GEFORCE

NVIDIA GeForce FX Go5200 64M

NVIDIA graphics card specifications and benchmark scores

64 MB
VRAM
MHz Boost
TDP
128
Bus Width

At a Glance

NVIDIA
VRAM 64 MB
Bus Width 128-bit
Memory Type DDR
Architecture Rankine
nm
Process 150 nm
Released Mar 2003

NVIDIA GeForce FX Go5200 64M Specifications

GeForce FX Go5200 64M GPU Core

Shader units and compute resources

The NVIDIA GeForce FX Go5200 64M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

FX Go5200 64M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce FX Go5200 64M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX Go5200 64M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
250 MHz
Memory Clock
250 MHz 500 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce FX Go5200 64M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX Go5200 64M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
64 MB
VRAM
64 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
8.000 GB/s

FX Go5200 64M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX Go5200 64M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
1.000 GPixel/s
Texture Rate
1.000 GTexel/s

Rankine Architecture & Process

Manufacturing and design details

The NVIDIA GeForce FX Go5200 64M is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX Go5200 64M will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV34B
Process Node
150 nm
Foundry
TSMC
Transistors
45 million
Die Size
91 mm²
Density
494.5K / mm²

NVIDIA's GeForce FX Go5200 64M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce FX Go5200 64M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX Go5200 64M to maintain boost clocks without throttling.

Power Connectors
None

GeForce FX Go5200 64M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce FX Go5200 64M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 8x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce FX Go5200 64M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)

GeForce FX Go5200 64M Product Information

Release and pricing details

The NVIDIA GeForce FX Go5200 64M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX Go5200 64M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2003
Production
End-of-life
Predecessor
GeForce4 Go
Successor
GeForce Go 6

GeForce FX Go5200 64M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce FX Go5200 64M

The NVIDIA GeForce FX Go5200 64M is an end-of-life mobile graphics processor built on the Rankine architecture with the NV34B chip at a 150 nm process node. It holds the 50th percentile position among all GPUs tracked in the database, though its average benchmark score is 0, indicating no recorded benchmark entries exist for this part. Released on 2003-02-28, this GPU was designed for portable systems, and its specification sheet defines a modest feature set that aligns with early DirectX 9-era software.

Benchmark Performance

The FX Go5200 64M has no recorded benchmark scores in the database; the average benchmark score sits at 0, and the benchmarks array is empty. This absence is typical for early-2000s mobile GPUs, which were rarely subjected to the standardized desktop benchmark suites that populate modern databases. The percentile vs all GPUs is 50, meaning the part sits exactly at the median of the tracked GPU population — a position that reflects its specification sheet rather than any measured performance data.

The theoretical performance ceilings are defined by the pixel rate of 1.000 GPixel/s and texture rate of 1.000 GTexel/s. With 4 TMUs and 4 ROPs, the chip can dispatch one texture operation and one pixel operation per clock per unit. These figures place it in the entry-level segment of its generation. The memory clock of 250 MHz (500 Mbps effective) combined with a 128-bit bus yields 8.000 GB/s of bandwidth, which is the primary constraint for fill-rate-bound workloads.

Because no synthetic or game benchmarks are recorded, the percentile ranking is derived from the hardware specification alone. A 50th percentile placement indicates that half of all GPUs in the database are slower and half are faster, which for a 2003 mobile part is a reasonable mid-pack standing. The 45 million transistors on a 91 mm² die with a transistor density of 494.5K per mm² reflect the modest complexity of the NV34B design. The 150 nm process from TSMC was a mature node at the time, and the chip's small die size kept manufacturing costs low, though the database does not include pricing information.

The pixel rate and texture rate are exactly matched at 1.000 GPixel/s and 1.000 GTexel/s, which indicates a balanced fixed-function pipeline. This balance means neither the ROP stage nor the TMU stage is a disproportionate bottleneck for simple scenes. However, the 64 MB memory capacity and 8.000 GB/s bandwidth will limit performance once textures exceed the framebuffer, a scenario common in higher-detail settings of the era.

How It Compares

vs. Predecessor (GeForce4 Go): The FX Go5200 64M introduces the Rankine architecture over the older GeForce4 Go design. The move to DirectX 9.0a support is the key architectural differentiator, as the GeForce4 Go line was built around DirectX 8-era capabilities. The 150 nm process and 45 million transistor count represent a generational step forward in feature support, even if raw pixel throughput remains modest. The 128-bit memory bus and 8.000 GB/s bandwidth are notable improvements that allow the newer architecture to feed its 4 TMUs and 4 ROPs more effectively.

vs. Successor (GeForce Go 6): The GeForce Go 6 series supersedes the FX Go5200 with a newer architecture generation. The FX Go5200's OpenGL 1.5 (full) and 2.0 (partial) support is a limiting factor for later titles, while the successor line would expand API coverage. The 64 MB DDR memory configuration and 8.000 GB/s bandwidth were already at the lower end by the time the GeForce Go 6 arrived, and the 250 MHz memory clock reflects the conservative power envelope of the 2003 design.

Position in the Database: With no nearest rivals listed in the database, the FX Go5200 64M occupies an isolated position. Its 50th percentile standing is the only comparative data point available. The lack of recorded benchmark scores means any direct comparison to contemporaries must be inferred from the specification sheet: 4 TMUs, 4 ROPs, and a 128-bit memory bus. The production status is end-of-life, confirming that this GPU has no relevance in current product stacks.

Power and Cooling

The FX Go5200 64M has no TDP listed in the database, and it requires no power connectors — the "None" entry for power connectors confirms that the card draws all power through its AGP 8x slot interface. This is characteristic of low-power mobile GPUs of the 2003 era, where thermal and power budgets were tightly constrained by laptop chassis design.

