NVIDIA GeForce FX Go5100
NVIDIA graphics card specifications and benchmark scores
At a Glance
NVIDIANVIDIA GeForce FX Go5100 Specifications
GeForce FX Go5100 GPU Core
Shader units and compute resources
The NVIDIA GeForce FX Go5100 GPU core specifications define its raw processing power for graphics and compute workloads. Shading units (also called CUDA cores, stream processors, or execution units depending on manufacturer) handle the parallel calculations required for rendering. TMUs (Texture Mapping Units) process texture data, while ROPs (Render Output Units) handle final pixel output. Higher shader counts generally translate to better GPU benchmark performance, especially in demanding games and 3D applications.
FX Go5100 Clock Speeds
GPU and memory frequencies
Clock speeds directly impact the GeForce FX Go5100's performance in GPU benchmarks and real-world gaming. The base clock represents the minimum guaranteed frequency, while the boost clock indicates peak performance under optimal thermal conditions. Memory clock speed affects texture loading and frame buffer operations. The GeForce FX Go5100 by NVIDIA dynamically adjusts frequencies based on workload, temperature, and power limits to maximize performance while maintaining stability.
NVIDIA's GeForce FX Go5100 Memory
VRAM capacity and bandwidth
VRAM (Video RAM) is dedicated memory for storing textures, frame buffers, and shader data. The GeForce FX Go5100's memory capacity determines how well it handles high-resolution textures and multiple displays. Memory bandwidth, measured in GB/s, affects how quickly data moves between the GPU and VRAM. Higher bandwidth improves performance in memory-intensive scenarios like 4K gaming. The memory bus width and type (GDDR6, GDDR6X, HBM) significantly influence overall GPU benchmark scores.
FX Go5100 Theoretical Performance
Compute and fill rates
Theoretical performance metrics provide a baseline for comparing the NVIDIA GeForce FX Go5100 against other graphics cards. FP32 (single-precision) performance, measured in TFLOPS, indicates compute capability for gaming and general GPU workloads. FP64 (double-precision) matters for scientific computing. Pixel and texture fill rates determine how quickly the GPU can render complex scenes. While real-world GPU benchmark results depend on many factors, these specifications help predict relative performance levels.
Rankine Architecture & Process
Manufacturing and design details
The NVIDIA GeForce FX Go5100 is built on NVIDIA's Rankine architecture, which defines how the GPU processes graphics and compute workloads. The manufacturing process node affects power efficiency, thermal characteristics, and maximum clock speeds. Smaller process nodes pack more transistors into the same die area, enabling higher performance per watt. Understanding the architecture helps predict how the FX Go5100 will perform in GPU benchmarks compared to previous generations.
NVIDIA's GeForce FX Go5100 Power & Thermal
TDP and power requirements
Power specifications for the NVIDIA GeForce FX Go5100 determine PSU requirements and thermal management needs. TDP (Thermal Design Power) indicates the heat output under typical loads, guiding cooler selection. Power connector requirements ensure adequate power delivery for stable operation during demanding GPU benchmarks. The suggested PSU wattage accounts for the entire system, not just the graphics card. Efficient power delivery enables the GeForce FX Go5100 to maintain boost clocks without throttling.
GeForce FX Go5100 by NVIDIA Physical & Connectivity
Dimensions and outputs
Physical dimensions of the NVIDIA GeForce FX Go5100 are critical for case compatibility. Card length, height, and slot width determine whether it fits in your chassis. The PCIe interface version affects bandwidth for communication with the CPU. Display outputs define monitor connectivity options, with modern cards supporting multiple high-resolution displays simultaneously. Verify these specifications against your case and motherboard before purchasing to ensure a proper fit.
NVIDIA API Support
Graphics and compute APIs
API support determines which games and applications can fully utilize the NVIDIA GeForce FX Go5100. DirectX 12 Ultimate enables advanced features like ray tracing and variable rate shading. Vulkan provides cross-platform graphics capabilities with low-level hardware access. OpenGL remains important for professional applications and older games. CUDA (NVIDIA) and OpenCL enable GPU compute for video editing, 3D rendering, and scientific applications. Higher API versions unlock newer graphical features in GPU benchmarks and games.
