GEFORCE

NVIDIA GeForce FX Go5200 32M

NVIDIA graphics card specifications and benchmark scores

32 MB
VRAM
MHz Boost
TDP
64
Bus Width

At a Glance

NVIDIA
VRAM 32 MB
Bus Width 64-bit
Memory Type DDR
Architecture Rankine
nm
Process 150 nm
Released Mar 2003

NVIDIA GeForce FX Go5200 32M Specifications

GeForce FX Go5200 32M GPU Core

Shader units and compute resources

The NVIDIA GeForce FX Go5200 32M GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4

FX Go5200 32M Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce FX Go5200 32M's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX Go5200 32M by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
200 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce FX Go5200 32M Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX Go5200 32M's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 MB
VRAM
32 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
64 bit
Bus Width
64-bit
Bandwidth
3.200 GB/s

FX Go5200 32M Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX Go5200 32M against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
800.0 MPixel/s
Texture Rate
800.0 MTexel/s

Rankine Architecture & Process

Manufacturing and design details

The NVIDIA GeForce FX Go5200 32M is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX Go5200 32M will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV34
Process Node
150 nm
Foundry
TSMC
Transistors
45 million
Die Size
124 mm²
Density
362.9K / mm²

NVIDIA's GeForce FX Go5200 32M Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce FX Go5200 32M determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX Go5200 32M to maintain boost clocks without throttling.

Power Connectors
None

GeForce FX Go5200 32M by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce FX Go5200 32M are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 8x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent

NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce FX Go5200 32M. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)

GeForce FX Go5200 32M Product Information

Release and pricing details

The NVIDIA GeForce FX Go5200 32M is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX Go5200 32M by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2003
Production
End-of-life
Predecessor
GeForce4 Go
Successor
GeForce Go 6

GeForce FX Go5200 32M Benchmark Scores

No benchmark data available for this GPU.

About NVIDIA GeForce FX Go5200 32M

The NVIDIA GeForce FX Go5200 32M is a mobile GPU from the GeForce FX Go 5 / Go 5000 generation, built on the NV34 chip using the Rankine architecture. TSMC fabricated it on a 150 nm process, with 45 million transistors on a 124 mm² die, giving a transistor density of 362.9K per mm². The entry is marked end-of-life. The benchmark list is empty and the average benchmark score is 0, so there are no raw performance scores to read. The only aggregate positional field is percentileVsAllGpus, which records 50.

Benchmark Performance

The most direct statement from the data is that there is no benchmark score to compare. The nearestRivals array is empty, so no exact deltaPct values can be computed against any named GPU. This prevents the usual “30% ahead” or “25% behind” statements that a full benchmark set would allow. Instead, the performance picture has to be reconstructed from the fixed-function pipeline numbers.

The GPU contains 4 TMUs and 4 ROPs. Its texture rate is listed as 800.0 MTexel/s, and its pixel rate is listed as 800.0 MPixel/s. These are equal figures, which points to a balanced texture and pixel throughput arrangement at the listed clocks. The 4 TMUs are responsible for the texture fill figure, while the 4 ROPs feed the pixel fill figure. Because the average benchmark score is 0 and the benchmark array is empty, there is no way to translate those fill rates into frame rates or scene complexity. The percentile value of 50 places the GPU at the midpoint of all GPUs in the database, but the data does not explain exactly which score distribution produced that percentile. The absence of nearestRivals reinforces that this entry cannot be ranked against other products using the normal delta-based methodology.

Memory Subsystem

The memory configuration is compact and constrained. The listing shows 32 MB of DDR memory on a 64-bit bus. The memory clock is 200 MHz, with a 400 Mbps effective rate. The recorded bandwidth is 3.200 GB/s. This is the only memory bandwidth figure in the data.

For high resolutions, the 32 MB capacity is the sharper limitation. A large color buffer, depth buffer, and texture working set would have to occupy the same 32 MB space. That leaves little room for large framebuffers or high-detail textures. The 64-bit bus also limits how much data can be moved per clock when compared to wider bus implementations, although no alternative bus width is listed in this record. The bandwidth figure of 3.200 GB/s is the transfer ceiling, but capacity is what determines whether a given image size can fit. The data records no other memory configurations, so a larger variant cannot be assumed.

Ray Tracing and Feature Set

The fact pack records no RT cores and no tensor cores; both fields are null. Accordingly, there is no dedicated ray tracing processing and no tensor processing in this data. The API support list defines the software-level feature set: DirectX 9.0a, OpenGL 1.5 with full support, and OpenGL 2.0 with partial support. Vulkan is not listed.