The 150 nm process node from TSMC with 45 million transistors produces a die of 91 mm². The transistor density of 494.5K per mm² is modest by modern standards but was typical for the era. The lack of a suggested PSU rating in the database indicates that the GPU was not intended for desktop power supply calculations; as a portable-device component, the system integrator would handle power delivery. The display output is "Portable Device Dependent," meaning the GPU relies on the laptop's integrated display panel and does not drive standard desktop monitor outputs directly.

Cooling requirements are not specified, but the absence of power connectors and the low transistor count imply a passive or low-profile cooling solution. The AGP 8x bus interface provides the data pathway between the GPU and the host system, and the 250 MHz memory clock indicates a conservative operating point that minimizes heat generation.

FAQ

Q: What architecture does the FX Go5200 64M use?

A: It uses the Rankine architecture with the NV34B chip, manufactured by TSMC on a 150 nm process with 45 million transistors on a 91 mm² die.

Q: How much memory does it have and what type?

A: It has 64 MB of DDR memory on a 128-bit bus, with a memory clock of 250 MHz (500 Mbps effective) and 8.000 GB/s of bandwidth.

Q: Does it support DirectX 9?

A: Yes, it supports DirectX 9.0a. For OpenGL, it offers version 1.5 (full) and version 2.0 (partial) support. No Vulkan support is listed.

Q: What power connectors does it require?

A: None. The card draws power through the AGP 8x slot and requires no additional power connectors.

Q: What is the production status and release date?

A: The production status is end-of-life. It was released on 2003-02-28 and has been succeeded by the GeForce Go 6 series, with the GeForce4 Go as its predecessor.

Q: What is the pixel and texture throughput?

A: The pixel rate is 1.000 GPixel/s and the texture rate is 1.000 GTexel/s, driven by 4 TMUs and 4 ROPs.

Who Should Consider It

The FX Go5200 64M is not a candidate for modern gaming or demanding workloads. With 64 MB of DDR memory and 8.000 GB/s of bandwidth, the GPU is suited only for early-2000s titles and basic 2D desktop acceleration. The 50th percentile standing among all GPUs suggests it is a mid-pack performer, but the absence of recorded benchmark scores means real-world gaming performance cannot be quantified from the database.

Users with legacy software that targets DirectX 9.0a will find the feature set adequate. The 4 TMUs and 4 ROPs deliver 1.000 GTexel/s and 1.000 GPixel/s respectively, which is sufficient for low-detail settings in games from the 2003 era. The 128-bit memory bus provides 8.000 GB/s, which is the bandwidth ceiling; any workload that exceeds this will bottleneck. The 64 MB framebuffer is the most limiting factor — larger textures and higher color depths will quickly exhaust it, forcing the GPU to re-fetch data from system memory over the AGP 8x bus.

Given the end-of-life status and the lack of modern API support (no Vulkan, partial OpenGL 2.0), this GPU is only relevant for vintage system restoration or period-correct builds. The AGP 8x interface limits compatibility to older motherboards, and the "Portable Device Dependent" display output means it was never intended for desktop use.

Memory Subsystem

The memory subsystem consists of 64 MB of DDR memory on a 128-bit bus. The memory clock is 250 MHz, with an effective data rate of 500 Mbps, yielding a total bandwidth of 8.000 GB/s. This bandwidth figure is the key constraint for the GPU's performance at higher resolutions and detail settings.

A 128-bit bus is relatively wide for a 2003 entry-level mobile GPU, but the 64 MB capacity limits the available framebuffer for large textures and high-resolution buffers. The 8.000 GB/s bandwidth is sufficient for the pixel rate of 1.000 GPixel/s — the two are roughly balanced. In practice, this means the GPU can sustain its fill rate only when textures fit within the 64 MB framebuffer and the memory clock is not the bottleneck.

For high-resolution workloads, the 64 MB capacity will be exhausted quickly, forcing texture thrashing and reduced performance. The DDR type provides a modest improvement over single-data-rate SDRAM, but the effective 500 Mbps rate is low by later standards. The 250 MHz memory clock is the base operating frequency; no boost or game clock is listed in the database.

Ray Tracing and Feature Set

The FX Go5200 64M has no ray tracing cores and no tensor cores — these are absent from the specification. The architecture is Rankine, which predates any hardware-accelerated ray tracing or AI-assisted features. The GPU's feature set is defined entirely by its fixed-function pipeline and programmable shader support through DirectX 9.0a.

API support includes DirectX 9.0a and OpenGL 1.5 (full) with OpenGL 2.0 (partial). The partial OpenGL 2.0 support means some GLSL shader features may be unavailable. No Vulkan support is listed, which is expected for a 2003 GPU. The absence of tensor cores means no DLSS or similar AI upscaling is possible, and the lack of RT cores means any ray-traced workload would require software emulation, which is impractical at this performance level.

The 4 TMUs handle texture filtering and the 4 ROPs handle pixel output. There are no shading units listed, which suggests the shader processing is handled through the DirectX 9.0a pixel and vertex shader pipeline rather than unified shader cores. The texture rate of 1.000 GTexel/s and pixel rate of 1.000 GPixel/s are the measurable throughput limits. For ray tracing, this GPU has no capability — any such workload would require software emulation, which is impractical given the 1.000 GPixel/s pixel throughput. The feature set is firmly rooted in the early DirectX 9 era, with no forward-looking capabilities beyond the partial OpenGL 2.0 support.

The AMD Equivalent of GeForce FX Go5200 64M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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