GeForce FX Go5100 Product Information
Release and pricing details
The NVIDIA GeForce FX Go5100 is manufactured by NVIDIA as part of their graphics card lineup. Release date and launch pricing provide context for comparing GPU benchmark results with competing products from the same era. Understanding the product lifecycle helps evaluate whether the GeForce FX Go5100 by NVIDIA represents good value at current market prices. Predecessor and successor information aids in tracking generational improvements and planning future upgrades.
GeForce FX Go5100 Benchmark Scores
No benchmark data available for this GPU.
About NVIDIA GeForce FX Go5100
The NVIDIA GeForce FX Go5100 is a mobile GPU built around the NV34 chip and the Rankine architecture, placed in the GeForce FX Go 5 (Go 5000) generation. Fabricated by TSMC on a 150 nm process, the die contains 45 million transistors within a 124 mm² area, yielding a transistor density of 362.9K per mm². The GPU connects through an AGP 8x bus, reports display outputs as Portable Device Dependent, and carries a release date of February 28, 2003. The record classifies the product as end-of-life and lists the GeForce4 Go as its predecessor and the GeForce Go 6 as its successor.
Benchmark Performance
The benchmark section is sparse. The benchmarks list is empty and the average benchmark score is 0, yet the percentile field assigns a position: the 50th percentile of all GPUs in the database. That is the exact center of the distribution; the database regards this part as a median performer. But no score supports that rank, so the percentile is an ordering position, not a measured workload result.
Without measured scores, the theoretical rates become the primary numbers. The GPU has 4 ROPs and 4 TMUs. Pixel rate is 800.0 MPixel/s; texture rate is 800.0 MTexel/s. The matching values show a balanced pipeline: the ROP block and the TMU block can each process 800.0 million units per second, so neither pixel writes nor texture fetches are structurally favored. The memory bandwidth feeding that pipeline is 3.200 GB/s, produced by a 64-bit DDR bus and a 200 MHz memory clock operating at a 400 Mbps effective data rate. The relationship between fill rates and bandwidth is the only performance analysis the data permits.
The 800.0 MPixel/s pixel rate is an abstraction in this record: it assumes the pixel pipeline is fully engaged and memory never stalls. The 4 ROPs write pixels; the 4 TMUs fetch texels. If the GPU is asked to render a workload that demands more pixel throughput than 800.0 MPixel/s, the frame rate is capped by that figure. Similarly, a scene demanding texel throughput beyond 800.0 MTexel/s makes the texture stage the binding constraint. Real workloads are rarely so clean, and the 3.200 GB/s memory bandwidth would further reduce achievable throughput.
The nearestRivals list is empty, so no deltaPct values and no rival scores exist. No percentage comparison to any named GPU can be made from this record. The 50th percentile remains the only comparative figure, and it is a neutral one.
Power and Cooling
The power data is mostly absent. TDP is null; no thermal design power is recorded. Suggested PSU is also null, so no power supply recommendation appears. The power connector field, however, is explicit: None. The FX Go5100 needs no auxiliary power connectors, and with an AGP 8x bus interface, the data implies power delivery through the slot is the only path. Slot width is likewise null, so the physical size of the board is unspecified; a Portable Device Dependent output set suggests the host laptop controls the thermal environment. The 45 million transistor count on a 124 mm² die at 150 nm gives a density of 362.9K per mm², and those are the only production-side figures that bear on heat. Without a TDP value, the record cannot quantify the cooling burden; it can only show that no discrete power connector is required.
Ray Tracing and Feature Set
The record lists no ray tracing cores and no tensor cores; both fields are null. That is a clear negative: no dedicated hardware for ray-intersection work and no tensor/matrix acceleration. The API support forms the feature list. DirectX 9.0a appears, along with OpenGL 1.5 (full) and OpenGL 2.0 (partial). The full/partial distinction is significant: OpenGL 1.5 is entirely supported, while OpenGL 2.0 is only partially available, meaning some OpenGL 2.0 features are absent. Vulkan is not listed at all. The architecture name, Rankine, and chip name, NV34, are the remaining identifiers. Applications needing ray tracing, tensor cores, Vulkan, or complete OpenGL 2.0 will find no support in this record; applications within DirectX 9.0a or full OpenGL 1.5 are the compatible target.
