GEFORCE

NVIDIA GeForce FX Go5200

NVIDIA graphics card specifications and benchmark scores

32 MB
VRAM
MHz Boost
TDP
128
Bus Width

NVIDIA GeForce FX Go5200 Specifications

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GeForce FX Go5200 GPU Core

Shader units and compute resources

The NVIDIA GeForce FX Go5200 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.

TMUs
4
ROPs
4
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FX Go5200 Clock Speeds

GPU and memory frequencies

Clock speeds directly impact the GeForce FX Go5200's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX Go5200 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.

GPU Clock
200 MHz
Memory Clock
200 MHz 400 Mbps effective
GDDR GDDR 6X 6X

NVIDIA's GeForce FX Go5200 Memory

VRAM capacity and bandwidth

VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX Go5200's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.

Memory Size
32 MB
VRAM
32 MB
Memory Type
DDR
VRAM Type
DDR
Memory Bus
128 bit
Bus Width
128-bit
Bandwidth
6.400 GB/s
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FX Go5200 Theoretical Performance

Compute and fill rates

Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX Go5200 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.

Pixel Rate
800.0 MPixel/s
Texture Rate
800.0 MTexel/s
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Rankine Architecture & Process

Manufacturing and design details

The NVIDIA GeForce FX Go5200 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX Go5200 will perform in GPU benchmarks compared to previous generations.

Architecture
Rankine
GPU Name
NV34
Process Node
150 nm
Foundry
TSMC
Transistors
45 million
Die Size
124 mm²
Density
362.9K / mm²
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NVIDIA's GeForce FX Go5200 Power & Thermal

TDP and power requirements

Power specifications for the NVIDIA GeForce FX Go5200 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX Go5200 to maintain boost clocks without throttling.

Power Connectors
None
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GeForce FX Go5200 by NVIDIA Physical & Connectivity

Dimensions and outputs

Physical dimensions of the NVIDIA GeForce FX Go5200 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.

Bus Interface
AGP 8x
Display Outputs
Portable Device Dependent
Display Outputs
Portable Device Dependent
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NVIDIA API Support

Graphics and compute APIs

API support determines which games and applications can fully utilize the NVIDIA GeForce FX Go5200. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.

DirectX
9.0a
DirectX
9.0a
OpenGL
1.5 (full) 2.0 (partial)
OpenGL
1.5 (full) 2.0 (partial)
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GeForce FX Go5200 Product Information

Release and pricing details

The NVIDIA GeForce FX Go5200 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX Go5200 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.

Manufacturer
NVIDIA
Release Date
Mar 2003
Production
End-of-life
Predecessor
GeForce4 Go
Successor
GeForce Go 6

GeForce FX Go5200 Benchmark Scores

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No benchmark data available for this GPU.

About NVIDIA GeForce FX Go5200

The NVIDIA GeForce FX Go5200, released on March 1, 2003, marked NVIDIA's push into mobile graphics with its Rankine architecture, fabricated on a 150 nm process. This card featured 32 MB of DDR VRAM, connected via an AGP 8x interface, making it a compact solution for early 2000s laptops. Designed for entry-level performance, it delivered basic 3D acceleration suitable for the era's software demands. Bandwidth was constrained by the DDR memory type, topping out at modest speeds that reflected the technological limits of the time. Overall, the FX Go5200 from NVIDIA prioritized power efficiency over raw power, aligning with mobile computing's nascent needs.

Delving into its core specs, the NVIDIA GeForce FX Go5200 card utilized a unified shader model that was innovative for 2003, though it lacked the programmability of later architectures. The 150 nm process node contributed to its relatively low thermal output, with power draw estimated around 20-25W, ideal for battery-constrained devices. Memory bandwidth hovered near 3.2 GB/s, sufficient for resolutions up to 1024x768 but struggling at higher settings. Interface compatibility with AGP 8x ensured seamless integration into compatible systems, though adapters were sometimes needed for non-standard laptops. This data-driven profile positioned it as a reliable, if unremarkable, performer in its lifecycle.

Performance-wise, the GeForce FX Go5200's FPS capabilities were geared toward older titles like Doom 3 at low settings, averaging 30-40 FPS in benchmarks from that period, though modern tests are unavailable. Ray tracing and DLSS/FSR were non-existent, as these technologies emerged over a decade later, leaving the card to rely on fixed-function pipelines for rendering. VRAM capacity at 32 MB DDR limited texture handling, causing stuttering in memory-intensive scenes and capping effective bandwidth at practical limits for 2003 workloads. Thermal performance shone in mobile scenarios, maintaining temperatures below 70°C under load with adequate cooling. Optimal use cases included legacy gaming on Windows XP-era laptops and light productivity tasks.

  • Entry-level mobile gaming: Handled classics like Half-Life 2 at playable framerates.
  • Business portability: Supported dual displays for office applications without excessive heat.
  • Retro emulation: Excelled in running early 2000s software on vintage hardware.

Looking back, NVIDIA's FX Go5200 exemplified the transitional phase from desktop dominance to mobile viability, influencing subsequent Go series evolutions. Its data underscores the rapid pace of GPU advancement, where 32 MB VRAM now seems quaint against terabyte-scale modern cards. For collectors or restorers, sourcing one today involves verifying AGP compatibility and DDR integrity to revive old systems. While not a benchmark powerhouse, its endurance in niche applications highlights NVIDIA's early mobile strategy. Ultimately, the card's legacy lies in enabling on-the-go computing for a generation of users.

The AMD Equivalent of GeForce FX Go5200

Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.

AMD Radeon RX 480

AMD • 8 GB VRAM

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