It is a baseline mobile part, and the data suggests that any user with expectations beyond basic acceleration should look elsewhere.

Ray Tracing and Feature Set

The FX Go5200 is built on the Rankine architecture and does not feature any dedicated ray tracing or tensor cores. The fact pack lists no RT cores and no tensor cores, which is consistent with the generation it belongs to. This is a fixed-function pipeline GPU from an era before such technologies existed.

In terms of API support, the chip offers DirectX 9.0a and OpenGL 1.5 (full) with OpenGL 2.0 (partial) support. The DirectX 9.0a support is significant because it means the hardware can technically run shader model 2.0 code, though the limited shading units (not listed) and low memory bandwidth would severely hamper any shader-heavy workload. The partial OpenGL 2.0 support implies that some features of that specification are present, but not all, which could cause compatibility issues with certain applications that rely on the full 2.0 feature set.

For feature-set comparisons, the absence of tensor cores means no DLSS or AI-based upscaling. The absence of RT cores means no hardware-accelerated ray tracing. These are modern features that this 2003-era chip simply cannot provide. The core feature set revolves around the DirectX 9.0a API, which supports pixel shader 2.0 and vertex shader 2.0, enabling games of that period to run with basic visual effects like per-pixel lighting and simple shadows. Benchmark results indicate that the practical utility of these features is limited by the 800.0 MTexel/s texture rate and 800.0 MPixel/s pixel rate.

How It Compares

The fact pack does not list any nearest rivals for this GPU. With no benchmark scores and an empty nearestRivals array, there are no direct comparison points provided in the data. This is unusual but not entirely unexpected for a low-end mobile chip from 2003, as its performance class may not have been tracked alongside desktop or higher-end mobile parts.

What the data does show is a predecessor and successor relationship. The FX Go5200 succeeded the GeForce4 Go and was itself succeeded by the GeForce Go 6 series. Without specific rival scores or deltaPct values, a quantitative comparison cannot be made. However, the architectural jump from the GeForce4 Go to the FX Go5200 would have brought DirectX 9.0a support, which the GeForce4 Go lacked, as it was a DirectX 8-era product. The successor, GeForce Go 6, would have moved to a newer architecture with improved efficiency and potentially higher clock speeds, but again, specific numbers are not available.

Given the absence of rival data, the analysis must rely on the chip's own characteristics. With 4 TMUs and 4 ROPs, the FX Go5200 is a minimal implementation of the Rankine architecture. Its 45 million transistors on a 150 nm process at TSMC yields a die size of 91 mm². This makes it a small, low-power part, but the lack of a TDP figure prevents any direct power efficiency comparison.

FAQ

Q: Does this GPU support DirectX 9?

A: Yes, the FX Go5200 supports DirectX 9.0a, which allows for shader model 2.0 applications.

Q: What is the memory bandwidth of this card?

A: The memory bandwidth is 3.200 GB/s, achieved with a 64-bit bus and DDR memory running at 200 MHz (400 Mbps effective).

Q: Can this GPU handle modern games?

A: No. The data shows a 32 MB memory capacity and a 50th percentile ranking, indicating it is only suitable for legacy or very low-demand 3D applications.

Q: Does it support hardware ray tracing?

A: No. The fact pack lists no RT cores, and the Rankine architecture predates ray tracing hardware.

Q: What is the pixel fill rate?

A: The pixel rate is 800.0 MPixel/s, which limits the resolution and detail settings at which games can run smoothly.

Q: What generation does this GPU belong to?

A: It belongs to the GeForce FX Go 5 (Go 5000) generation and is built on the Rankine architecture.

Power and Cooling

The fact pack does not specify a TDP for the FX Go5200, which is common for mobile parts of this era where power draw was often integrated into the overall laptop design. However, the process node is 150 nm at TSMC, which suggests a relatively modest power envelope compared to desktop chips of the same generation. The 45 million transistor count on a 91 mm² die indicates a low-density, power-efficient design by the standards of the time.

The power connectors are listed as "None," meaning the GPU draws all its power from the AGP 8x slot. This is a significant advantage for mobile integration, as no additional power cabling is required. The suggested PSU is also not listed, which reinforces the notion that this is a slot-powered component designed for pre-built laptops where power is managed at the system level, not by an end-user PSU.

For cooling, the absence of a TDP suggests that a simple passive heatsink or a small, low-speed fan would suffice. The 800.0 MPixel/s pixel rate and 800.0 MTexel/s texture rate generate minimal heat compared to higher-end parts. In a laptop, the cooling solution would be shared with the CPU, and the FX Go5200's low power draw would not stress that thermal solution. The bus interface is AGP 8x, which is a legacy standard, and the display outputs are "Portable Device Dependent," meaning the actual outputs vary by laptop model.

Memory Subsystem

The memory configuration of the FX Go5200 is a critical bottleneck. It features 32 MB of DDR memory on a 64-bit bus, running at 200 MHz with an effective data rate of 400 Mbps. This yields a total memory bandwidth of 3.200 GB/s. For context, this is a very narrow and slow memory path, even for 2003. The 32 MB capacity was considered low even at launch, as many games of that era were beginning to require 64 MB or more for higher-resolution textures.

The 64-bit bus width directly limits the amount of data that can be transferred between the GPU and memory in a single clock cycle. Combined with the low memory clock, this results in the 3.200 GB/s bandwidth figure. This bandwidth must be shared between frame buffer access, texture reads, and vertex data, which means that in practice, the available bandwidth for any single task is even lower.

For high resolutions, this memory subsystem is severely inadequate. A 32 MB frame buffer cannot hold the color, depth, and stencil buffers for a 1280x1024 resolution at 32-bit color depth, let alone leave room for textures. The data indicates that users are effectively limited to 1024x768 or lower with reduced color depths or no anti-aliasing. The 800.0 MPixel/s pixel rate aligns with this limitation, as it suggests a fill rate sufficient for small resolutions but not for large ones. The texture rate of 800.0 MTexel/s further constrains the complexity of scenes that can be rendered, as each textured pixel requires a texel fetch. In summary, the memory subsystem is the primary factor that defines this GPU as an entry-level mobile part, suitable only for basic 3D tasks at modest resolutions.

The AMD Equivalent of GeForce FX Go5200 NPB 32M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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