FAQ
Q: How much memory does the GeForce FX Go5100 have?
A: It has 32 MB of DDR memory on a 64-bit bus, with a 200 MHz memory clock, an effective rate of 400 Mbps, and 3.200 GB/s of bandwidth.
Q: What APIs are supported?
A: DirectX 9.0a and OpenGL 1.5 (full) are listed; OpenGL 2.0 is listed as partial. Vulkan is not listed.
Q: Does it support ray tracing?
A: No. The ray tracing core field is null, so the record includes no dedicated ray tracing hardware.
Q: What is the chip's manufacturing process?
A: The NV34 chip is fabricated by TSMC on a 150 nm process. It contains 45 million transistors on a 124 mm² die, for a density of 362.9K per mm².
Q: What is the production status?
A: End-of-life. The release date is February 28, 2003, with the GeForce4 Go as predecessor and GeForce Go 6 as successor.
Q: What power connector does it use?
A: None. The power connector field is "None"; no TDP and no suggested PSU are listed.
How It Compares
The nearestRivals list is empty, so the database provides no rival names, scores, or deltaPct values. The only comparative metric is the 50th percentile, placing the FX Go5100 at the midpoint of all GPUs tracked. The lineage gives context: it succeeds the GeForce4 Go and precedes the GeForce Go 6. Without scores for those or any named product, no directional performance statement is possible. The internal comparison is more instructive. Pixel rate and texture rate are both 800.0, indicating a lockstep balance between the 4 ROPs and 4 TMUs. Memory bandwidth, at 3.200 GB/s, is the slower partner. The comparison, therefore, is not against rivals but against its own spec sheet: the fill-rate engine can produce work faster than the memory bus can service. No percentage advantage or disadvantage can be quantified, because the record contains no rival deltas.
Memory Subsystem
Four numbers define the memory subsystem: 32 MB, 64 bit, 200 MHz, and 3.200 GB/s. The type is DDR. The 32 MB capacity is the total frame buffer; at high resolutions, that is a restrictive pool for color, depth, and texture storage. The 64-bit bus limits how much data moves per memory transaction. The 200 MHz clock with an effective 400 Mbps rate documents the DDR signaling, and the resulting 3.200 GB/s is the maximum transfer rate between the GPU and memory. For the 4 TMUs and 4 ROPs, this bandwidth is the supply line. Texture fetches at 800.0 MTexel/s and pixel writes at 800.0 MPixel/s can both draw from it, and if the API workload drives fill rates toward their ceilings, 3.200 GB/s becomes a constraint. At high resolutions, the combination of 32 MB capacity and 64-bit bandwidth means the practical limit is not the pixel engine alone but the pipe that feeds it.
Who Should Consider It
The FX Go5100 is a portable-device GPU: display outputs are Portable Device Dependent, and it rides an AGP 8x bus with no auxiliary power connector. Its 50th percentile rank makes it an average part in the database. That average position, paired with 32 MB of memory and a 64-bit bus, points to lower resolutions and modest settings as the intended operating range. High resolutions would press against the 32 MB buffer and 3.200 GB/s bandwidth. Users with applications written for DirectX 9.0a or full OpenGL 1.5 are the natural fit. Users needing OpenGL 2.0's complete feature set will face the partial-support caveat; those needing Vulkan, ray tracing, or tensor cores are outside the supported set. The end-of-life status and 2003 release date further restrict consideration to existing legacy systems rather than new builds.
The AMD Equivalent of GeForce FX Go5100
Looking for a similar graphics card from AMD? The AMD Radeon RX 480 offers comparable performance and features in the AMD lineup.
Popular NVIDIA GeForce FX Go5100 Comparisons
See how the GeForce FX Go5100 stacks up against similar graphics cards from the same generation and competing brands.
Compare GeForce FX Go5100 with Other GPUs
Select another GPU to compare specifications and benchmarks side-by-side.
Browse GPUs