The bus interface is AGP 8x, which is the connection method for the GPU. The display outputs are described as “Portable Device Dependent,” indicating that the actual display connection depends on the host portable system. The partial OpenGL 2.0 support matters here: a developer or user can expect some OpenGL 2.0 functionality, but the data marks full support only for OpenGL 1.5. DirectX 9.0a is the highest DirectX version listed. For workloads that target ray tracing or tensor cores, this entry has no corresponding hardware fields to inspect.

How It Compares

The nearestRivals field is empty, so there are no rival-specific paragraphs with names, scores, or deltaPct values to present. The only adjacent items named in the data are the predecessor, GeForce4 Go, and the successor, GeForce Go 6, but neither appears with any benchmark score or deltaPct figure in this record. Consequently, a direct head-to-head comparison to those products cannot be written from the fact pack.

The comparison that can be made is against the database aggregate. The percentileVsAllGpus field is 50, meaning the GPU occupies the 50th percentile of all GPUs in the database. That is a median position, but the lack of nearestRivals and benchmark scores means this percentile cannot be decomposed into wins or losses against specific competitors. In short, the data supports only the broad statement that this GPU sits in the middle of the database distribution, not the detailed rival deltas that a fuller record would provide.

Who Should Consider It

Given the empty benchmark array, any suitability assessment must rest on the listed specifications. The GPU is a 32 MB mobile part with a 64-bit DDR memory bus, 3.200 GB/s of bandwidth, 4 TMUs, 4 ROPs, 800.0 MPixel/s of pixel fill, and 800.0 MTexel/s of texture fill. Software that can fit its buffers and textures within 32 MB would be the realistic target. The API list of DirectX 9.0a, full OpenGL 1.5, and partial OpenGL 2.0 defines the supported rendering paths; anything requiring Vulkan, full OpenGL 2.0, ray tracing cores, or tensor cores would not be aligned with this entry.

The display output field “Portable Device Dependent” points to portable systems, so the GPU belongs in a mobile host rather than a standalone desktop expansion context. Users with workloads that require larger memory capacities or more modern API support would not be served by this record. Because there are no benchmark scores, the data cannot justify a specific resolution or quality setting recommendation. The reasonable reading is that the GPU is meant for the load sizes permitted by 32 MB and the fill rate limits shown in the specifications.

Power and Cooling

There is no TDP listed in the fact pack. No suggested PSU is recorded, and the power connectors field is set to “None.” The slot width field is also null, so the physical size of the cooling solution cannot be inferred from this entry.

Because the display outputs are “Portable Device Dependent,” the GPU appears to be designed for a portable system where the host platform handles power delivery and thermal management. The absence of an external power connector is consistent with a small mobile GPU that draws power from the host board, though the data does not specify the amount of power drawn. Cooling requirements are unspecified; without a TDP, there is no thermal envelope figure to compare against other GPUs. The only bus-related number is AGP 8x, which is the interface used to attach the GPU to the host system.

FAQ

Q: What chip and architecture does the NVIDIA GeForce FX Go5200 32M use?

A: It uses the NV34 chip, based on the Rankine architecture, manufactured by TSMC on a 150 nm process. The die measures 124 mm² and contains 45 million transistors, resulting in a transistor density of 362.9K per mm².

Q: How much memory does it have, and what is the bus width?

A: The GPU has 32 MB of DDR memory on a 64-bit bus. The memory clock is 200 MHz with a 400 Mbps effective rate, producing a bandwidth of 3.200 GB/s.

Q: Does the data include ray tracing cores or tensor cores?

A: No. The rtCores and tensorCores fields are null. The API list includes DirectX 9.0a, full OpenGL 1.5, and partial OpenGL 2.0, with no Vulkan entry.

Q: What is the GPU’s position in the database?

A: The percentileVsAllGpus field is 50, placing it at the 50th percentile of all GPUs in the database. The benchmark list is empty and the average benchmark score is 0.

Q: What power connector does it require?

A: The power connectors field is listed as “None.” No suggested PSU and no TDP are recorded in the data.

Q: What are the pixel and texture rates?

A: With 4 ROPs and 4 TMUs, the GPU has a pixel rate of 800.0 MPixel/s and a texture rate of 800.0 MTexel/s.

The AMD Equivalent of GeForce FX Go5200 32M

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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